FITini // comment code: // PlayerParam = used to signify pieces that are in each player-specific parameter row // Off-ScreenPlayerParam = pieces that are in rows that hold info for off-screen players // (players that are in the game, but are not the player this screen relates to) //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buttons] l Buttoncount = 17 [Button0] // main menu button l ID = 54 l XLocation = 614 l YLocation = 8 l Width = 176 l Height = 40 l UNormal = 0 l VNormal = 128 l UWidth = 176 l VHeight = 40 st FileName = "mcl_mp_paramplay_3.tga" l XTextLocation = 623 l YTextLocation = 17 l TextWidth = 158 l TextHeight = 22 l color = 0xff005392 b TextOutline = TRUE l TextID = 27104 l Font = 27107 // use AgencyFB17 l HelpCaption = 27104 l HelpDesc = 27113 l UWidth = 176 l VHeight = 40 l UNormal = 0 l VNormal = 128 l UPressed = 0 l VPressed = 168 l UHighlight = 0 l VHighlight = 128 l UDisabled = 0 l VDisabled = 168 b AnimateBmp = 0 // animate the rect, text only b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b // PlayerParam [Button1] // check box for player ready l XLocation = 468 l YLocation = 116 l Width = 24 l Height = 24 b Toggle = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 24 l VHeight = 24 l UNormal = 60 l VNormal = 226 l UPressed = 84 l VPressed = 226 l UHighlight = 60 l VHighlight = 226 l UHighlightPressed = 84 l VHighlightPressed = 226 l UDisabled = 84 l VDisabled = 226 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff43311C f NormalTime1 = 15 l NormalColor1 = 0xff43311C l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.4 l PressedColor1 = 0xffFF8A00 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff43311C f HighlightTime0 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.4 l HighlightPressedColor1 = 0xffFF8A00 f HighlightPressedTime0 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 [Button2] // map info button l XLocation = 625 l YLocation = 179 l Width = 150 l Height = 32 l XTextLocation = 630 l YTextLocation = 184 l TextWidth = 138 l TextHeight = 20 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB17 l HelpCaption = 27103 l HelpDesc = 27111 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 150 l VHeight = 32 l UNormal = 86 l VNormal = 172 l UPressed = 86 l VPressed = 172 l UHighlight = 86 l VHighlight = 172 l UDisabled = 86 l VDisabled = 172 b AnimateBmp = 1 // animate the bmp and text b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.05 l PressedColor0 = 0xffffffff f PressedTime1 = 0.1 l PressedColor1 = 0xff5c69c2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button3] // check box for airstrikes- non clickable l XLocation = 513 l YLocation = 319 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 528 l YTextLocation = 316 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button4] // check box for sensor probe l XLocation = 644 l YLocation = 319 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 659 l YTextLocation = 316 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button5] // check box for minelayers l XLocation = 513 l YLocation = 344 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 528 l YTextLocation = 341 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button6] // check box for repair vehicles l XLocation = 644 l YLocation = 344 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 659 l YTextLocation = 341 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button7] // check box for scouts l XLocation = 513 l YLocation = 369 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 528 l YTextLocation = 366 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button8] // check box for recovery team l XLocation = 644 l YLocation = 369 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 660 l YTextLocation = 366 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button9] // check box for guard towers l XLocation = 513 l YLocation = 394 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 528 l YTextLocation = 391 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button10] // check box for resource buildings l XLocation = 644 l YLocation = 394 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 659 l YTextLocation = 391 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button11] // check box for unlimited ammo l XLocation = 513 l YLocation = 419 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 528 l YTextLocation = 416 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button12] // check box for variants l XLocation = 644 l YLocation = 419 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 659 l YTextLocation = 416 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button13] // check box for all tech l XLocation = 513 l YLocation = 444 l Width = 12 l Height = 12 b Toggle = 1 l XTextLocation = 528 l YTextLocation = 441 l TextWidth = 113 l TextHeight = 17 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB11 b AnimateBmp = 1 // animate the bmp b AnimateText = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 12 l VHeight = 12 l UNormal = 218 l VNormal = 86 l UPressed = 230 l VPressed = 86 l UHighlight = 218 l VHighlight = 86 l UHighlightPressed = 230 l VHighlightPressed = 86 l UDisabled = 218 l VDisabled = 86 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button14] // use quickstart button l XLocation = 515 l YLocation = 472 l Width = 256 l Height = 32 b Toggle = 1 l XTextLocation = 545 l YTextLocation = 478 l TextWidth = 196 l TextHeight = 20 l color = 0xff005392 b TextOutline = FALSE l TextID = 27103 l Font = 27107 // use AgencyFB17 l HelpCaption = 27103 l HelpDesc = 27111 st FileName = "mcl_mp_paramplay_4.tga" l UWidth = 256 l VHeight = 32 l UNormal = 0 l VNormal = 32 l UPressed = 0 l VPressed = 0 l UHighlightPressed = 0 l VHighlightPressed = 0 l UHighlight = 0 l VHighlight = 32 l UDisabled = 0 l VDisabled = 32 b AnimateBmp = 1 // animate the bmp and text b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xff5C96C2 f PressedTime1 = 0.4 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xff005392 f HighlightTime1 = 0.5 l HighlightColor1 = 0xff005392 f HighlightTime2 = 0.75 l HighlightColor2 = 0xff005392 l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xff5C96C2 f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff005392 f DisabledTime1 = 15 l DisabledColor1 = 0xff005392 [Button15] // back button l XLocation = 5 l YLocation = 536 l Width = 128 l Height = 59 l XTextLocation = 33 l YTextLocation = 550 l TextWidth = 86 l TextHeight = 31 l color = 0xff005392 b TextOutline = TRUE l TextID = 27101 l Font = 27107 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 27508 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 128 l VHeight = 59 l UNormal = 90 l VNormal = 0 l UPressed = 90 l VPressed = 59 l UHighlight = 90 l VHighlight = 0 l UDisabled = 90 l VDisabled = 59 b AnimateBmp = 0 // animate the rect, arrow, and text only b AnimateText = 1 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.5 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Button15Bmp0] // coordinates for back arrow l XLocation = 21 l YLocation = 555 l Width = 11 l Height = 22 l color = 0xff005392 st FileName = "mcl_mp_paramplay_3.tga" b AnimateBmp = 1 l UNormal = 128 l VNormal = 64 l UWidth = 11 l VHeight = 22 [Button16] // chat button l XLocation = 146 l YLocation = 549 l Width = 36 l Height = 43 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 36 l VHeight = 43 l UNormal = 218 l VNormal = 0 l UPressed = 218 l VPressed = 43 l UHighlight = 218 l VHighlight = 0 l UHighlightPressed = 218 l VHighlightPressed = 43 l UDisabled = 218 l VDisabled = 0 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 15 l NormalColor1 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 2 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xff5C96C2 l HighlightPressedAnimationTimeStamps = 2 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.5 l HighlightPressedColor1 = 0xff5C96C2 l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 15 l DisabledColor1 = 0xff373737 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l Rectcount = 15 // PlayerParam [Rect0] // player name, unit icon, etc outline l XLocation = 25 l YLocation = 87 l Width = 196 l Height = 36 l Color = -12373730 b outline = TRUE // PlayerParam [Rect1] // cbills box l XLocation = 358 l YLocation = 87 l Width = 64 l Height = 36 l Color = -12373732 b outline = TRUE // PlayerParam [Rect2] // outline around ready button l XLocation = 439 l YLocation = 87 l Width = 36 l Height = 36 l Color = -11980516 b outline = TRUE // PlayerParam [Rect3] // divider between unit icon and player color l XLocation = 60 l YLocation = 88 l Width = 1 l Height = 34 l Color = -12242660 b outline = TRUE // PlayerParam [Rect4] // player color l XLocation = 62 l YLocation = 89 l Width = 14 l Height = 32 l Color = -65536 b outline = FALSE // PlayerParam [Rect5] // divider between player color and team color l XLocation = 77 l YLocation = 88 l Width = 1 l Height = 34 l Color = -12111588 b outline = TRUE // PlayerParam [Rect6] // team color l XLocation = 79 l YLocation = 89 l Width = 140 l Height = 32 l Color = -62452 b outline = FALSE [Rect7] // outline around tac map l XLocation = 513 l YLocation = 111 l Width = 99 l Height = 99 l Color = -16765099 b outline = TRUE [Rect8] // outline around mission cbills l XLocation = 625 l YLocation = 226 l Width = 149 l Height = 22 l Color = -16765099 b outline = TRUE [Rect9] // outline around resource pts gadget l XLocation = 625 l YLocation = 278 l Width = 149 l Height = 22 l Color = -16765099 b outline = TRUE [Rect10] // outline around time limit l XLocation = 625 l YLocation = 252 l Width = 149 l Height = 22 l Color = -16765099 b outline = TRUE [Rect11] // host ip address rectangle l XLocation = 25 l YLocation = 420 l Width = 448 l Height = 19 l Color = 0xffFF8A00 b outline = TRUE [Rect12] // divider for cbills l XLocation = 513 l YLocation = 248 l Width = 110 l Height = 0 l Color = 0xff002F55 b outline = TRUE [Rect13] // divider for timelimit l XLocation = 513 l YLocation = 274 l Width = 110 l Height = 0 l Color = 0xff002F55 b outline = TRUE [Rect14] // divider for resourcepts l XLocation = 513 l YLocation = 300 l Width = 110 l Height = 0 l Color = 0xff002F55 b outline = TRUE //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l Staticcount = 38 [Static0] l XLocation = 0 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mp_paramplay_1.tga" [Static1] l XLocation = 256 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 8 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mp_paramplay_1.tga" [Static2] l XLocation = 512 l YLocation = 0 l Width = 256 l Height = 8 l UNormal = 0 l VNormal = 16 l UWidth = 256 l VHeight = 8 st FileName = "mcl_mp_paramplay_1.tga" [Static3] l XLocation = 768 l YLocation = 0 l Width = 32 l Height = 8 l UNormal = 188 l VNormal = 159 l UWidth = 32 l VHeight = 8 st FileName = "mcl_mp_paramplay_1.tga" [Static4] l XLocation = 0 l YLocation = 8 l Width = 10 l Height = 32 l UNormal = 80 l VNormal = 0 l UWidth = 10 l VHeight = 32 st FileName = "mcl_mp_paramplay_2.tga" [Static5] l XLocation = 426 l YLocation = 8 l Width = 188 l Height = 32 l UNormal = 0 l VNormal = 159 l UWidth = 188 l VHeight = 32 st FileName = "mcl_mp_paramplay_1.tga" [Static6] l XLocation = 790 l YLocation = 8 l Width = 10 l Height = 40 l UNormal = 80 l VNormal = 32 l UWidth = 10 l VHeight = 40 st FileName = "mcl_mp_paramplay_2.tga" [Static7] l XLocation = 0 l YLocation = 40 l Width = 256 l Height = 18 l UNormal = 0 l VNormal = 24 l UWidth = 256 l VHeight = 18 st FileName = "mcl_mp_paramplay_1.tga" [Static8] l XLocation = 256 l YLocation = 40 l Width = 256 l Height = 18 l UNormal = 0 l VNormal = 42 l UWidth = 256 l VHeight = 18 st FileName = "mcl_mp_paramplay_1.tga" [Static9] l XLocation = 512 l YLocation = 40 l Width = 102 l Height = 8 l UNormal = 0 l VNormal = 245 l UWidth = 102 l VHeight = 8 st FileName = "mcl_mp_paramplay_1.tga" [Static10] l XLocation = 512 l YLocation = 48 l Width = 256 l Height = 10 l UNormal = 0 l VNormal = 60 l UWidth = 256 l VHeight = 10 st FileName = "mcl_mp_paramplay_1.tga" [Static11] l XLocation = 768 l YLocation = 48 l Width = 32 l Height = 10 l UNormal = 188 l VNormal = 167 l UWidth = 32 l VHeight = 10 st FileName = "mcl_mp_paramplay_1.tga" [Static12] l XLocation = 0 l YLocation = 58 l Width = 15 l Height = 256 l UNormal = 0 l VNormal = 0 l UWidth = 15 l VHeight = 256 st FileName = "mcl_mp_paramplay_2.tga" [Static13] l XLocation = 493 l YLocation = 58 l Width = 10 l Height = 256 l UNormal = 15 l VNormal = 0 l UWidth = 10 l VHeight = 256 st FileName = "mcl_mp_paramplay_2.tga" [Static14] l XLocation = 785 l YLocation = 58 l Width = 15 l Height = 256 l UNormal = 25 l VNormal = 0 l UWidth = 15 l VHeight = 256 st FileName = "mcl_mp_paramplay_2.tga" // PlayerParam [Static15] // unit icon insignia l XLocation = 27 l YLocation = 89 l Width = 32 l Height = 32 l UNormal = 0 l VNormal = 0 l UWidth = 64 l VHeight = 64 st FileName = "mcl_mp_uniticon000-x" [Static16] l XLocation = 773 l YLocation = 595 l Width = 21 l Height = 5 l UNormal = 188 l VNormal = 177 l UWidth = 21 l VHeight = 5 st FileName = "mcl_mp_paramplay_1.tga" [Static17] l XLocation = 513 l YLocation = 235 l Width = 262 l Height = 1 l UNormal = 247 l VNormal = 102 l UWidth = 1 l VHeight = 1 st FileName = "mcl_mp_paramplay_1.tga" [Static18] l XLocation = 0 l YLocation = 314 l Width = 15 l Height = 190 l UNormal = 40 l VNormal = 0 l UWidth = 15 l VHeight = 190 st FileName = "mcl_mp_paramplay_2.tga" [Static19] l XLocation = 493 l YLocation = 314 l Width = 10 l Height = 190 l UNormal = 55 l VNormal = 0 l UWidth = 10 l VHeight = 190 st FileName = "mcl_mp_paramplay_2.tga" [Static20] l XLocation = 785 l YLocation = 314 l Width = 15 l Height = 222 l UNormal = 65 l VNormal = 0 l UWidth = 15 l VHeight = 222 st FileName = "mcl_mp_paramplay_2.tga" [Static21] l XLocation = 0 l YLocation = 504 l Width = 256 l Height = 32 l UNormal = 0 l VNormal = 70 l UWidth = 256 l VHeight = 32 st FileName = "mcl_mp_paramplay_1.tga" [Static22] l XLocation = 256 l YLocation = 504 l Width = 247 l Height = 42 l UNormal = 0 l VNormal = 102 l UWidth = 247 l VHeight = 42 st FileName = "mcl_mp_paramplay_1.tga" [Static23] l XLocation = 503 l YLocation = 519 l Width = 163 l Height = 27 l UNormal = 0 l VNormal = 191 l UWidth = 163 l VHeight = 27 st FileName = "mcl_mp_paramplay_1.tga" [Static24] l XLocation = 666 l YLocation = 519 l Width = 119 l Height = 17 l UNormal = 0 l VNormal = 218 l UWidth = 119 l VHeight = 17 st FileName = "mcl_mp_paramplay_1.tga" [Static25] l XLocation = 0 l YLocation = 536 l Width = 5 l Height = 64 l UNormal = 80 l VNormal = 72 l UWidth = 5 l VHeight = 64 st FileName = "mcl_mp_paramplay_2.tga" [Static26] l XLocation = 133 l YLocation = 536 l Width = 123 l Height = 10 l UNormal = 0 l VNormal = 235 l UWidth = 123 l VHeight = 10 st FileName = "mcl_mp_paramplay_1.tga" [Static27] l XLocation = 794 l YLocation = 536 l Width = 6 l Height = 64 l UNormal = 80 l VNormal = 136 l UWidth = 6 l VHeight = 64 st FileName = "mcl_mp_paramplay_2.tga" [Static28] l XLocation = 133 l YLocation = 546 l Width = 10 l Height = 49 l UNormal = 40 l VNormal = 190 l UWidth = 10 l VHeight = 49 st FileName = "mcl_mp_paramplay_2.tga" [Static29] l XLocation = 656 l YLocation = 546 l Width = 10 l Height = 49 l UNormal = 50 l VNormal = 190 l UWidth = 10 l VHeight = 49 st FileName = "mcl_mp_paramplay_2.tga" [Static30] l XLocation = 5 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 144 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mp_paramplay_1.tga" [Static31] l XLocation = 261 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 149 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mp_paramplay_1.tga" [Static32] l XLocation = 517 l YLocation = 595 l Width = 256 l Height = 5 l UNormal = 0 l VNormal = 154 l UWidth = 256 l VHeight = 5 st FileName = "mcl_mp_paramplay_1.tga" [Static33] // player-only statics. l XLocation = 0 l YLocation = 450 l Width = 256 l Height = 64 l UNormal = 0 l VNormal = 64 l UWidth = 256 l VHeight = 64 st FileName = "mcl_mp_paramplay_4.tga" [Static34] // player-only statics. l XLocation = 256 l YLocation = 450 l Width = 247 l Height = 96 l UNormal = 0 l VNormal = 150 l UWidth = 247 l VHeight = 96 st FileName = "mcl_mp_paramplay_4.tga" [Static35] // player-only statics. l XLocation = 666 l YLocation = 536 l Width = 128 l Height = 59 l UNormal = 0 l VNormal = 0 l UWidth = 128 l VHeight = 59 st FileName = "mcl_mp_paramplay_4.tga" [Static36] // tac map l XLocation = 515 l YLocation = 113 l Width = 96 l Height = 96 // i don't know the rest of the info for this guy.... [Static37] // little static up near the main header area. l XLocation = 418 l YLocation = 8 l Width = 8 l Height = 32 l UNormal = 242 l VNormal = 86 l UWidth = 8 l VHeight = 32 st FileName = "mcl_mp_paramplay_2.tga" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 19 [Text0] // main header l XLocation = 17 l YLocation = 10 l Width = 404 l Height = 26 l Color = -30208 b outline = FALSE l Font = 40012 // use agencyfb17 l TextID = 27000 l Alignment = 0 [Text1] // map name header l XLocation = 513 l YLocation = 63 l Width = 267 l Height = 22 l Color = -9589796 b outline = FALSE l Font = 40012 // use agencyfb14 l TextID = 27000 l Alignment = 3 [Text2] // player header l XLocation = 25 l YLocation = 66 l Width = 196 l Height = 19 l Color = -30208 b outline = FALSE l Font = 40012 // use agencyfb14 l TextID = 27000 l Alignment = 0 [Text3] // team header l XLocation = 226 l YLocation = 66 l Width = 38 l Height = 19 l Color = -30207 b outline = FALSE l Font = 40012 // use agencyfb11 l TextID = 27000 l Alignment = 2 [Text4] // faction header l XLocation = 269 l YLocation = 66 l Width = 84 l Height = 19 l Color = -30206 b outline = FALSE l Font = 40012 // use agencyfb11 l TextID = 27000 l Alignment = 2 [Text5] // cbills header l XLocation = 356 l YLocation = 66 l Width = 68 l Height = 19 l Color = -30205 b outline = FALSE l Font = 40012 // use agencyfb11 l TextID = 27000 l Alignment = 2 [Text6] // ready header l XLocation = 431 l YLocation = 66 l Width = 52 l Height = 19 l Color = -30204 b outline = FALSE l Font = 40012 // use agencyfb11 l TextID = 27000 l Alignment = 2 [Text7] // mission type: whatever the mission type is l XLocation = 513 l YLocation = 85 l Width = 267 l Height = 18 l Color = -16755822 b outline = FALSE l Font = 40012 // use agencyfb11 l TextID = 27000 l Alignment = 0 // PlayerParam [Text8] // Player name l XLocation = 82 l YLocation = 89 l Width = 135 l Height = 18 l Color = -1 b outline = FALSE l Font = 40012 // use agencyfb11 - needs to have drop shadow l TextID = 27000 l Alignment = 0 // PlayerParam [Text9] // cbills readout l XLocation = 362 l YLocation = 96 l Width = 39 l Height = 16 l Color = -3774976 b outline = FALSE l Font = 40012 // use agencyfb11 l TextID = 27000 l Alignment = 0 // PlayerParam [Text10] // unit name l XLocation = 82 l YLocation = 108 l Width = 135 l Height = 12 l Color = -1 b outline = FALSE l Font = 40012 // use arialnarrow8- needs drop shadow l TextID = 27000 l Alignment = 0 [Text11] // cbills readout l XLocation = 631 l YLocation = 229 l Width = 122 l Height = 17 l Color = -9589796 b outline = FALSE l Font = 40012 // use agency fb 11 l TextID = 27000 l Alignment = 0 [Text12] // c-bills map info header l XLocation = 513 l YLocation = 230 l Width = 109 l Height = 18 l Color = -16755822 b outline = FALSE l Font = 40012 // use agency fb11 l TextID = 27000 l Alignment = 0 [Text13]// time limit map info header l XLocation = 513 l YLocation = 256 l Width = 109 l Height = 18 l Color = -16755822 b outline = FALSE l Font = 40012 // use agency fb11 l TextID = 27000 l Alignment = 0 [Text14]// time limit readout l XLocation = 631 l YLocation = 255 l Width = 122 l Height = 18 l Color = -16755822 b outline = FALSE l Font = 40012 // use agency fb11 l TextID = 27000 l Alignment = 0 [Text15] // host ip address readout l XLocation = 29 l YLocation = 421 l Width = 444 l Height = 18 l Color = 0xffc66600 b outline = FALSE l Font = 40012 // use agency fb 11 l TextID = 27000 l Alignment = 0 [Text16] // resource pts readout l XLocation = 631 l YLocation = 281 l Width = 122 l Height = 17 l Color = -9589796 b outline = FALSE l Font = 40012 // use agency fb11 l TextID = 27000 l Alignment = 0 [Text17] // resource pts header l XLocation = 513 l YLocation = 282 l Width = 109 l Height = 18 l Color = -16755822 b outline = FALSE l Font = 40012 // use agency fb11 l TextID = 27000 l Alignment = 0 [Text18] // help text l XLocation = 187 l YLocation = 546 l Width = 465 l Height = 48 l Color = -1 b outline = FALSE l Font = 40012 // support available header l TextID = 27000 l Alignment = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [PlayerParams] // PlayerParam [PlayerParamsCBillsSpinnerUpButton] // up arrow button for cbills gadget l XLocation = 405 l YLocation = 91 l Width = 16 l Height = 10 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 98 l UPressed = 218 l VPressed = 98 l UHighlight = 218 l VHighlight = 98 l UDisabled = 218 l VDisabled = 98 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffc66600 f NormalTime1 = 15 l NormalColor1 = 0xffc66600 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffff8a00 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffff8a00 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b // PlayerParam [PlayerParamsCBillsSpinnerDownButton] // down arrow for c-bills gadget l XLocation = 407 l YLocation = 111 l Width = 12 l Height = 6 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 16 l VHeight = 10 l UNormal = 218 l VNormal = 108 l UPressed = 218 l VPressed = 108 l UHighlight = 218 l VHighlight = 108 l UDisabled = 218 l VDisabled = 108 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffc66600 f NormalTime1 = 15 l NormalColor1 = 0xffc66600 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffff8a00 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffff8a00 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b // PlayerParam [PlayerParamsReadyButton] // check box for player ready l XLocation = 445 l YLocation = 93 l Width = 24 l Height = 24 b Toggle = 1 st FileName = "mcl_mp_paramplay_2.tga" l UWidth = 24 l VHeight = 24 l UNormal = 60 l VNormal = 226 l UPressed = 84 l VPressed = 226 l UHighlight = 60 l VHighlight = 226 l UHighlightPressed = 84 l VHighlightPressed = 226 l UDisabled = 84 l VDisabled = 226 l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff43311C f NormalTime1 = 15 l NormalColor1 = 0xff43311C l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.4 l PressedColor1 = 0xffFF8A00 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = FALSE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff43311C f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l HighlightPressedAnimationTimeStamps = 3 b HighlightPressedAnimationLoops = TRUE f HighlightPressedTime0 = 0.0 l HighlightPressedColor0 = 0xffffffff f HighlightPressedTime1 = 0.4 l HighlightPressedColor1 = 0xffFF8A00 f HighlightPressedTime2 = 0.75 l HighlightPressedColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [PlayerParamsRects] l rectCount = 9 // PlayerParam [PlayerParamsRect0] // player name, unit icon, etc outline l XLocation = 25 l YLocation = 87 l Width = 196 l Height = 36 l Color = -12373730 b outline = TRUE // PlayerParam [PlayerParamsRect1] // cbills box l XLocation = 358 l YLocation = 87 l Width = 64 l Height = 36 l Color = -12373732 b outline = TRUE // PlayerParam [PlayerParamsRect2] // outline around ready button l XLocation = 439 l YLocation = 87 l Width = 36 l Height = 36 l Color = -11980516 b outline = TRUE // PlayerParam [PlayerParamsRect3] // divider between unit icon and player color l XLocation = 60 l YLocation = 88 l Width = 0 l Height = 33 l Color = -12242660 b outline = TRUE // PlayerParam [PlayerParamsRect4] // player color l XLocation = 62 l YLocation = 89 l Width = 14 l Height = 32 l Color = -65536 // whatever color the player picks b outline = FALSE // PlayerParam [PlayerParamsRect5] // divider between player color and team color l XLocation = 77 l YLocation = 88 l Width = 0 l Height = 33 l Color = -12111588 b outline = TRUE // PlayerParam [PlayerParamsRect6] // team color l XLocation = 79 l YLocation = 89 l Width = 140 l Height = 32 l Color = -62452 // whatever color the player picks b outline = FALSE // PlayerParam [PlayerParamsRect7] // divider between # and buttons for player cbills l XLocation = 404 l YLocation = 88 l Width = 0 l Height = 33 l Color = -12242660 b outline = TRUE // PlayerParam [PlayerParamsRect8] // horizontal divider between player cbills buttons l XLocation = 405 l YLocation = 104 l Width = 16 l Height = 2 l Color = -12111588 b outline = FALSE [PlayerParamsStatics] l staticCount = 1 // PlayerParam [PlayerParamsStatic0] // unit icon insignia l XLocation = 27 l YLocation = 89 l Width = 32 l Height = 32 l UNormal = 0 l VNormal = 0 l UWidth = 64 l VHeight = 64 //st FileName = "mcl_mp_uniticon000-x" st FileName = "mcl_mp_param_1.tga" [PlayerParamsTexts] l TextCount = 3 // PlayerParam [PlayerParamsText0] // Player name l XLocation = 82 l YLocation = 89 l Width = 135 l Height = 18 l Color = -1 b outline = FALSE l Font = 40012 // use agencyfb11 - needs to have drop shadow l TextID = 27000 l Alignment = 0 // PlayerParam [PlayerParamsText1] // cbills readout l XLocation = 362 l YLocation = 96 l Width = 39 l Height = 16 l Color = -3774976 b outline = FALSE l Font = 40012 // use agencyfb11 l TextID = 27000 l Alignment = 0 // PlayerParam [PlayerParamsText2] // unit name l XLocation = 82 l YLocation = 108 l Width = 135 l Height = 12 l Color = -1 b outline = FALSE l Font = 40012 // use arialnarrow8- needs drop shadow l TextID = 27000 l Alignment = 0 // PlayerParam [PlayerParamsTeamNumberDropList] // team number drop down l XLocation = 226 l YLocation = 87 st FileName = "mcl_mp_param_combobox0" // PlayerParam [PlayerParamsFactionDropList] // faction drop down l XLocation = 269 l YLocation = 87 st FileName = "mcl_mp_param_combobox1" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FITend