FITini // SAVE MISSION-LOAD MISSION //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buttons] l Buttoncount = 3 [Button0] // delete button l ID = 40 l XLocation = 515 l YLocation = 277 l Width = 94 l Height = 32 l XTextLocation = 520 l YTextLocation = 281 l TextWidth = 84 l TextHeight = 22 l color = 0xff005392 b TextOutline = FALSE l TextID = 27657 l Font = 27658 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 0 st FileName = "mcl_sm_4.tga" b AnimateBmp = 1 // animate the bmp and text b AnimateText = 1 l UWidth = 94 l VHeight = 32 l UNormal = 0 l VNormal = 177 l UPressed = 0 l VPressed = 177 l UHighlight = 0 l VHighlight = 177 l UDisabled = 0 l VDisabled = 177 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xffD20000 f NormalTime1 = 7.0 l NormalColor1 = 0xffD20000 f NormalTime2 = 7.5 l NormalColor2 = 0xffD20000 f NormalTime3 = 8.0 l NormalColor3 = 0xffD20000 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffFF0000 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xffff0000 f HighlightTime2 = 0.8 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor = 0xff373737 [Button1] // cancel button l ID = 8 l XLocation = 181 l YLocation = 407 l Width = 128 l Height = 59 l XTextLocation = 195 l YTextLocation = 421 l TextWidth = 99 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27651 l Font = 27655 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 27208 st FileName = "mcl_sm_4.tga" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 118 l UPressed = 128 l VPressed = 118 l UHighlight = 0 l VHighlight = 118 l UDisabled = 128 l VDisabled = 118 b AnimateBmp = 0 b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 [Button2] // save button. this should say load for load mission dialog l XLocation = 491 l YLocation = 407 l Width = 128 l Height = 59 l ID = 7 l XTextLocation = 505 l YTextLocation = 421 l TextWidth = 99 l TextHeight = 30 l color = 0xff005392 b TextOutline = TRUE l TextID = 27659 l Font = 27655 // use AgencyFB17 l HelpCaption = 0 l HelpDesc = 27208 st FileName = "mcl_sm_4.tga" l UWidth = 128 l VHeight = 59 l UNormal = 0 l VNormal = 118 l UPressed = 128 l VPressed = 118 l UHighlight = 0 l VHighlight = 118 l UDisabled = 128 l VDisabled = 118 b AnimateBmp = 0 b AnimateText = 1 l NormalAnimationTimeStamps = 4 b NormalAnimationLoops = FALSE f NormalTime0 = 0.0 l NormalColor0 = 0xff005392 f NormalTime1 = 7.0 l NormalColor1 = 0xff005392 f NormalTime2 = 7.5 l NormalColor2 = 0xff005392 f NormalTime3 = 8.0 l NormalColor3 = 0xff005392 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xff5C96C2 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.4 l HighlightColor1 = 0xff5C96C2 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = FALSE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff373737 f DisabledTime1 = 0.5 l DisabledColor1 = 0xff373737 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rects] l rectCount = 10 [Rect0] // header background- transparent l XLocation = 181 l YLocation = 131 l Width = 438 l Height = 32 l Color = 0xff000000 b outline = FALSE [Rect1] // scroll rect for saved game list l XLocation = 191 l YLocation = 240 l Width = 205 l Height = 137 l Color = -12373732 b outline = TRUE [Rect2] // tac map outline rect- tac map is defined by a static.... l XLocation = 405 l YLocation = 209 l Width = 99 l Height = 99 l Color = -12308196 b outline = TRUE [Rect3] // rect around game info list l XLocation = 405 l YLocation = 319 l Width = 204 l Height = 58 l Color = -12242660 b outline = TRUE [Rect4] // scroll rect for editable text area l XLocation = 191 l YLocation = 209 l Width = 204 l Height = 24 l Color = -12373732 b outline = TRUE [Rect5] // main back 1 l XLocation = 181 l YLocation = 173 l Width = 438 l Height = 31 l Color = 0xff000000 b outline = FALSE [Rect6] // main back 2 l XLocation = 181 l YLocation = 204 l Width = 10 l Height = 173 l Color = 0xff000000 b outline = FALSE [Rect7] // main back 3 l XLocation = 395 l YLocation = 204 l Width = 224 l Height = 173 l Color = 0xff000000 b outline = FALSE [Rect8] // main back 4 l XLocation = 181 l YLocation = 377 l Width = 438 l Height = 10 l Color = 0xff000000 b outline = FALSE [Rect9] // main back 5 l XLocation = 191 l YLocation = 204 l Width = 205 l Height = 38 l Color = 0xff000000 b outline = FALSE //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Statics] l Staticcount = 25 [Static0] l XLocation = 124 l YLocation = 71 l Width = 256 l Height = 60 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 60 st FileName = "mcl_sm_1.tga" [Static1] l XLocation = 380 l YLocation = 71 l Width = 256 l Height = 60 l UNormal = 0 l VNormal = 60 l UWidth = 256 l VHeight = 60 st FileName = "mcl_sm_1.tga" [Static2] l XLocation = 636 l YLocation = 71 l Width = 164 l Height = 60 l UNormal = 0 l VNormal = 120 l UWidth = 164 l VHeight = 60 st FileName = "mcl_sm_1.tga" [Static3] l XLocation = 124 l YLocation = 131 l Width = 57 l Height = 32 l UNormal = 181 l VNormal = 185 l UWidth = 57 l VHeight = 32 st FileName = "mcl_sm_2.tga" [Static4] l XLocation = 619 l YLocation = 131 l Width = 181 l Height = 32 l UNormal = 0 l VNormal = 209 l UWidth = 181 l VHeight = 32 st FileName = "mcl_sm_2.tga" [Static5] l XLocation = 124 l YLocation = 163 l Width = 256 l Height = 10 l UNormal = 0 l VNormal = 180 l UWidth = 256 l VHeight = 10 st FileName = "mcl_sm_1.tga" [Static6] l XLocation = 380 l YLocation = 163 l Width = 256 l Height = 10 l UNormal = 0 l VNormal = 190 l UWidth = 256 l VHeight = 10 st FileName = "mcl_sm_1.tga" [Static7] l XLocation = 636 l YLocation = 163 l Width = 164 l Height = 10 l UNormal = 0 l VNormal = 200 l UWidth = 164 l VHeight = 10 st FileName = "mcl_sm_1.tga" [Static8] l XLocation = 124 l YLocation = 173 l Width = 57 l Height = 214 l UNormal = 181 l VNormal = 0 l UWidth = 57 l VHeight = 214 st FileName = "mcl_sm_3.tga" [Static9] l XLocation = 619 l YLocation = 173 l Width = 181 l Height = 214 l UNormal = 0 l VNormal = 0 l UWidth = 181 l VHeight = 214 st FileName = "mcl_sm_3.tga" [Static10] // this static defines the area that the tac map should go into l XLocation = 407 l YLocation = 211 l Width = 96 l Height = 96 [Static11] l XLocation = 124 l YLocation = 387 l Width = 256 l Height = 20 l UNormal = 0 l VNormal = 210 l UWidth = 256 l VHeight = 20 st FileName = "mcl_sm_1.tga" [Static12] l XLocation = 380 l YLocation = 387 l Width = 256 l Height = 20 l UNormal = 0 l VNormal = 230 l UWidth = 256 l VHeight = 20 st FileName = "mcl_sm_1.tga" [Static13] l XLocation = 636 l YLocation = 387 l Width = 164 l Height = 20 l UNormal = 0 l VNormal = 189 l UWidth = 164 l VHeight = 20 st FileName = "mcl_sm_2.tga" [Static14] l XLocation = 124 l YLocation = 407 l Width = 57 l Height = 59 l UNormal = 164 l VNormal = 126 l UWidth = 57 l VHeight = 59 st FileName = "mcl_sm_2.tga" [Static15] l XLocation = 309 l YLocation = 407 l Width = 182 l Height = 59 l UNormal = 0 l VNormal = 59 l UWidth = 182 l VHeight = 59 st FileName = "mcl_sm_4.tga" [Static16] l XLocation = 619 l YLocation = 407 l Width = 181 l Height = 59 l UNormal = 0 l VNormal = 0 l UWidth = 181 l VHeight = 59 st FileName = "mcl_sm_4.tga" [Static17] l XLocation = 124 l YLocation = 466 l Width = 256 l Height = 63 l UNormal = 0 l VNormal = 0 l UWidth = 256 l VHeight = 63 st FileName = "mcl_sm_2.tga" [Static18] l XLocation = 380 l YLocation = 466 l Width = 256 l Height = 63 l UNormal = 0 l VNormal = 63 l UWidth = 256 l VHeight = 63 st FileName = "mcl_sm_2.tga" [Static19] l XLocation = 636 l YLocation = 466 l Width = 164 l Height = 63 l UNormal = 0 l VNormal = 126 l UWidth = 164 l VHeight = 63 st FileName = "mcl_sm_2.tga" [Static20] // big piece of deco art l XLocation = 515 l YLocation = 209 l Width = 92 l Height = 58 l UNormal = 164 l VNormal = 120 l UWidth = 92 l VHeight = 58 st FileName = "mcl_sm_1.tga" [Static21] // small piece of deco art l XLocation = 187 l YLocation = 209 l Width = 5 l Height = 15 l UNormal = 221 l VNormal = 126 l UWidth = 5 l VHeight = 15 st FileName = "mcl_sm_2.tga" [Static22] // small piece of deco art l XLocation = 401 l YLocation = 209 l Width = 5 l Height = 15 l UNormal = 221 l VNormal = 126 l UWidth = 5 l VHeight = 15 st FileName = "mcl_sm_2.tga" [Static23] // small piece of deco art l XLocation = 401 l YLocation = 319 l Width = 5 l Height = 15 l UNormal = 221 l VNormal = 126 l UWidth = 5 l VHeight = 15 st FileName = "mcl_sm_2.tga" [Static24] // small piece of deco art l XLocation = 187 l YLocation = 240 l Width = 5 l Height = 15 l UNormal = 221 l VNormal = 126 l UWidth = 5 l VHeight = 15 st FileName = "mcl_sm_2.tga" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Texts] l Textcount = 3 [Text0] // main header text- SAVE GAME- should say LOAD GAME for load game dialog l XLocation = 188 l YLocation = 135 l Width = 425 l Height = 26 l Color = -30208 b outline = FALSE l Font = 27655 l TextID = 27660 l Alignment = 0 [Text1] // text above saved game list, reads: SAVED GAME LIST l XLocation = 191 l YLocation = 183 l Width = 204 l Height = 22 l Color = 0xffff8a00 b outline = FALSE l Font = 27658 l TextID = 27662 l Alignment = 0 [Text2] // info for saved game goes in here l XLocation = 411 l YLocation = 321 l Width = 193 l Height = 56 l Color = -8100285 b outline = FALSE l Font = 27675 use agency fb 11 l TextID = 0 l Alignment = 0 [AnimText] // variant name for list box l XLocation = 7 l YLocation = 17 l Width = 128 l Height = 17 l Color = 0xFFc66600 b outline = FALSE l Font = 27675 // use agencyfb11 l TextID = 27000 l Alignment = 0 st Animation = "Animation0" [Animation0] // for list box text l NormalAnimationTimeStamps = 2 b NormalAnimationLoops = TRUE f NormalTime0 = 0.0 l NormalColor0 = 0xff846643 f NormalTime1 = 15 l NormalColor1 = 0xff846643 l PressedAnimationTimeStamps = 2 b PressedAnimationLoops = FALSE f PressedTime0 = 0.0 l PressedColor0 = 0xffffffff f PressedTime1 = 0.5 l PressedColor1 = 0xffC66600 l HighlightAnimationTimeStamps = 3 b HighlightAnimationLoops = TRUE f HighlightTime0 = 0.0 l HighlightColor0 = 0xffffffff f HighlightTime1 = 0.5 l HighlightColor1 = 0xffC66600 f HighlightTime2 = 0.75 l HighlightColor2 = 0xffffffff l DisabledAnimationTimeStamps = 2 b DisabledAnimationLoops = TRUE f DisabledTime0 = 0.0 l DisabledColor0 = 0xff6b6b6b f DisabledTime1 = 15 l DisabledColor1 = 0xff6b6b6b [Edits] l EditCount = 1 [Edit0] // editable text for saved game name goes here l XLocation = 192 l YLocation = 211 l Width = 195 l Height = 21 l Color = 0xffc66600 l CursorColor = 0xffC66600 l HighlightColor = 0xffC66600 l SelectedColor = 0xff000000 l OutlineColor = 0xffffffff l Font = 27656 l TextID = 27000 l Alignment = 0 //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [InAnim] // coordinates from upper left hand corner of static0 l AnimationTimeStamps = 6 f Time0 = 0.0 l Pos0X = 800 l Pos0Y = 0 f Time1 = 0.33 l Pos1X = 0 l Pos1Y = 0 f Time2 = 0.43 l Pos2X = 76 l Pos2Y = 0 f Time3 = 0.53 l Pos3X = 0 l Pos3Y = 0 f Time4 = 0.63 l Pos4X = 16 l Pos4Y = 0 f Time5 = 0.73 l Pos5X = 0 l Pos5Y = 0 [OutAnim] l AnimationTimeStamps = 2 f Time0 = 0.0 l Pos0X = 0 l Pos0Y = 0 f Time1 = 0.33 l Pos1X = 800 l Pos1Y = 0 FITend