FITini // ------------------------------------------------------------------------- // // Mech Profile: 103100 'BZK-A' Type: 7 // // Creation Date: 5/18/98 Creator: Mike Lee // // // ------------------------------------------------------------------------- [Header] st FileType = "MechProfile" [General] st MechType = "Hollander II A" b Clan = False ul ID = 103100 ul Chassis = 47 l DescIndex = 418 st Name = "BZK-A" l NameIndex = 7 l NameVariant = 0 f CurTonnage = 45 st icon = "na.gif" c Status = 0 l ResourcePoints = 4500 l ChassisBR = 45 l Morale = 0 l MoraleModifier = 0 [HeatSinks] uc HeatSinkType = 2 uc ExtraHeatSinks = 0 uc HeatBuildUp = 0 [Engine] f Tonnage = 1 ul Rating = 225 uc MaxRunSpeed = 24 uc JumpRange = 0 [Armor] uc Type = 0 f Tonnage = 8 [MaxArmorPoints] uc Head = 12 uc CenterTorso = 22 uc LeftTorso = 19 uc RightTorso = 19 uc LeftArm = 16 uc RightArm = 16 uc LeftLeg = 18 uc RightLeg = 18 uc RearCenterTorso = 8 uc RearLeftTorso = 7 uc RearRightTorso = 7 [CurArmorPoints] uc Head = 12 uc CenterTorso = 22 uc LeftTorso = 19 uc RightTorso = 19 uc LeftArm = 16 uc RightArm = 16 uc LeftLeg = 18 uc RightLeg = 18 uc RearCenterTorso = 8 uc RearLeftTorso = 7 uc RearRightTorso = 7 [InventoryInfo] uc NumOther = 13 uc NumWeapons = 3 uc NumAmmo = 2 [Head] uc CASE = 0 uc CurInternalStructure = 3 uc HotSpotNumber = 5 uc[2] Component:0 = 5,0 uc[2] Component:1 = 6,0 uc[2] Component:2 = 12,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 [CenterTorso] uc CASE = 1 uc CurInternalStructure = 14 uc HotSpotNumber = 5 uc[2] Component:0 = 0,0 uc[2] Component:1 = 7,0 uc[2] Component:2 = 255,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [LeftTorso] uc CASE = 1 uc CurInternalStructure = 11 uc HotSpotNumber = 7 uc[2] Component:0 = 255,0 uc[2] Component:1 = 255,0 uc[2] Component:2 = 255,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [RightTorso] uc CASE = 1 uc CurInternalStructure = 11 uc HotSpotNumber = 0 uc[2] Component:0 = 14,0 uc[2] Component:1 = 17,0 uc[2] Component:2 = 255,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [LeftArm] uc CASE = 1 uc CurInternalStructure = 7 uc HotSpotNumber = 2 uc[2] Component:0 = 8,0 uc[2] Component:1 = 1,0 uc[2] Component:2 = 1,0 uc[2] Component:3 = 1,0 uc[2] Component:4 = 15,0 uc[2] Component:5 = 255,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [RightArm] uc CASE = 1 uc CurInternalStructure = 7 uc HotSpotNumber = 1 uc[2] Component:0 = 9,0 uc[2] Component:1 = 2,0 uc[2] Component:2 = 2,0 uc[2] Component:3 = 2,0 uc[2] Component:4 = 13,0 uc[2] Component:5 = 16,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [LeftLeg] uc CASE = 1 uc CurInternalStructure = 11 uc HotSpotNumber = 7 uc[2] Component:0 = 10,0 uc[2] Component:1 = 3,0 uc[2] Component:2 = 3,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 [RightLeg] uc CASE = 1 uc CurInternalStructure = 11 uc HotSpotNumber = 0 uc[2] Component:0 = 11,0 uc[2] Component:1 = 4,0 uc[2] Component:2 = 4,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 // Inventory // Other [Item:0] uc MasterID = 1 //Fusion Engine [Item:1] uc MasterID = 4 //Arm Actuator [Item:2] uc MasterID = 4 //Arm Actuator [Item:3] uc MasterID = 5 //Leg Actuator [Item:4] uc MasterID = 5 //Leg Actuator [Item:5] uc MasterID = 6 //Cockpit [Item:6] uc MasterID = 13 //Basic IS Mech Sensor [Item:7] uc MasterID = 21 //Gyroscope III [Item:8] uc MasterID = 33 //Shoulder [Item:9] uc MasterID = 33 //Shoulder [Item:10] uc MasterID = 34 //Hip [Item:11] uc MasterID = 34 //Hip [Item:12] uc MasterID = 35 //LifeSupport // Weapons [Item:13] uc MasterID = 125 //Streak SRM/2 uc FacesForward = 1 [Item:14] uc MasterID = 104 //Gauss Rifle uc FacesForward = 1 [Item:15] uc MasterID = 143 //Medium Laser uc FacesForward = 1 // Ammo [Item:16] uc MasterID = 225 //Streak SRM/2 Pack l Amount = -1 [Item:17] uc MasterID = 204 //Gauss Rifle Ammo l Amount = -1 FITEnd