FITini // ------------------------------------------------------------------------- // // Mech Profile: 206100 'Thor A' Type: 15 // // Creation Date: 4/27/98 Creator: david abzug // // Spec Mech (Don't mess with this one) // // ------------------------------------------------------------------------- [Header] st FileType = "MechProfile" [General] st MechType = "Thor A" b Clan = True ul ID = 206100 ul Chassis = 1 l DescIndex = 442 st Name = "Thor A" l NameIndex = 15 l NameVariant = 0 f CurTonnage = 70 st icon = "na.gif" c Status = 0 l ResourcePoints = 7000 l ChassisBR = 70 l Morale = 0 l MoraleModifier = 0 [HeatSinks] uc HeatSinkType = 2 uc ExtraHeatSinks = 0 uc HeatBuildUp = 0 [Engine] f Tonnage = -11.5 ul Rating = 350 uc MaxRunSpeed = 24 uc JumpRange = 0 [Armor] uc Type = 0 f Tonnage = 14 [MaxArmorPoints] uc Head = 17 uc CenterTorso = 40 uc LeftTorso = 35 uc RightTorso = 35 uc LeftArm = 29 uc RightArm = 29 uc LeftLeg = 32 uc RightLeg = 32 uc RearCenterTorso = 15 uc RearLeftTorso = 12 uc RearRightTorso = 12 [CurArmorPoints] uc Head = 17 uc CenterTorso = 40 uc LeftTorso = 35 uc RightTorso = 35 uc LeftArm = 29 uc RightArm = 29 uc LeftLeg = 32 uc RightLeg = 32 uc RearCenterTorso = 15 uc RearLeftTorso = 12 uc RearRightTorso = 12 [InventoryInfo] uc NumOther = 13 uc NumWeapons = 6 uc NumAmmo = 3 [Head] uc CASE = 1 uc CurInternalStructure = 3 uc HotSpotNumber = 6 uc[2] Component:0 = 5,0 uc[2] Component:1 = 6,0 uc[2] Component:2 = 12,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 [CenterTorso] uc CASE = 1 uc CurInternalStructure = 22 uc HotSpotNumber = 4 uc[2] Component:0 = 0,0 uc[2] Component:1 = 7,0 uc[2] Component:2 = 255,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [LeftTorso] uc CASE = 1 uc CurInternalStructure = 15 uc HotSpotNumber = 2 uc[2] Component:0 = 14,0 uc[2] Component:1 = 15,0 uc[2] Component:2 = 20,0 uc[2] Component:3 = 21,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [RightTorso] uc CASE = 1 uc CurInternalStructure = 15 uc HotSpotNumber = 3 uc[2] Component:0 = 13,0 uc[2] Component:1 = 19,0 uc[2] Component:2 = 255,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [LeftArm] uc CASE = 1 uc CurInternalStructure = 11 uc HotSpotNumber = 1 uc[2] Component:0 = 8,0 uc[2] Component:1 = 1,0 uc[2] Component:2 = 1,0 uc[2] Component:3 = 1,0 uc[2] Component:4 = 18,0 uc[2] Component:5 = 255,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [RightArm] uc CASE = 1 uc CurInternalStructure = 11 uc HotSpotNumber = 0 uc[2] Component:0 = 9,0 uc[2] Component:1 = 2,0 uc[2] Component:2 = 2,0 uc[2] Component:3 = 2,0 uc[2] Component:4 = 16,0 uc[2] Component:5 = 17,0 uc[2] Component:6 = 255,0 uc[2] Component:7 = 255,0 uc[2] Component:8 = 255,0 uc[2] Component:9 = 255,0 uc[2] Component:10 = 255,0 uc[2] Component:11 = 255,0 [LeftLeg] uc CASE = 1 uc CurInternalStructure = 15 uc HotSpotNumber = 8 uc[2] Component:0 = 10,0 uc[2] Component:1 = 3,0 uc[2] Component:2 = 3,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 [RightLeg] uc CASE = 1 uc CurInternalStructure = 15 uc HotSpotNumber = 7 uc[2] Component:0 = 11,0 uc[2] Component:1 = 4,0 uc[2] Component:2 = 4,0 uc[2] Component:3 = 255,0 uc[2] Component:4 = 255,0 uc[2] Component:5 = 255,0 // Inventory // Other [Item:0] uc MasterID = 1 //Fusion Engine [Item:1] uc MasterID = 4 //Arm Actuator [Item:2] uc MasterID = 4 //Arm Actuator [Item:3] uc MasterID = 5 //Leg Actuator [Item:4] uc MasterID = 5 //Leg Actuator [Item:5] uc MasterID = 6 //Cockpit [Item:6] uc MasterID = 16 //Basic Clan Mech Sensor [Item:7] uc MasterID = 20 //Gyroscope IV [Item:8] uc MasterID = 33 //Shoulder [Item:9] uc MasterID = 33 //Shoulder [Item:10] uc MasterID = 34 //Hip [Item:11] uc MasterID = 34 //Hip [Item:12] uc MasterID = 35 //LifeSupport // Weapons [Item:13] uc MasterID = 112 //Ultra Autocannon/20 uc FacesForward = 1 [Item:14] uc MasterID = 135 //Streak SRM/2 uc FacesForward = 1 [Item:15] uc MasterID = 135 //Streak SRM/2 uc FacesForward = 1 [Item:16] uc MasterID = 153 //Medium Pulse Laser uc FacesForward = 1 [Item:17] uc MasterID = 151 //Large Pulse Laser uc FacesForward = 1 [Item:18] uc MasterID = 151 //Large Pulse Laser uc FacesForward = 1 // Ammo [Item:19] uc MasterID = 212 //Ultra AC/20 Ammo l Amount = -1 [Item:20] uc MasterID = 235 //Streak SRM/2 Pack l Amount = -1 [Item:21] uc MasterID = 235 //Streak SRM/2 Pack l Amount = -1 FITEnd