//************************ //Clan Const Include File 3/19 //------------------------ MI_MODE = 0; MI_OBJECT = 1; MI_COORD_X = 2; MI_COORD_Y = 3; MI_COORD_Z = 4; MI_ENGAGE_RADIUS = 5; MI_DISENGAGE_RADIUS = 6; MI_PRIORITY = 7; MI_MIN_ACTION = 8; MC_MODE = 10; COMBAT_MODE_IDLE = 0; COMBAT_MODE_WAIT = 1; COMBAT_MODE_DESTROY = 2; COMBAT_MODE_GUARD = 3; COMBAT_MODE_IDENTIFY = 4; CUR_OBJECT_ID = -1; BUILDING = 8; CONTACT_TYPE_ENEMY = 0; CONTACT_TYPE_FRIENDLY = 1; CONTACT_STATUS_NONE = 0; CONTACT_STATUS_LOS = 1; CONTACT_STATUS_SENSORS = 2; CONTACT_STATUS_TEAMINFO = 3; CT_NONE = 0; CT_ENEMY = 1; CT_LOS = 2; CT_GUARD_BREACH = 4; CT_NOT_CHALLENGED = 8; CS_NONE = 0; CS_CV = 1; ATTACK_TO_DESTROY = 1; ATTACK_TO_DISABLE = 2; ATTACK_TO_SALVAGE = 3; ATTACK_RANGED = 0; ATTACK_DFA = 1; ATTACK_RAM = 2; FIRERANGE_SHORT = 0; FIRERANGE_MEDIUM = 1; FIRERANGE_LONG = 2; FIRERANGE_EXTREME = 3; FIRERANGE_OPTIMAL = -1; FIREARC_FRONT = 0; FIREARC_SIDE = 1; FIREARC_REAR = 2; OBJECT_STATUS_NORMAL = 0; OBJECT_STATUS_DISABLED = 1; OBJECT_STATUS_DESTROYED = 2; OBJECT_STATUS_STARTING_UP = 3; OBJECT_STATUS_SHUTTING_DOWN = 4; OBJECT_STATUS_SHUTDOWN = 5; GUARD_OBJECTIVE_NONE = -1; GUARD_OBJECTIVE_POINT = 0; SENSOR_TAG = 0; SENSOR_TRACE = 1; BUILDING_CLASS = 15; MECH_CLASS = 2; VEHICLE_CLASS = 3; ELEMENTAL_CLASS = 4; WALK = FALSE; RUN = TRUE; PROCESS_OVERWRITE = -1; PROCESS_APPEND = 0; NUM_HIT_LISTS = 8; HIT_LIST_SIZE = 20; NUM_OBJ_LISTS = 3; PREFERENCE_ORDER = 2; ANY_ORDER = 0; IN_ORDER = 1; OBJ_LIST1 = -1; OBJ_LIST2 = -2; OBJ_LIST3 = -3; CHALLENGE_ON = 8; CHALLENGE_OFF = 0; //------------------ // Scenario Timers //------------------ SCENARIO_TIMER_1 = 7; SCENARIO_TIMER_2 = 8; SCENARIO_TIMER_3 = 9; SCENARIO_TIMER_4 = 10; SCENARIO_TIMER_5 = 11; SCENARIO_TIMER_6 = 12; SCENARIO_TIMER_7 = 13; EXIT_TIMER = 14; //------------------ // GROUP PARTS //------------------ PLAYER_LANCE0 = 1; PLAYER_LANCE1 = 2; PLAYER_LANCE2 = 3; PLAYER_LANCE3 = 4; PLAYER_LANCE4 = 5; PLAYER_LANCE5 = 6; PLAYER_LANCE6 = 7; PLAYER_LANCE7 = 8; MAX_PLAYER_LANCES = 164; ALLIED_LANCE0 = 165; ALLIED_LANCE1 = 166; ALLIED_LANCE2 = 167; ALLIED_LANCE3 = 168; ALLIED_LANCE4 = 169; ALLIED_LANCE5 = 170; ALLIED_LANCE6 = 171; ALLIED_LANCE7 = 172; MAX_ALLIED_LANCES = 164; CLAN_STAR0 = 329; CLAN_STAR1 = 330; CLAN_STAR2 = 331; CLAN_STAR3 = 332; CLAN_STAR4 = 333; CLAN_STAR5 = 334; CLAN_STAR6 = 335; CLAN_STAR7 = 336; MAX_CLAN_STARS = 164; PLAYER_FORCE = 500; ALLIED_FORCE = 501; CLAN_FORCE = 502; //------------------ // GENERIC PARTS //------------------ PLAYER_VEHICLE0_LANCE0 = 512; ALLIED_VEHICLE0_LANCE0 = 1168; CLAN_VEHICLE0_STAR0 = 1824;