static integer Me; static integer MyTeam; static boolean MoveSpeed; static integer ChallengeSetting; static boolean PermitFighting; static boolean StickToTarget; static integer CurrentTarget; static real EngageRadius; static real DisengageRadius; static position MyPoint; static boolean FixEngageZone; static real MinAction; static boolean IdentifyContacts; static boolean MoveToEngage; static integer MoveStatus; static boolean IgnoreNonTargets; static boolean AttackInActive; static real myBR; static real CurrentTargetMod; static real GuardMod; static integer GuardObject; static real ConcentrateFireMod; static position CurrentPosition; static position MyPosition; static real AttackRange; static position aPoint; static char[40] dstring; static TargList TargetList; static TargListRatings TargetListRatings; static integer TargetsOnList; static real[4] FireRange; static real[3] myWeaponRanges; static boolean SelectBiggestThreat; static real NotTargetingMod; eternal BayList MechBays; eternal BayList VehicleBays; eternal integer TotalMechBays; eternal integer TotalVehicleBays;