//************************ //Clan Init Include File 3/19 //------------------------ //------------------------------------------------------------------------- // Initialize variables that may not be Init'd by old brain INIT functions HunterKiller = FALSE; MoveSpeed = FALSE; // WALK IdentifyContacts = FALSE; // TRUE will make use of COMBAT_MODE_IDENTIFY MovingToIdentify = FALSE; NullPoint[0] = 0.0; NullPoint[1] = 0.0; NullPoint[2] = 0.0; AttackOrders = FALSE; NumHitLists = NUM_HIT_LISTS; IgnoreNonHitListTargets = FALSE; IgnoreNonInOrderTargets = FALSE; ChallengeSetting = CHALLENGE_ON; AttackInActive = FALSE; VisualRangeMod = 0;