//****************************************************************************************// // // UNIVERSAL WARRIOR BRAIN CREATED:10/14/98 BY:Mike Lee // by the MechCommander(TM) Data Entry Application // // Modification, duplication & distribution is strictly limited to non-commercial // enterprise unless otherwise indicated by FASA Interactive Technologies, Inc. // // Copyright 1997 FASA Interactive Technologies, Inc. //****************************************************************************************// module WBDrednull01 : integer; //****************************************************************************************// const #include_ "OConst.abi" #include_ "UnitConst.abi" type var //------------------------------------- // Enter Additional Variables Here static integer Order1Status; //---------------------------------------------------------------------------------------- function Init; code #include_ "UBInit.abi" //---------------------------------------- // Enter Initial Behavior Variations Here // OrderStatus Order1Status = INCOMPLETE; SetEngageRadius(0); IdentifySensorContactsOFF; MoveToEngageOFF; StopFighting; ReturnFireOFF; endfunction; //---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Main Code //---------------------------------------------------------------------------------------- code //Initialize Orders Library initOrders; if (TRUE) then // Order 1 if (Order1Status == INCOMPLETE) then SetEngageRadius(0); Order1Status = SUCCESS; endif; endif; return(1); endmodule.