//****************************************************************************************// // // UNIVERSAL WARRIOR BRAIN CREATED:3/7/98 BY:Tim Ryan // by the MechCommander(TM) Data Entry Application // // Modification, duplication & distribution is strictly limited to non-commercial // enterprise unless otherwise indicated by FASA Interactive Technologies, Inc. // // Copyright 1997 FASA Interactive Technologies, Inc. //****************************************************************************************// module WBjoy9 : integer; //****************************************************************************************// const #include_ "OConst.abi" #include_ "UnitConst.abi" type var //------------------------------------- // Enter Additional Variables Here static integer Order1Status; //---------------------------------------------------------------------------------------- function Init; code #include_ "UBInit.abi" //---------------------------------------- // Enter Initial Behavior Variations Here // OrderStatus Order1Status = INCOMPLETE; SetEngageRadius(400); SetDisEngageRadius(400); IdentifySensorContactsOFF; SetSpeed(RUN); SetFightPrecedence(ENGAGE_FIRST); SetTactic(TACTIC_OPTIMAL); RepairON; endfunction; //---------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------- // Main Code //---------------------------------------------------------------------------------------- code //Initialize Orders Library initOrders; if (TRUE) then // Order 1 if (Order1Status == INCOMPLETE) then Order1Status = Attack; if (Order1Status == INCOMPLETE) then return(1); endif; endif; endif; return(1); endmodule.