FITini //*************************************************************************** // // GAME SYSTEM TWEAKABLE STUFF // //*************************************************************************** [General] f MaxVisualRange = 225 //This is the maximum amount of visible Terrain f FireVisualRange = 45 //70 //This is the maximum amount of revealed Terrain when someone fires f MaxWeaponRange = 225 //This value is divided into the above to scale weapon range to visual range ul MaxTreeLOSBlock = 6 //This value determines how far into trees we can see. The larger, the farther f[3] WeaponRange = 60, 140, 200 //These values are used by the AI to determine what constitutes s,m,l range. f DefaultAttackRange = 70.0 // This makes the 75/three tile thing work better. f BaseSensorRange = 1.0 uc AlwaysRevealed = 0 //This determines whether or not the terrain stays revealed once it is revealed. //uc RevealTacMap = 1 //uc GodMode = 1 //uc AlwaysDraw = 1 l BonusTonnageDivisor = 5 l BonusPointsPerTon = 1000 f CheatHitDamage = 5.0 l ForestMoveCost = 50 f MaxUnitExtractDistance = 1280.0f //Ten tiles f BaseHeadShotElevation = 0.7 //This is used to modify chance to hit head from high altitude. l[256] VisualRangeTable = 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9 [SensorSystemManager] l maxSensors = 65 [DifficultySettings] l[4] PlayerSkills = 125,100,75,50 l[4] EnemySkills = 50,100,125,150 l[4] PlayerWeapons = 125,100,75,50 l[4] EnemyWeapons = 50,100,125,150 [Pathfinding] l SimplePathTileRange = 30 //This value is used to determine which pathfinder we use based on distance f DelayedOrderTime = 0.1 f MoveTimeOut = 60.0 f MoveYieldTime = 1.5 l[2] GroupMoveTrailLength = 1, // trail of 2 cells 3 // per every 4 movers f GroupOrderGoalOffset = 127.0 // In world units l[3] LongRangeMovementEnabled = 1, // Inner Sphere Team 1, // Allied Team 1 // Clan Team f[2] MoveMarginOfError = 3.0, // MovePath steps 4.0 // Destination step l[3375] OverlayCellCosts = // VEHICLE OVERLAY CLASS 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_NONE, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_0_TO_2, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_3_TO_5, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_6, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_7, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_8, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_9, 0, -5, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_10, 0, -5, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_11, 0, -5, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_12, 0, 0, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_13, 0, -5, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_14, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_15, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_16, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_17, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_18, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_0_TO_2, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_3_TO_5, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_6, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_7, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_8, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_9, 0, -5, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_10, 0, -5, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_11, 0, -5, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_12, 0, 0, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_13, 0, -5, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_14, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_15, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_16, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_17, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_18, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_2, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_3, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_4, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_5, 20000, 5, 20000, 20000, 5, 20000, 20000, 5, 20000, //OVERLAY_WATER_BRIDGE_NS, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_NS_DESTROYED, 20000, 20000, 20000, 5, 5, 5, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW_DESTROYED, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_0, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_1, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_2, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_3, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_RAILROAD_4, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_5, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_6, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_7, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_8, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_9, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_10, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_11, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_12, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_13, 10000, 5, 10000, 10000, 5, 10000, 10000, 5, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS_DESTROYED, 10000, 10000, 10000, 5, 5, 5, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW_DESTROYED, 15, 15, 15, 15, 15, 15, 15, 15, 15, //OVERLAY_ROUGH, 0,0,0,0,0,0,0,0,0, //OVERLAY_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_FOREST, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_FOREST_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_LIGHT_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_LIGHT_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_RUNWAY, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_CLAN_NS_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_NS_CLOSED, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_CLOSED, 20000,0,20000,20000,0,20000,20000,0,20000, //OVERLAY_GATE_IS_NS_OPEN, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_IS_NS_CLOSED, 20000,20000,20000,0,0,0,20000,20000,20000, //OVERLAY_GATE_IS_EW_OPEN, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_IS_EW_CLOSED, // MECH OVERLAY CLASS 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_NONE, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_0_TO_2, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_3_TO_5, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_6, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_7, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_9, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_10, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_11, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_12, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_13, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_14, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_15, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_16, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_17, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_18, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_0_TO_2, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_3_TO_5, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_6, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_7, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_9, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_10, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_11, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_12, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_13, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_14, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_15, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_16, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_17, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_18, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_2, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_3, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_4, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_5, 20000, 5, 20000, 20000, 5, 20000, 20000, 5, 20000, //OVERLAY_WATER_BRIDGE_NS, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_NS_DESTROYED, 20000, 20000, 20000, 5, 5, 5, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW_DESTROYED, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_2, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_3, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_4, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_5, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_6, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_7, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_8, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_9, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_10, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_11, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_12, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_RAILROAD_13, 10000, 5, 10000, 10000, 5, 10000, 10000, 5, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS_DESTROYED, 10000, 10000, 10000, 5, 5, 5, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW_DESTROYED, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_ROUGH, 0,0,0,0,0,0,0,0,0, //OVERLAY_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_FOREST, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_FOREST_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_LIGHT_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_LIGHT_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_RUNWAY, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_CLAN_NS_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_NS_CLOSED, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_CLOSED, 20000,0,20000,20000,0,20000,20000,0,20000, //OVERLAY_GATE_IS_NS_OPEN, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_IS_NS_CLOSED, 20000,20000,20000,0,0,0,20000,20000,20000, //OVERLAY_GATE_IS_EW_OPEN, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_IS_EW_CLOSED, // OTHER1 OVERLAY CLASS 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_NONE, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_0_TO_2, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_3_TO_5, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_6, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_7, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_8, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_9, 0, -5, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_10, 0, -5, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_11, 0, -5, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_12, 0, 0, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_13, 0, -5, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_14, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_15, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_16, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_17, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_18, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_0_TO_2, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_3_TO_5, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_6, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_7, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_8, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_9, 0, -5, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_10, 0, -5, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_11, 0, -5, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_12, 0, 0, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_13, 0, -5, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_14, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_15, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_16, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_17, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_18, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_2, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_3, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_4, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_5, 20000, 5, 20000, 20000, 5, 20000, 20000, 5, 20000, //OVERLAY_WATER_BRIDGE_NS, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_NS_DESTROYED, 20000, 20000, 20000, 5, 5, 5, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW_DESTROYED, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_0, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_1, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_2, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_3, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_RAILROAD_4, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_5, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_6, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_7, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_8, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_9, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_10, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_11, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_12, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_13, 10000, 5, 10000, 10000, 5, 10000, 10000, 5, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS_DESTROYED, 10000, 10000, 10000, 5, 5, 5, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW_DESTROYED, 15, 15, 15, 15, 15, 15, 15, 15, 15, //OVERLAY_ROUGH, 0,0,0,0,0,0,0,0,0, //OVERLAY_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_FOREST, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_FOREST_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_LIGHT_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_LIGHT_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_RUNWAY, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_CLAN_NS_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_NS_CLOSED, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_CLOSED, 20000,0,20000,20000,0,20000,20000,0,20000, //OVERLAY_GATE_IS_NS_OPEN, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_IS_NS_CLOSED, 20000,20000,20000,0,0,0,20000,20000,20000, //OVERLAY_GATE_IS_EW_OPEN, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_IS_EW_CLOSED, // OTHER2 OVERLAY CLASS 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_NONE, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_0_TO_2, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_3_TO_5, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_6, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_7, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_8, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_9, 0, -5, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_10, 0, -5, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_11, 0, -5, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_12, 0, 0, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_13, 0, -5, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_14, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_15, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_16, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_17, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_18, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_0_TO_2, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_3_TO_5, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_6, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_7, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_8, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_9, 0, -5, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_10, 0, -5, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_11, 0, -5, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_12, 0, 0, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_13, 0, -5, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_14, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_15, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_16, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_17, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_18, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_2, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_3, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_4, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_5, 20000, 5, 20000, 20000, 5, 20000, 20000, 5, 20000, //OVERLAY_WATER_BRIDGE_NS, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_NS_DESTROYED, 20000, 20000, 20000, 5, 5, 5, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW_DESTROYED, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_0, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_1, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_2, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_3, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_RAILROAD_4, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_5, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_6, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_7, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_8, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_9, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_10, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_11, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_12, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_13, 10000, 5, 10000, 10000, 5, 10000, 10000, 5, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS_DESTROYED, 10000, 10000, 10000, 5, 5, 5, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW_DESTROYED, 15, 15, 15, 15, 15, 15, 15, 15, 15, //OVERLAY_ROUGH, 0,0,0,0,0,0,0,0,0, //OVERLAY_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_FOREST, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_FOREST_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_LIGHT_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_LIGHT_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_RUNWAY, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_CLAN_NS_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_NS_CLOSED, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_CLOSED, 20000,0,20000,20000,0,20000,20000,0,20000, //OVERLAY_GATE_IS_NS_OPEN, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_IS_NS_CLOSED, 20000,20000,20000,0,0,0,20000,20000,20000, //OVERLAY_GATE_IS_EW_OPEN, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_IS_EW_CLOSED, // OTHER3 OVERLAY CLASS 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_NONE, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_0_TO_2, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_3_TO_5, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_6, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_7, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_8, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_9, 0, -5, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_10, 0, -5, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_11, 0, -5, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_12, 0, 0, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_13, 0, -5, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_DIRT_ROAD_14, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_DIRT_ROAD_15, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_16, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_DIRT_ROAD_17, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_DIRT_ROAD_18, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_0_TO_2, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_3_TO_5, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_6, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_7, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_8, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_9, 0, -5, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_10, 0, -5, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_11, 0, -5, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_12, 0, 0, 0, -5, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_13, 0, -5, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_PAVED_ROAD_14, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_PAVED_ROAD_15, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_16, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_PAVED_ROAD_17, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_PAVED_ROAD_18, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_1, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_2, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_3, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_4, 0, 0, 0, 0, 0, 0, 0, 0, 0, //OVERLAY_DIRT_TO_PAVED_5, 20000, 5, 20000, 20000, 5, 20000, 20000, 5, 20000, //OVERLAY_WATER_BRIDGE_NS, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_NS_DESTROYED, 20000, 20000, 20000, 5, 5, 5, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, //OVERLAY_WATER_BRIDGE_EW_DESTROYED, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_0, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_1, 0, -5, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_2, 0, 0, 0, -5, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_3, 0, 0, 0, 0, -5, -5, 0, -5, 0, //OVERLAY_RAILROAD_4, 0, -5, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_5, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_6, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_7, 0, -5, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_8, 0, 0, 0, -5, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_9, 0, 0, 0, 0, -5, 0, 0, -5, 0, //OVERLAY_RAILROAD_10, 0, 0, 0, -5, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_11, 0, -5, 0, 0, -5, 0, 0, 0, 0, //OVERLAY_RAILROAD_12, 0, 0, 0, 0, -5, -5, 0, 0, 0, //OVERLAY_RAILROAD_13, 10000, 5, 10000, 10000, 5, 10000, 10000, 5, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_NS_DESTROYED, 10000, 10000, 10000, 5, 5, 5, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, //OVERLAY_RAILROAD_WATER_BRIDGE_EW_DESTROYED, 15, 15, 15, 15, 15, 15, 15, 15, 15, //OVERLAY_ROUGH, 0,0,0,0,0,0,0,0,0, //OVERLAY_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_FOREST, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_FOREST_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_LIGHT_WALL, -5,-5,-5,-5,-5,-5,-5,-5,-5, //OVERLAY_LIGHT_WALL_DESTROYED, 0,0,0,0,0,0,0,0,0, //OVERLAY_RUNWAY, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_CLAN_NS_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_NS_CLOSED, 20000,20000,20000,5,5,5,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_OPEN, 20000,20000,20000,20000,20000,20000,20000,20000,20000, //OVERLAY_GATE_CLAN_EW_CLOSED, 20000,0,20000,20000,0,20000,20000,0,20000, //OVERLAY_GATE_IS_NS_OPEN, 20000,5,20000,20000,5,20000,20000,5,20000, //OVERLAY_GATE_IS_NS_CLOSED, 20000,20000,20000,0,0,0,20000,20000,20000, //OVERLAY_GATE_IS_EW_OPEN, 20000,20000,20000,5,5,5,20000,20000,20000 //OVERLAY_GATE_IS_EW_CLOSED, [WeaponRanges] f[2] Short = 0.0, 60.0 f[2] Medium = 30.0, 120.0 f[2] Long = 60.0, 180.0 f[5] OptimalRangePoints = 20.0, 45.0, 100.0, 100.0, 160.0 [Multiplayer] f WarpFactor = 360.0 [MultiPlayerColors] l[6] mPlayerColors = 31,28,17,30,27,29 [Mech:Class] f MaxLightMech = 35.0 f MaxMediumMech = 55.0 f MaxHeavyMech = 75.0 [Mover:General] f NewThreatMultiplier = 3.0 f InspectTime = 30.0 f RefitRange = 30.0 f RefitTime = 1.0 // number of seconds between refit cycles f RefitAmount = 30.0 // amount of points used each refit cycle f RefitVehicleArmorCost = 1.0 // points of armor for each point off a refit vehicle f RefitVehicleInternalCost = 1.0 // points of IS for each point off a refit vehicle f RefitVehiclePointsToAmmo = 1.0 // tons of ammo for each point off a refit vehicle f RefitBayArmorCost = 2.0 // points of armor for each point off a refit bay f RefitBayInternalCost = 1.0 // points of IS for each point off a refit bay f RefitBayAmmoCost = 0.2 // tons of ammo for each point off a refit bay f BlockCaptureRange = 75.0 f RecoverRange = 30.0 f RecoverTime = 5.0 // number of seconds between refit cycles f RecoverAmount = 5.0 // amount of points used each refit cycle f RecoverCost = 5.0 // points of IS for each point off a refit vehicle l[20] IndirectFireWeaponComponentIndex = 120,123,130,160, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 l[20] AreaEffectWeaponComponentIndex = 160,123, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 [Mech:Movement] l[2] PilotCheckConditions = 10, 10 l[64] PilotCheckTerrainEffect = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 [Mover:FireWeapon] f[3] FireArc = 25.0,25.0,45.0 // Mech, Vehicle, Elemental f DisableAttackModifier = 10.0 f DisableGunneryModifier = 5.0 f SalvageAttackModifier = 30.0 l AimedFireAbort = 60; f MaxStationaryTime = 5.0; f MaxTimeRevealed = 10.0f; f HeadShotModifier = 0.08 f LegShotModifier = 0.20 f ArmShotModifier = 0.15 f[30] WeaponFireModifiers = 0.0, // Short Range To Target -10.0, // Medium Range To Target -20.0, // Long Range To Target -98.0, // Aimed Shot To Head -85.0, // Aimed Shot To Torso -88.0, // Aimed Shot To Arm/Leg 50.0, // Target is Stationary 0.0, // Green/Light -5.0, // Green/Medium -15.0, // Green/Heavy -25.0, // Green/Assault .0, // Regular/Light 0.0, // Regular/Medium -5.0, // Regular/Heavy -15.0, // Regular/Assault 0.0, // Veteran/Light 0.0, // Veteran/Medium 0.0, // Veteran/Heavy -5.0, // Veteran/Assault 0.0, // Elite/Light 0.0, // Elite/Medium 0.0, // Elite/Heavy 0.0, // Elite/Assault 50.0, // Target is Mover and has been stationary for MaxStationaryTime 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 l[3] AimedFireHitTable = 60, 95, 100 [Mech:FireWeapon] l[9] AttackerMoveModifier = 0, // Parked 0, // Standing 10, // Walking 20, // Running 10, // Reverse 5, // Limping 30, // Jumping 0, // Fallen Forward 0 // Fallen Backward c[131] HitLocationTable = // NEW TABLE FROM TOM 2/6/97 *** COPY TO CURRENT FILE *** // head CT LT RT LA RA LL RL RCT RLT RLT 18, 16, 17, 17, 16, 16, 0, 0, 0, 0, 0, // Top Front 18, 0, 0, 0, 16, 16, 0, 0, 16, 17, 17, // Top Rear 16, 16, 34, 0, 34, 0, 0, 0, 0, 0, 0, // Top Left 16, 16, 0, 34, 0, 34, 0, 0, 0, 0, 0, // Top Right 2, 20, 15, 15, 12, 12, 12, 12, 0, 0, 0, // Middle Front 2, 0, 0, 0, 12, 12, 12, 12, 20, 15, 15, // Middle Rear 2, 15, 20, 12, 20, 8, 19, 4, 0, 0, 0, // Middle Left 2, 15, 12, 20, 8, 20, 4, 19, 0, 0, 0, // Middle Right 0, 0, 0, 0, 0, 0, 50, 50, 0, 0, 0, // Bottom Front 0, 0, 0, 0, 0, 0, 50, 50, 0, 0, 0, // Bottom Rear 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, // Bottom Left 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0 // Bottom Right l[10] TargetMoveModifierTable = 6, 0, 12, 1, 18, 2, 27, 3, 999, 4 [GroundVehicle:FireWeapon] l[3] AttackerMoveModifier = 0, // Stopped 10, // Moving 100 // Destroyed [Mover:Damage] f PilotingCheckFactor = 0.1 // the greater this factor, the greater odds of failing a check l[2] HitLevel = 10, // weak hit is damage of <10 20 // moderate hit is damage <20, else heavy hit [Mech:Damage] c[4] CriticalHitTable = 58, // 0 Hits 83, // 1 Hits 97, // 2 Hits 100 // Head\Limb Destroyed or 3 Hits if Torso c[8] MechTransferHitTable = 1, // BODY_LOCATION_CTORSO -1, // NONE 1, // BODY_LOCATION_CTORSO 1, // BODY_LOCATION_CTORSO 2, // BODY_LOCATION_LTORSO 3, // BODY_LOCATION_RTORSO 2, // BODY_LOCATION_LTORSO 3 // BODY_LOCATION_RTORSO l MechSalvageChance = 40 //Mechs work exactly as before. Lower this number to increase number of mechs that pop, taking everything with them [Elemental:Combat] f NoJumpRange = 75.0 //If has a target, will not jump when within this range. [Elemental:Collision] f DamageOnImpact = 1.0 //Amount of damage elemental does when hitting an enemy physically. [Mech:Collision] f collisionThreshold = 10.0 //If the mech is moving slower than this, move it away from collision f objectThreshold = 50.0 //Any object smaller then this, a mech can walk through, otherwise bounce away. f tonnageThreshold = 50.0 //Anything above this tonnage is not deflected by trees. f treeDeflection = 45.0 //Anything below the above tonnage gets deflected by at least this amount. f pivotAngle = 15.0 //Amount to pivot during walk startup to try to get past holdup. f pivotThrottle = 75.0 //Percentage of throttle to use during a pivot. [GroundVehicle:Movement] f SweeperSlowTime = 4.0 f WalkSpeed = 9.0 // This is the FIXED WALK SPEED FOR ALL VEHICLES!!!!!!!!! f HillSpeedFactor = 1.5; // This will affect how much a vehicle slows down and speeds up on hills. [GroundVehicle:Collision] f collisionThreshold = 0.0 //If the GV is moving slower than this, move it away from collision f objectThreshold = 3.0 //Any object smaller then this, a GV can move through, otherwise bounce away. f tonnageThreshold = 5.0 //Anything above this tonnage is not deflected by trees. f treeDeflection = 45.0 //Anything below the above tonnage gets deflected by at least this amount. [GroundVehicle:Damage] l[11] CriticalHitTable = // All entries must total 100 63, // No Effect 1, // Ammo or Power Unit hit 1, // Fuel Tank Hit 1, // Crew Killed 1, // Engine Hit 1, // Main Weapon Jammed 1, // Crew Stunned 6, // Movement Disabled 8, // Movement Hindered 11, // Hovercraft -ONLY- Movement Hindered 6 // Turret Jammed [Mech:Heat] f StandUpHeat = 1.0 //Amount of heat generated on a stand up f HeatCheckFrequency = 1.0 //Times per second we check for shutdown/restart and pilot injury f HeatSinkEfficiency = 1.0 //percent efficiency of heat sinks. 1.0 is normal heat sinks. 0.5 is 50% l HeatShutdown = 25 //Heat Level at which mech is shutdown. PERIOD. Tables were bullshit as usual. f[9] BodyStateHeat = 0.0, // Parked 0.0, // Standing 0.15, // Walking 0.3, // Running 0.15, // Reverse 0.1, // Limping 0.75, // Jumping 0.0, // Fallen Forward 0.0 // Fallen Backward [Components] l ClusterSizeSRM = 1 l ClusterSizeLRM = 5 l[2] InnerSphereAntiMissile = 1, 2 l[2] ClanAntiMissile = 2, 2 [Sensors] c AutomaticSuccess = 0 // If set to 1, sensor check always succeeds. Otherwise, do check... c[4] SensorSkillMoveRange = 45, 59, 69, 80 f[8] SensorSkillMoveFactor = 0.8, 0.5, // first = walk factor, second = run factor 0.85, 0.55, 0.9, 0.6, 0.95, 0.65 f[8] SensorModifiers = 40.0, // Target Tonnage Base 0.5, // Target Movement Multiplier 1.0, // Heat Level Multiplier 100.0, // Jumping -50.0, // Shutdown 0.0, // no ecm -30.0, // guardian ecm -40.0 // clan ecm suite // THE FOLLOWING SENSOR STUFF IS NO LONGER USED (AS OF 2/12/97) DUE TO NEW SENSOR RULES... f BaseSensorRollTarget = 50.0 f SensorSkillFactor = 10.0 // Add SensorAnalysis/factor to SensorRollTarget f HeatMultiplier = 5.0 f WeaponHeatMultiplier = 5.0 f BlockingObjectModifier = -5.0 // Includes buildings f ShutdownMech = -50.0 // If target is shutdown mech f[2] HeatSourceModifiers = 10.0, // If target within n meters -10.0 // Then take sensor roll penalty f[8] SensorRangeModifier = 0.25, 50.0, // First column is "%" of sensor range, second column is sensor roll mod 0.40, 20.0, 0.75, 0.0, 1.00, -25.0 f[6] SizeModifier = // First column is tons, second column is sensor roll modifier 25.0, -10.0, 60.0, 0.0, 999.0, 15.0, l[9] SensorMasterIDs = // IF THE COMPBAS.CSV IDS CHANGE, THESE MUST AS WELL! 13, // Basic Inner Sphere 14, // Intermediate Inner Sphere 15, // Advanced Inner Sphere 16, // Basic Clan 17, // Advanced Clan 18, // Inner Sphere Scout 19, // Inner Sphere Mobile Station -1, // Outpost Sensors -1 // Main Base Sensors f[9] SensorRangeMultipliers = 3.25, // Basic Inner Sphere 1.5, // Intermediate Inner Sphere 2.0, // Advanced Inner Sphere 1.5, // Basic Clan 2.25, // Advanced Clan 1.5, // Inner Sphere Scout 2.0, // Inner Sphere Mobile Station 2.5, // Outpost Sensors 5.0 // Main Base Sensors f[2] BlockingTerrainModifiers = -25.0, // First blocking terrain -5.0 // Each additional [Warrior] f DefaultAttackRadius = 275.0; f PilotCheckHalfRate = 5.0 f DamageRateFrequency = 10.0 f MovementUpdateFrequency = 1.0 f CombatUpdateFrequency = 0.25 f CommandUpdateFrequency = 6.0 f ContactUpdateFrequency = 2.0 f OrderRequestFrequency = 60.0 f PilotCheckUpdateFrequency = 1.0 f WeaponHeatCheckDelay = 6.0 f[4] WarriorRankScale = // Based upon weighted average of skills 45.0, // Green 56.0, // Regular 66.0, // Veteran 999.0 // Elite f[4] SkillWeightings = 1.5, // Piloting 1.0, // Jumping 1.0, // Sensors 1.5 // Gunnery l SkillIncreaseCap = 3 // maximum number of skill points a warrior can advance in one mission f SkillMax = 80.0 // maximum skill f SkillMin = 30.0 // guess c[10] ProfessionalismTable = 10, 10, 20, 5, 30, 0, 40, -5, 99, -10 c[10] DecorumTable = 10, 10, 20, 5, 30, 0, 40, -5, 99, -10 c[4] AmmoTable = 50, -5, 20, -10 l[2] PilotCheckModifiers = 25, 25 c[36] AttitudeEffect = 50, 75, 5, -2, 0, 3, 40, 60, 10, -1, 1, 5, 30, 50, 15, 0, 2, 10, 20, 40, 20, 1, 3, 15, 10, 25, 25, 1, 4, 20, 0, 0, 32, 2, 5, 128 l[5] WoundFatigueEffect[5] = 10, // 1st wound 20, 40, 80, 160 // 5th wound f[5] FireOddsTable = 20.0, 35.0, 50.0, 65.0, 80.0 [Mine] f BaseDamage = 12.0 f SplashDamage = 0.0 f SplashRange = 15.0 l Explosion = 655 l MineLayThrottle = 100 l MineSweepThrottle = 50 f MineWaitTime = 0.5 f StrikeWaitTime = 10.0 //Cannot be less then 2 seconds!!! f StrikeTimeToImpact = 4.0 [Smoke] l MaxSmokeSpheres = 2000 l TotalSmokeShapeSize = 700000 [Fire] l MaxFiresBurning = 3 f MaxFireBurnTime = 10.0 [Skills] f[4] Skill Attempt = 0.0, // PILOTING 0.0, // JUMPING 0.0, // SENSORS 0.0 // GUNNERY f[4] Skill Success = 1.0, //PILOTING 0.0, 0.0, 0.0 f WeaponHit = 3.0 f[6] KillSkillValues = 45.0, // Light Mech 60.0, // Medium Mech 70.0, // Heavy Mech 80.0, // Assault Mech 20.0, // Vehicle 6.0 // Elemental f Sensor Contact Skill = 20.00 f LightMechSpecialist = 5.0 f MediumMechSpecialist = 5.0 f Scout = 10.0 f Recon = 10.0 f LongJump = 25.0 f HeavyMechSpecialist = 5.0 f LaserSpecialist = 10.0 f AutocannonSpecialist = 10.0 f MissileSpecialist = 10.0 f NightFighter = 20.0 f AssaultMechSpecialist = 5.0 f QuickReflexes = 10.0 f PpcSpecialist = 10.0 f PitFighter = 10.0 f Longshot = 10.0 f Deadeye = 20.0 f Hotwire = 10.0 f LightningReflexes = 20.0 FITend