FITini [Cameras] f ProjectionAngle = 74.500000 f PositionX = 3528.000000 f PositionY = 3531.751465 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 255 uc LightBlue = 255 uc AmbientBlue = 84 uc AmbientGreen = 84 uc AmbientRed = 84 uc DayLightRed = 255 uc DayLightGreen = 255 uc DayLightBlue = 255 uc DayAmbientBlue = 96 uc DayAmbientGreen = 96 uc DayAmbientRed = 96 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 15 uc SeenGreen = 64 uc SeenRed = 128 uc BaseBlue = 127 uc BaseGreen = 95 uc BaseRed = 95 f LightDirPitch = 55.000000 f DayLightPitch = 55.000000 f DayToNightTime = -1.000000 f LightDirYaw = 281.250000 f NewScale = 0.763900 f StartRotation = -90.000000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 3.000000 f ZoomMin = 0.100000 f FOVMax = 90.000000 f FOVMin = 20.000000 f FogStart = 50.000000 f FogFull = -200.000000 ul FogColor = 5324544 f FogTransparency = 0.686275 l UserMin = 0 l UserMax = 500 l BaseTerrain = 2 [Water] f Elevation = 50.000000 f Frequency = 40.000000 f Ampliture = 4.000000 ul AlphaShallow = 1056964608 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 8.671880 f ShallowDepth = 20.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -7680.000000 f TerrainMinY = 7680.000000 [Warriors] ul NumWarriors = 2 [Parts] ul NumParts = 2 b AlliedTeam = TRUE [Warrior1] st Profile = "pmwbubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = 4544.000000 f PositionY = 4672.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Madcat" ul VariantNumber = -1 ul SquadNum = 16 ul NumAlternatives = 0 ul AlternativeStartIndex = 4 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmwbubba" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior2Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior2Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior2Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part2] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 2 f PositionX = 3818.666992 f PositionY = 3904.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Madcat" ul VariantNumber = -1 ul SquadNum = 17 ul NumAlternatives = 0 ul AlternativeStartIndex = 5 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] b AlliedTeam = FALSE [Commander0Group:0] l[12] Mates = 1,0,0,0,0,0,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 2,0,0,0,0,0,0,0,0,0,0,0, [NavMarkers] ul NumNavMarkers = 0 [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "" st Author = "" st Blurb = "" f TimeLimit = -1.000000 l ResourcePoints = 100000 ul IsSinglePlayer = 0 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 0 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 0 [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "m0101" FITend