FITini FITini [Cameras] f ProjectionAngle = 21.250000 f PositionX = 2228.962158 f PositionY = -2076.076416 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 255 uc LightBlue = 225 uc AmbientBlue = 78 uc AmbientGreen = 71 uc AmbientRed = 71 uc TerrainShadowColorEnabled = 1 uc TerrainShadowBlue = 78 uc TerrainShadowGreen = 71 uc TerrainShadowRed = 71 uc DayLightRed = 255 uc DayLightGreen = 255 uc DayLightBlue = 225 uc DayAmbientBlue = 78 uc DayAmbientGreen = 71 uc DayAmbientRed = 71 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 50.000000 f DayLightPitch = 50.000000 f DayToNightTime = -1.000000 f LightDirYaw = 11.000000 f NewScale = 0.444542 f StartRotation = 59.625000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -1.000000 f FogFull = -2.000000 ul FogColor = 14802644 f FogTransparency = 1.000000 l UserMin = 0 l UserMax = 500 l BaseTerrain = 1 [Water] f Elevation = 350.000000 f Frequency = 8.000000 f Ampliture = 3.000000 ul AlphaShallow = 2097152000 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 15.000000 f ShallowDepth = 20.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -6400.000000 f TerrainMinY = 6400.000000 uc Noise = 1 uc Threshold = 5 f DetailTextureTilingFactor = 30.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 29 [Parts] ul NumParts = 29 [Warrior1] st Profile = "pmwflash" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = 2496.000244 f PositionY = -1941.333618 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16760832 ul HighlightColor2 = -16760832 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 31 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmwhacksaw" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part2] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 2 f PositionX = 2368.000244 f PositionY = -1941.333618 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16760832 ul HighlightColor2 = -16760832 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 32 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "pmwlongshot" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part3] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 3 f PositionX = 2538.666748 f PositionY = -2069.333496 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16760832 ul HighlightColor2 = -16760832 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 33 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "PMWRegular" st Brain = "mc2_01_Pat1_1" l NumCells = 3 l NumStaticVars = 0 [Warrior4Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior4Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior4Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part4] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 4 f PositionX = 2880.000244 f PositionY = 2112.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 34 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "PMWRegular" st Brain = "mc2_01_Pat1_1" l NumCells = 3 l NumStaticVars = 0 [Warrior5Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior5Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior5Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part5] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 5 f PositionX = 2837.333496 f PositionY = 2112.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 35 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "PMWGreen" st Brain = "mc2_01_Pat2" l NumCells = 3 l NumStaticVars = 0 [Warrior6Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior6Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior6Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part6] ul ObjectNumber = 246 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 6 f PositionX = -1045.333130 f PositionY = 3093.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "UrbanMech" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 36 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "PMWGreen" st Brain = "mc2_01_Pat4" l NumCells = 3 l NumStaticVars = 0 [Warrior7Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior7Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior7Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part7] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 7 f PositionX = -1173.333130 f PositionY = 3050.666748 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 37 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "PMWGreen" st Brain = "mc2_01_Pat4" l NumCells = 3 l NumStaticVars = 0 [Warrior8Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior8Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior8Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part8] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 8 f PositionX = -1215.999756 f PositionY = 3050.666748 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 38 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior9] st Profile = "PMWRegular" st Brain = "mc2_01_Starslayer" l NumCells = 3 l NumStaticVars = 0 [Warrior9Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior9Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior9Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part9] ul ObjectNumber = 2 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 9 f PositionX = -2965.333252 f PositionY = 533.333191 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Starslayer" ul VariantNumber = 0 ul SquadNum = 13 ul NumAlternatives = 0 ul AlternativeStartIndex = 39 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior10] st Profile = "PMWGreen" st Brain = "mc2_01_Pat1_2" l NumCells = 3 l NumStaticVars = 0 [Warrior10Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior10Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior10Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part10] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 10 f PositionX = 3264.000244 f PositionY = 1983.999878 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 14 ul NumAlternatives = 0 ul AlternativeStartIndex = 40 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior11] st Profile = "PMWGreen" st Brain = "mc2_01_Pat1_2" l NumCells = 3 l NumStaticVars = 0 [Warrior11Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior11Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior11Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part11] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 11 f PositionX = 3434.666992 f PositionY = 1983.999878 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 15 ul NumAlternatives = 0 ul AlternativeStartIndex = 41 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior12] st Profile = "PMWRegular" st Brain = "mc2_01_Pat1" l NumCells = 3 l NumStaticVars = 0 [Warrior12Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior12Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior12Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part12] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 12 f PositionX = 2922.666748 f PositionY = 2112.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 16 ul NumAlternatives = 0 ul AlternativeStartIndex = 42 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior13] st Profile = "PMWGreen" st Brain = "mc2_01_Pat2_2" l NumCells = 3 l NumStaticVars = 0 [Warrior13Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior13Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior13Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part13] ul ObjectNumber = 246 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 13 f PositionX = -1002.666504 f PositionY = 3093.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "UrbanMech" ul VariantNumber = 0 ul SquadNum = 21 ul NumAlternatives = 0 ul AlternativeStartIndex = 43 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior14] st Profile = "PMWGreen" st Brain = "mc2_01_LRMs" l NumCells = 3 l NumStaticVars = 0 [Warrior14Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior14Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior14Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part14] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 14 f PositionX = -3008.000000 f PositionY = 618.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 38 ul NumAlternatives = 0 ul AlternativeStartIndex = 44 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior15] st Profile = "PMWGreen" st Brain = "mc2_01_infantry_ambush" l NumCells = 3 l NumStaticVars = 0 [Warrior15Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior15Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior15Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part15] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 15 f PositionX = 3989.333496 f PositionY = 362.666473 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 88 ul NumAlternatives = 0 ul AlternativeStartIndex = 45 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior16] st Profile = "PMWGreen" st Brain = "mc2_01_infantry_ambush" l NumCells = 3 l NumStaticVars = 0 [Warrior16Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior16Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior16Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part16] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 16 f PositionX = 4160.000488 f PositionY = 234.666489 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 89 ul NumAlternatives = 0 ul AlternativeStartIndex = 46 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior17] st Profile = "PMWGreen" st Brain = "mc2_01_infantry_ambush" l NumCells = 3 l NumStaticVars = 0 [Warrior17Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior17Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior17Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part17] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 17 f PositionX = 3946.666992 f PositionY = 490.666473 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 90 ul NumAlternatives = 0 ul AlternativeStartIndex = 47 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior18] st Profile = "PMWGreen" st Brain = "mc2_01_infantry_ambush" l NumCells = 3 l NumStaticVars = 0 [Warrior18Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior18Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior18Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part18] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 18 f PositionX = 4032.000244 f PositionY = 362.666473 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 91 ul NumAlternatives = 0 ul AlternativeStartIndex = 48 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior19] st Profile = "PMWGreen" st Brain = "mc2_01_infantry_ambush" l NumCells = 3 l NumStaticVars = 0 [Warrior19Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior19Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior19Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part19] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 19 f PositionX = 4074.666992 f PositionY = 362.666473 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 93 ul NumAlternatives = 0 ul AlternativeStartIndex = 49 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior20] st Profile = "PMWGreen" st Brain = "mc2_01_infantry_ambush2" l NumCells = 3 l NumStaticVars = 0 [Warrior20Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior20Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior20Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part20] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 20 f PositionX = 3946.666992 f PositionY = 447.999817 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 94 ul NumAlternatives = 0 ul AlternativeStartIndex = 50 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior21] st Profile = "PMWGreen" st Brain = "mc2_01_infantry_ambush2" l NumCells = 3 l NumStaticVars = 0 [Warrior21Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior21Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior21Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part21] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 21 f PositionX = 3904.000244 f PositionY = 447.999817 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 95 ul NumAlternatives = 0 ul AlternativeStartIndex = 51 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior22] st Profile = "PMWGreen" st Brain = "mc2_01_infantry_ambush2" l NumCells = 3 l NumStaticVars = 0 [Warrior22Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior22Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior22Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part22] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 22 f PositionX = 4074.666992 f PositionY = 277.333130 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 96 ul NumAlternatives = 0 ul AlternativeStartIndex = 52 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior23] st Profile = "PMWGreen" st Brain = "mc2_01_Urbies" l NumCells = 3 l NumStaticVars = 0 [Warrior23Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior23Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior23Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part23] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 23 f PositionX = -2965.333252 f PositionY = 576.000000 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 98 ul NumAlternatives = 0 ul AlternativeStartIndex = 53 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior24] st Profile = "PMWGreen" st Brain = "mc2_01_Urbies" l NumCells = 3 l NumStaticVars = 0 [Warrior24Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior24Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior24Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part24] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 24 f PositionX = -2922.666748 f PositionY = 533.333191 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 99 ul NumAlternatives = 0 ul AlternativeStartIndex = 54 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior25] st Profile = "PMWGreen" st Brain = "mc2_01_LRMs" l NumCells = 3 l NumStaticVars = 0 [Warrior25Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior25Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior25Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part25] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 25 f PositionX = -2922.666748 f PositionY = 618.666687 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 100 ul NumAlternatives = 0 ul AlternativeStartIndex = 55 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior26] st Profile = "PMWGreen" st Brain = "mc2_01_LRMs" l NumCells = 3 l NumStaticVars = 0 [Warrior26Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior26Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior26Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part26] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 26 f PositionX = -2880.000000 f PositionY = 576.000000 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 101 ul NumAlternatives = 0 ul AlternativeStartIndex = 56 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior27] st Profile = "PMWGreen" st Brain = "mc2_01_LRMs" l NumCells = 3 l NumStaticVars = 0 [Warrior27Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior27Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior27Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part27] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 27 f PositionX = 3349.333496 f PositionY = 1983.999878 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 104 ul NumAlternatives = 0 ul AlternativeStartIndex = 57 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior28] st Profile = "PMWRegular" st Brain = "mc2_01_Pat1" l NumCells = 3 l NumStaticVars = 0 [Warrior28Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior28Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior28Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part28] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 28 f PositionX = 2922.666748 f PositionY = 2197.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 105 ul NumAlternatives = 0 ul AlternativeStartIndex = 58 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior29] st Profile = "PMWGreen" st Brain = "mc2_01_LRMs" l NumCells = 3 l NumStaticVars = 0 [Warrior29Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior29Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior29Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part29] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 29 f PositionX = 3562.666992 f PositionY = 1983.999878 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -10342144 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 106 ul NumAlternatives = 0 ul AlternativeStartIndex = 59 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,2,3,0,0,0,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 4,5,6,7,8,9,10,11,12,13,14,15, [Commander1Group:1] l[12] Mates = 16,17,18,19,20,21,22,23,24,25,26,27, [Commander1Group:2] l[12] Mates = 28,29,0,0,0,0,0,0,0,0,0,0, [NavMarker0] f xPos = 3136.000000 f yPos = -789.333313 f radius = 256.000000 [NavMarker1] f xPos = 832.000000 f yPos = 2752.000000 f radius = 256.000000 [NavMarkers] ul NumNavMarkers = 2 [Forest0] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 2.000000 f CenterX = -1287.109985 f CenterY = -3640.889893 b Random = TRUE f Radius = 824.184021 st Name = "start" st FileName = "" [Forest1] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 184.889008 f CenterY = 2563.050049 b Random = TRUE f Radius = 1459.260010 st Name = "N1" st FileName = "" [Forest2] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 3.000000 f CenterX = 4059.729980 f CenterY = 754.666992 b Random = TRUE f Radius = 1042.290039 st Name = "e1" st FileName = "" [Forest3] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -428.308014 f CenterY = 1537.640015 b Random = TRUE f Radius = 811.231995 st Name = "N2" st FileName = "" [Forest4] f TreeType0 = 20.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = -2969.500000 f CenterY = 537.495972 b Random = TRUE f Radius = 738.281006 st Name = "endIsland" st FileName = "" [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "mc2_01" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57001 st Author = "mantis" st Blurb = "" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55001 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56001 f TimeLimit = -1.000000 f DropWeightLimit = 190.000000 l ResourcePoints = 22000 ul IsSinglePlayer = 1 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 0 ul NumRandomRPbuildings = 0 st DownloadURL = "" ul MissionType = 0 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = TRUE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = TRUE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = TRUE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 4 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 9 [Team0Objective0] st Title = "1. Investigate Abandoned Airfield" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50001 st Description = "1. Investigate Abandoned Airfield" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50001 ul Priority = 1 ul ResourcePoints = 4000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 3136.000000 f MarkerY = -789.333008 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "Hangar" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 559 f ModelScale = 0.700000 [Team0Objective0Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = 3136.000000 f TargetCenterY = -789.333008 f TargetRadius = 256.000000 [Team0Objective0Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team0Objective1] st Title = "2. Destroy Hangar" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50002 st Description = "2. Destroy Hangar" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50002 ul Priority = 1 ul ResourcePoints = 7500 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 3221.330078 f MarkerY = -277.333008 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective1Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = 3221.333008 f PositionY = -277.333344 ul CellX = 156 ul CellY = 225 ul Commander = 1 [Team0Objective1Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "2" b Value = TRUE [Team0Objective2] st Title = "3. Destroy Bandit Patrol" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50003 st Description = "3. Destroy Bandit Patrol" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50003 ul Priority = 1 ul ResourcePoints = 11000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 3434.666992 f MarkerY = 1984.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "2" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 8 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective2Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3264.000244 f PositionY = 1983.999878 ul CellX = 103 ul CellY = 226 ul Commander = 1 ul Group = 6 ul Mate = 0 [Team0Objective2Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3434.666992 f PositionY = 1983.999878 ul CellX = 103 ul CellY = 230 ul Commander = 1 ul Group = 7 ul Mate = 0 [Team0Objective2Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2837.333496 f PositionY = 2112.000000 ul CellX = 100 ul CellY = 216 ul Commander = 1 ul Group = 1 ul Mate = 0 [Team0Objective2Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2880.000244 f PositionY = 2112.000000 ul CellX = 100 ul CellY = 217 ul Commander = 1 ul Group = 0 ul Mate = 0 [Team0Objective2Condition4] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2922.666748 f PositionY = 2112.000000 ul CellX = 100 ul CellY = 218 ul Commander = 1 ul Group = 8 ul Mate = 0 [Team0Objective2Condition5] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3349.333496 f PositionY = 1983.999878 ul CellX = 103 ul CellY = 228 ul Commander = 1 ul Group = 23 ul Mate = 0 [Team0Objective2Condition6] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3562.666992 f PositionY = 1983.999878 ul CellX = 103 ul CellY = 233 ul Commander = 1 ul Group = 25 ul Mate = 0 [Team0Objective2Condition7] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2922.666748 f PositionY = 2197.333252 ul CellX = 98 ul CellY = 218 ul Commander = 1 ul Group = 24 ul Mate = 0 [Team0Objective3] st Title = "4. Repair and Proceed to North Island" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50004 st Description = "4. Repair and Proceed to North Island" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50004 ul Priority = 1 ul ResourcePoints = 6500 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 832.000000 f MarkerY = 2752.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "3" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective3Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = 832.000000 f TargetCenterY = 2752.000000 f TargetRadius = 256.000000 [Team0Objective3Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "4" b Value = TRUE [Team0Objective4] st Title = "5. Locate and Destroy Bandits" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50005 st Description = "5. Locate and Destroy Bandits" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50005 ul Priority = 1 ul ResourcePoints = 11000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = -1002.666992 f MarkerY = 3093.333008 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "4" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 4 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective4Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -1045.333130 f PositionY = 3093.333252 ul CellX = 77 ul CellY = 125 ul Commander = 1 ul Group = 2 ul Mate = 0 [Team0Objective4Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -1002.666504 f PositionY = 3093.333252 ul CellX = 77 ul CellY = 126 ul Commander = 1 ul Group = 9 ul Mate = 0 [Team0Objective4Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -1173.333130 f PositionY = 3050.666748 ul CellX = 78 ul CellY = 122 ul Commander = 1 ul Group = 3 ul Mate = 0 [Team0Objective4Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -1215.999756 f PositionY = 3050.666748 ul CellX = 78 ul CellY = 121 ul Commander = 1 ul Group = 4 ul Mate = 0 [Team0Objective4Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "5" b Value = TRUE [Team0Objective5] st Title = "6. Move All 'Mechs to Extraction Point" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50006 st Description = "6. Move All 'Mechs to Extraction Point" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50006 ul Priority = 1 ul ResourcePoints = 3000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = TRUE b DisplayMarker = TRUE f MarkerX = -4117.330078 f MarkerY = 576.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "5" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective5Condition0] ul ConditionSpecies = 21 st ConditionSpeciesString = "MoveAllSurvivingMechsToArea" f TargetCenterX = -4117.333008 f TargetCenterY = 513.333008 f TargetRadius = 256.000000 [Team0Objective6] st Title = "Hidden Objective to Popup Move to Large Island Obj" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective to Popup Move to Large Island Obj" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 8 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective6Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3434.666992 f PositionY = 1983.999878 ul CellX = 103 ul CellY = 230 ul Commander = 1 ul Group = 7 ul Mate = 0 [Team0Objective6Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3264.000244 f PositionY = 1983.999878 ul CellX = 103 ul CellY = 226 ul Commander = 1 ul Group = 6 ul Mate = 0 [Team0Objective6Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2837.333496 f PositionY = 2112.000000 ul CellX = 100 ul CellY = 216 ul Commander = 1 ul Group = 1 ul Mate = 0 [Team0Objective6Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2880.000244 f PositionY = 2112.000000 ul CellX = 100 ul CellY = 217 ul Commander = 1 ul Group = 0 ul Mate = 0 [Team0Objective6Condition4] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2922.666748 f PositionY = 2112.000000 ul CellX = 100 ul CellY = 218 ul Commander = 1 ul Group = 8 ul Mate = 0 [Team0Objective6Condition5] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2922.666748 f PositionY = 2197.333252 ul CellX = 98 ul CellY = 218 ul Commander = 1 ul Group = 24 ul Mate = 0 [Team0Objective6Condition6] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3349.333496 f PositionY = 1983.999878 ul CellX = 103 ul CellY = 228 ul Commander = 1 ul Group = 23 ul Mate = 0 [Team0Objective6Condition7] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3562.666992 f PositionY = 1983.999878 ul CellX = 103 ul CellY = 233 ul Commander = 1 ul Group = 25 ul Mate = 0 [Team0Objective6Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "3" b Value = TRUE [Team0Objective7] st Title = "Hidden Objective for Starslayer to Powerup" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective for Starslayer to Powerup" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective7Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = -2240.000000 f TargetCenterY = 1600.000000 f TargetRadius = 500.000000 [Team0Objective8] st Title = "Hidden Trigger for VO when Starslayer Lance Dies" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 6 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective8Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -2965.333252 f PositionY = 533.333191 ul CellX = 137 ul CellY = 80 ul Commander = 1 ul Group = 5 ul Mate = 0 [Team0Objective8Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -2965.333252 f PositionY = 576.000000 ul CellX = 136 ul CellY = 80 ul Commander = 1 ul Group = 19 ul Mate = 0 [Team0Objective8Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -2922.666748 f PositionY = 533.333191 ul CellX = 137 ul CellY = 81 ul Commander = 1 ul Group = 20 ul Mate = 0 [Team0Objective8Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -3008.000000 f PositionY = 618.666504 ul CellX = 135 ul CellY = 79 ul Commander = 1 ul Group = 10 ul Mate = 0 [Team0Objective8Condition4] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -2922.666748 f PositionY = 618.666687 ul CellX = 135 ul CellY = 81 ul Commander = 1 ul Group = 21 ul Mate = 0 [Team0Objective8Condition5] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -2880.000000 f PositionY = 576.000000 ul CellX = 136 ul CellY = 82 ul Commander = 1 ul Group = 22 ul Mate = 0 [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 0 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "mc2_01" FITend