FITini FITini [Cameras] f ProjectionAngle = 46.328979 f PositionX = 1814.528564 f PositionY = 972.259033 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 255 uc LightBlue = 255 uc AmbientBlue = 128 uc AmbientGreen = 128 uc AmbientRed = 128 uc TerrainShadowColorEnabled = 0 uc TerrainShadowBlue = 128 uc TerrainShadowGreen = 128 uc TerrainShadowRed = 128 uc DayLightRed = 255 uc DayLightGreen = 255 uc DayLightBlue = 255 uc DayAmbientBlue = 128 uc DayAmbientGreen = 128 uc DayAmbientRed = 128 uc SunsetLightRed = 254 uc SunsetLightGreen = 68 uc SunsetLightBlue = 5 uc NightLightRed = 0 uc NightLightGreen = 0 uc NightLightBlue = 0 uc NightAmbientBlue = 0 uc NightAmbientGreen = 0 uc NightAmbientRed = 0 uc SeenBlue = 15 uc SeenGreen = 64 uc SeenRed = 128 uc BaseBlue = 127 uc BaseGreen = 95 uc BaseRed = 95 f LightDirPitch = 35.000000 f DayLightPitch = 35.000000 f DayToNightTime = -1.000000 f LightDirYaw = -0.500000 f NewScale = 0.584070 f StartRotation = -178.875000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 3.000000 f ZoomMin = 0.100000 f FOVMax = 90.000000 f FOVMin = 20.000000 f FogStart = -100.000000 f FogFull = -200.000000 ul FogColor = 11972532 f FogTransparency = 0.686275 l UserMin = 0 l UserMax = 500 l BaseTerrain = 2 [Water] f Elevation = 83.000000 f Frequency = 0.000000 f Ampliture = 0.000000 ul AlphaShallow = 1845493760 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 20.000000 f ShallowDepth = 20.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -7680.000000 f TerrainMinY = 7680.000000 uc Noise = 0 uc Threshold = 0 f DetailTextureTilingFactor = 30.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 73 [Parts] ul NumParts = 73 [Warrior1] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = 4160.000488 f PositionY = -3392.000244 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -12686697 ul HighlightColor1 = -723830 ul HighlightColor2 = -4811159 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 42 ul NumAlternatives = 0 ul AlternativeStartIndex = 75 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part2] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 2 f PositionX = 4117.333984 f PositionY = -3520.000244 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -12686697 ul HighlightColor1 = -723830 ul HighlightColor2 = -4811159 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 43 ul NumAlternatives = 0 ul AlternativeStartIndex = 76 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part3] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 3 f PositionX = 4245.333984 f PositionY = -3477.333496 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -12686697 ul HighlightColor1 = -723830 ul HighlightColor2 = -4811159 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 44 ul NumAlternatives = 0 ul AlternativeStartIndex = 77 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part4] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 4 f PositionX = 4032.000244 f PositionY = -3434.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -12686697 ul HighlightColor1 = -723830 ul HighlightColor2 = -4811159 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 45 ul NumAlternatives = 0 ul AlternativeStartIndex = 78 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part5] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 5 f PositionX = 4330.666992 f PositionY = -3477.333496 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -12686697 ul HighlightColor1 = -723830 ul HighlightColor2 = -4811159 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 267 ul NumAlternatives = 0 ul AlternativeStartIndex = 79 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "PMWGreen" st Brain = "mc2_04_E2_haras" l NumCells = 0 l NumStaticVars = 0 [Part6] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 6 f PositionX = -1471.999756 f PositionY = 2794.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 87 ul NumAlternatives = 0 ul AlternativeStartIndex = 80 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "PMWGreen" st Brain = "mc2_04_E2_haras" l NumCells = 0 l NumStaticVars = 0 [Part7] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 7 f PositionX = -1472.000000 f PositionY = 2752.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 88 ul NumAlternatives = 0 ul AlternativeStartIndex = 81 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "PMWGreen" st Brain = "mc2_04_E2_shayus" l NumCells = 0 l NumStaticVars = 0 [Part8] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 8 f PositionX = -1727.999756 f PositionY = 3946.666748 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 89 ul NumAlternatives = 0 ul AlternativeStartIndex = 82 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior9] st Profile = "PMWGreen" st Brain = "mc2_04_E3_haras" l NumCells = 0 l NumStaticVars = 0 [Part9] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 9 f PositionX = -5568.000000 f PositionY = 2453.333252 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 90 ul NumAlternatives = 0 ul AlternativeStartIndex = 83 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior10] st Profile = "PMWGreen" st Brain = "mc2_04_E3_haras" l NumCells = 0 l NumStaticVars = 0 [Part10] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 10 f PositionX = -5568.000000 f PositionY = 2538.666504 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 92 ul NumAlternatives = 0 ul AlternativeStartIndex = 84 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior11] st Profile = "PMWGreen" st Brain = "mc2_04_E3_haras" l NumCells = 0 l NumStaticVars = 0 [Part11] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 11 f PositionX = -5568.000000 f PositionY = 1855.999756 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 93 ul NumAlternatives = 0 ul AlternativeStartIndex = 85 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior12] st Profile = "PMWGreen" st Brain = "mc2_04_E3_anubis" l NumCells = 0 l NumStaticVars = 0 [Part12] ul ObjectNumber = 53 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 12 f PositionX = -5269.333008 f PositionY = 2240.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Anubis" ul VariantNumber = 0 ul SquadNum = 97 ul NumAlternatives = 0 ul AlternativeStartIndex = 86 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior13] st Profile = "PMWGreen" st Brain = "mc2_04_E3_shayus" l NumCells = 0 l NumStaticVars = 0 [Part13] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 13 f PositionX = -5738.666504 f PositionY = 2410.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 98 ul NumAlternatives = 0 ul AlternativeStartIndex = 87 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior14] st Profile = "PMWGreen" st Brain = "mc2_04_E3_LRMs" l NumCells = 0 l NumStaticVars = 0 [Part14] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 14 f PositionX = -5013.333008 f PositionY = 2794.666504 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 116 ul NumAlternatives = 0 ul AlternativeStartIndex = 88 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior15] st Profile = "PMWGreen" st Brain = "mc2_04_E2_cents" l NumCells = 0 l NumStaticVars = 0 [Part15] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 15 f PositionX = -2154.666504 f PositionY = 2880.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 123 ul NumAlternatives = 0 ul AlternativeStartIndex = 89 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior16] st Profile = "PMWGreen" st Brain = "mc2_04_E2_cents" l NumCells = 3 l NumStaticVars = 0 [Warrior16Cell0] l Cell = 0 l MemType = 0 f Value = 0.000000 [Warrior16Cell1] l Cell = 0 l MemType = 0 f Value = 0.000000 [Warrior16Cell2] l Cell = 0 l MemType = 0 f Value = 0.000000 [Part16] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 16 f PositionX = -2112.000000 f PositionY = 2197.333252 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 124 ul NumAlternatives = 0 ul AlternativeStartIndex = 90 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior17] st Profile = "PMWGreen" st Brain = "mc2_04_E2_cents" l NumCells = 0 l NumStaticVars = 0 [Part17] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 17 f PositionX = -2154.666504 f PositionY = 2666.666504 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 132 ul NumAlternatives = 0 ul AlternativeStartIndex = 91 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior18] st Profile = "PMWGreen" st Brain = "mc2_04_E2_cents" l NumCells = 3 l NumStaticVars = 0 [Warrior18Cell0] l Cell = 0 l MemType = 0 f Value = 0.000000 [Warrior18Cell1] l Cell = 0 l MemType = 0 f Value = 0.000000 [Warrior18Cell2] l Cell = 0 l MemType = 0 f Value = 0.000000 [Part18] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 18 f PositionX = -2069.333252 f PositionY = 3050.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 133 ul NumAlternatives = 0 ul AlternativeStartIndex = 92 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior19] st Profile = "PMWGreen" st Brain = "mc2_04_E4_anubis2" l NumCells = 0 l NumStaticVars = 0 [Part19] ul ObjectNumber = 53 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 19 f PositionX = -3733.333252 f PositionY = 5354.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Anubis" ul VariantNumber = 0 ul SquadNum = 136 ul NumAlternatives = 0 ul AlternativeStartIndex = 93 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior20] st Profile = "PMWGreen" st Brain = "mc2_04_E3_LRMs" l NumCells = 0 l NumStaticVars = 0 [Part20] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 20 f PositionX = -5013.333008 f PositionY = 2880.000000 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 138 ul NumAlternatives = 0 ul AlternativeStartIndex = 94 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior21] st Profile = "PMWGreen" st Brain = "mc2_04_E4_cents" l NumCells = 0 l NumStaticVars = 0 [Part21] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 21 f PositionX = -3776.000000 f PositionY = 4927.999512 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 139 ul NumAlternatives = 0 ul AlternativeStartIndex = 95 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior22] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G1_cents" l NumCells = 0 l NumStaticVars = 0 [Part22] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 22 f PositionX = 3776.000244 f PositionY = -1258.666992 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 140 ul NumAlternatives = 0 ul AlternativeStartIndex = 96 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior23] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G1_LRMs" l NumCells = 0 l NumStaticVars = 0 [Part23] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 23 f PositionX = 3733.333496 f PositionY = -1130.666992 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 141 ul NumAlternatives = 0 ul AlternativeStartIndex = 97 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior24] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G1_cents" l NumCells = 0 l NumStaticVars = 0 [Part24] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 24 f PositionX = 3861.333496 f PositionY = -1216.000366 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 142 ul NumAlternatives = 0 ul AlternativeStartIndex = 98 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior25] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G1_LRMs" l NumCells = 0 l NumStaticVars = 0 [Part25] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 25 f PositionX = 3648.000244 f PositionY = -1130.666992 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 143 ul NumAlternatives = 0 ul AlternativeStartIndex = 99 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior26] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G1_cents" l NumCells = 0 l NumStaticVars = 0 [Part26] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 26 f PositionX = 3690.666992 f PositionY = -1301.333618 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 144 ul NumAlternatives = 0 ul AlternativeStartIndex = 100 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior27] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G1_cents" l NumCells = 0 l NumStaticVars = 0 [Part27] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 27 f PositionX = 3605.333496 f PositionY = -1258.666992 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 145 ul NumAlternatives = 0 ul AlternativeStartIndex = 101 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior28] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G2_fires" l NumCells = 0 l NumStaticVars = 0 [Part28] ul ObjectNumber = 247 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 28 f PositionX = 2880.000244 f PositionY = -533.333557 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Flea" ul VariantNumber = 0 ul SquadNum = 147 ul NumAlternatives = 0 ul AlternativeStartIndex = 102 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior29] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G2_LRMs" l NumCells = 0 l NumStaticVars = 0 [Part29] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 29 f PositionX = 3989.333496 f PositionY = 1215.999756 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 149 ul NumAlternatives = 0 ul AlternativeStartIndex = 103 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior30] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G2_cents" l NumCells = 0 l NumStaticVars = 0 [Part30] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 30 f PositionX = 3008.000244 f PositionY = -448.000244 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 150 ul NumAlternatives = 0 ul AlternativeStartIndex = 104 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior31] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G2_cents" l NumCells = 0 l NumStaticVars = 0 [Part31] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 31 f PositionX = 2837.333496 f PositionY = -405.333588 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 151 ul NumAlternatives = 0 ul AlternativeStartIndex = 105 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior32] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_LRMs" l NumCells = 0 l NumStaticVars = 0 [Part32] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 32 f PositionX = 3392.000244 f PositionY = -277.333588 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 153 ul NumAlternatives = 0 ul AlternativeStartIndex = 106 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior33] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_LRMs" l NumCells = 0 l NumStaticVars = 0 [Part33] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 33 f PositionX = 3264.000244 f PositionY = -277.333588 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 154 ul NumAlternatives = 0 ul AlternativeStartIndex = 107 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior34] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_LRMs" l NumCells = 0 l NumStaticVars = 0 [Part34] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 34 f PositionX = 4074.666992 f PositionY = 1258.666382 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 156 ul NumAlternatives = 0 ul AlternativeStartIndex = 108 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior35] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_fires1" l NumCells = 3 l NumStaticVars = 0 [Warrior35Cell0] l Cell = 0 l MemType = 0 f Value = 0.000000 [Warrior35Cell1] l Cell = 0 l MemType = 0 f Value = 0.000000 [Warrior35Cell2] l Cell = 0 l MemType = 0 f Value = 0.000000 [Part35] ul ObjectNumber = 247 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 35 f PositionX = 960.000244 f PositionY = 1642.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Flea" ul VariantNumber = 0 ul SquadNum = 159 ul NumAlternatives = 0 ul AlternativeStartIndex = 109 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior36] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_fires3" l NumCells = 0 l NumStaticVars = 0 [Part36] ul ObjectNumber = 247 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 36 f PositionX = 4032.000244 f PositionY = 1301.333130 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Flea" ul VariantNumber = 0 ul SquadNum = 160 ul NumAlternatives = 0 ul AlternativeStartIndex = 110 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior37] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_cents" l NumCells = 0 l NumStaticVars = 0 [Part37] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 37 f PositionX = 4074.666992 f PositionY = 1173.333130 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 161 ul NumAlternatives = 0 ul AlternativeStartIndex = 111 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior38] st Profile = "PMWGreen" st Brain = "mc2_04_E1_Convoy1" l NumCells = 0 l NumStaticVars = 0 [Part38] ul ObjectNumber = 181 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 38 f PositionX = 1344.000366 f PositionY = 1770.666504 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Jeep" ul VariantNumber = 0 ul SquadNum = 170 ul NumAlternatives = 0 ul AlternativeStartIndex = 112 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior39] st Profile = "PMWGreen" st Brain = "mc2_04_E1_Convoy6" l NumCells = 0 l NumStaticVars = 0 [Part39] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 39 f PositionX = 1557.333618 f PositionY = 1983.999756 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 171 ul NumAlternatives = 0 ul AlternativeStartIndex = 113 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior40] st Profile = "PMWGreen" st Brain = "mc2_04_E1_Convoy5" l NumCells = 0 l NumStaticVars = 0 [Part40] ul ObjectNumber = 150 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 40 f PositionX = 1386.666992 f PositionY = 1983.999756 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "CargoTruck" ul VariantNumber = 0 ul SquadNum = 172 ul NumAlternatives = 0 ul AlternativeStartIndex = 114 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior41] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_urbies" l NumCells = 0 l NumStaticVars = 0 [Part41] ul ObjectNumber = 246 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 41 f PositionX = -618.666504 f PositionY = 2666.666504 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "UrbanMech" ul VariantNumber = 0 ul SquadNum = 177 ul NumAlternatives = 0 ul AlternativeStartIndex = 115 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior42] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_urbies" l NumCells = 0 l NumStaticVars = 0 [Part42] ul ObjectNumber = 246 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 42 f PositionX = -618.666504 f PositionY = 2496.000000 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "UrbanMech" ul VariantNumber = 0 ul SquadNum = 178 ul NumAlternatives = 0 ul AlternativeStartIndex = 116 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior43] st Profile = "PMWGreen" st Brain = "mc2_04_E2_shayus2" l NumCells = 0 l NumStaticVars = 0 [Part43] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 43 f PositionX = -1642.666504 f PositionY = 3904.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 180 ul NumAlternatives = 0 ul AlternativeStartIndex = 117 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior44] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_fires2" l NumCells = 0 l NumStaticVars = 0 [Part44] ul ObjectNumber = 247 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 44 f PositionX = 1386.666992 f PositionY = 1898.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Flea" ul VariantNumber = 0 ul SquadNum = 181 ul NumAlternatives = 0 ul AlternativeStartIndex = 118 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior45] st Profile = "PMWGreen" st Brain = "mc2_04_E4_anubis" l NumCells = 0 l NumStaticVars = 0 [Part45] ul ObjectNumber = 53 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 45 f PositionX = -4032.000000 f PositionY = 5098.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Anubis" ul VariantNumber = 0 ul SquadNum = 188 ul NumAlternatives = 0 ul AlternativeStartIndex = 119 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior46] st Profile = "PMWGreen" st Brain = "mc2_04_E4_anubis2" l NumCells = 0 l NumStaticVars = 0 [Part46] ul ObjectNumber = 53 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 46 f PositionX = -5354.666504 f PositionY = 5013.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Anubis" ul VariantNumber = 0 ul SquadNum = 190 ul NumAlternatives = 0 ul AlternativeStartIndex = 120 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior47] st Profile = "PMWGreen" st Brain = "mc2_04_E3_haras" l NumCells = 0 l NumStaticVars = 0 [Part47] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 47 f PositionX = -5525.333008 f PositionY = 1941.333130 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 191 ul NumAlternatives = 0 ul AlternativeStartIndex = 121 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior48] st Profile = "PMWGreen" st Brain = "mc2_04_E4_scout_copters2" l NumCells = 0 l NumStaticVars = 0 [Part48] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 48 f PositionX = -2410.666504 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 192 ul NumAlternatives = 0 ul AlternativeStartIndex = 122 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior49] st Profile = "PMWGreen" st Brain = "mc2_04_E4_scout_copters1" l NumCells = 0 l NumStaticVars = 0 [Part49] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 49 f PositionX = -2240.000000 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 193 ul NumAlternatives = 0 ul AlternativeStartIndex = 123 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior50] st Profile = "PMWGreen" st Brain = "mc2_04_E4_attck_copters1" l NumCells = 0 l NumStaticVars = 0 [Part50] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 50 f PositionX = -2154.666504 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 194 ul NumAlternatives = 0 ul AlternativeStartIndex = 124 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior51] st Profile = "PMWGreen" st Brain = "mc2_04_E4_attck_copters2" l NumCells = 0 l NumStaticVars = 0 [Part51] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 51 f PositionX = -2026.666504 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 195 ul NumAlternatives = 0 ul AlternativeStartIndex = 125 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior52] st Profile = "PMWGreen" st Brain = "mc2_04_E4_attck_copters3" l NumCells = 0 l NumStaticVars = 0 [Part52] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 52 f PositionX = -2325.333252 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 198 ul NumAlternatives = 0 ul AlternativeStartIndex = 126 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior53] st Profile = "PMWGreen" st Brain = "mc2_04_E4_attck_copters4" l NumCells = 0 l NumStaticVars = 0 [Part53] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 53 f PositionX = -2496.000000 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 199 ul NumAlternatives = 0 ul AlternativeStartIndex = 127 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior54] st Profile = "PMWGreen" st Brain = "mc2_04_E3_cents" l NumCells = 3 l NumStaticVars = 0 [Warrior54Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior54Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior54Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part54] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 54 f PositionX = -2624.000000 f PositionY = 277.333099 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 264 ul NumAlternatives = 0 ul AlternativeStartIndex = 128 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior55] st Profile = "PMWGreen" st Brain = "mc2_04_E3_cents" l NumCells = 3 l NumStaticVars = 0 [Warrior55Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior55Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior55Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part55] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 55 f PositionX = -2709.333252 f PositionY = 277.333099 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 265 ul NumAlternatives = 0 ul AlternativeStartIndex = 129 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior56] st Profile = "PMWGreen" st Brain = "mc2_04_E3_haras" l NumCells = 3 l NumStaticVars = 0 [Warrior56Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior56Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior56Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part56] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 56 f PositionX = -3178.666504 f PositionY = 106.666664 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -2245808 ul HighlightColor2 = -32704 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 266 ul NumAlternatives = 0 ul AlternativeStartIndex = 130 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior57] st Profile = "PMWGreen" st Brain = "mc2_04_E4_parmor" l NumCells = 3 l NumStaticVars = 0 [Warrior57Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior57Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior57Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part57] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 57 f PositionX = -5781.333008 f PositionY = 4714.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 276 ul NumAlternatives = 0 ul AlternativeStartIndex = 131 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior58] st Profile = "PMWGreen" st Brain = "mc2_04_E4_parmor" l NumCells = 3 l NumStaticVars = 0 [Warrior58Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior58Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior58Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part58] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 58 f PositionX = -5781.333008 f PositionY = 4799.999512 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 277 ul NumAlternatives = 0 ul AlternativeStartIndex = 132 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior59] st Profile = "PMWGreen" st Brain = "mc2_04_E4_parmor" l NumCells = 3 l NumStaticVars = 0 [Warrior59Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior59Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior59Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part59] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 59 f PositionX = -5653.333008 f PositionY = 5226.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 278 ul NumAlternatives = 0 ul AlternativeStartIndex = 133 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior60] st Profile = "PMWGreen" st Brain = "mc2_04_E4_parmor" l NumCells = 3 l NumStaticVars = 0 [Warrior60Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior60Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior60Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part60] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 60 f PositionX = -5824.000000 f PositionY = 4970.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 279 ul NumAlternatives = 0 ul AlternativeStartIndex = 134 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior61] st Profile = "PMWGreen" st Brain = "mc2_04_E4_parmor" l NumCells = 3 l NumStaticVars = 0 [Warrior61Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior61Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior61Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part61] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 61 f PositionX = -5824.000000 f PositionY = 4842.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 280 ul NumAlternatives = 0 ul AlternativeStartIndex = 135 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior62] st Profile = "PMWGreen" st Brain = "mc2_04_E4_parmor" l NumCells = 3 l NumStaticVars = 0 [Warrior62Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior62Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior62Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part62] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 62 f PositionX = -5824.000000 f PositionY = 4757.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1944008 ul HighlightColor1 = -2968202 ul HighlightColor2 = -2968202 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 281 ul NumAlternatives = 0 ul AlternativeStartIndex = 136 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior63] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_infantry" l NumCells = 3 l NumStaticVars = 0 [Warrior63Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior63Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior63Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part63] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 63 f PositionX = 960.000244 f PositionY = 1770.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 16777215 ul HighlightColor1 = 12632256 ul HighlightColor2 = 8421504 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 282 ul NumAlternatives = 0 ul AlternativeStartIndex = 137 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior64] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_infantry" l NumCells = 3 l NumStaticVars = 0 [Warrior64Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior64Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior64Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part64] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 64 f PositionX = 1002.666931 f PositionY = 1813.333130 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 16777215 ul HighlightColor1 = 12632256 ul HighlightColor2 = 8421504 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 283 ul NumAlternatives = 0 ul AlternativeStartIndex = 138 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior65] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_infantry" l NumCells = 3 l NumStaticVars = 0 [Warrior65Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior65Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior65Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part65] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 65 f PositionX = 618.666870 f PositionY = 2197.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 16777215 ul HighlightColor1 = 12632256 ul HighlightColor2 = 8421504 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 285 ul NumAlternatives = 0 ul AlternativeStartIndex = 139 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior66] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_infantry" l NumCells = 3 l NumStaticVars = 0 [Warrior66Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior66Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior66Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part66] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 66 f PositionX = 533.333557 f PositionY = 2112.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 16777215 ul HighlightColor1 = 12632256 ul HighlightColor2 = 8421504 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 286 ul NumAlternatives = 0 ul AlternativeStartIndex = 140 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior67] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_infantry" l NumCells = 3 l NumStaticVars = 0 [Warrior67Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior67Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior67Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part67] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 67 f PositionX = 533.333557 f PositionY = 2197.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 16777215 ul HighlightColor1 = 12632256 ul HighlightColor2 = 8421504 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 287 ul NumAlternatives = 0 ul AlternativeStartIndex = 141 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior68] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_infantry" l NumCells = 3 l NumStaticVars = 0 [Warrior68Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior68Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior68Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part68] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 68 f PositionX = 576.000244 f PositionY = 2112.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 16777215 ul HighlightColor1 = 12632256 ul HighlightColor2 = 8421504 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 289 ul NumAlternatives = 0 ul AlternativeStartIndex = 142 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior69] st Profile = "PMWGreen" st Brain = "mc2_04_E1_G3_infantry" l NumCells = 3 l NumStaticVars = 0 [Warrior69Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior69Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior69Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part69] ul ObjectNumber = 241 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 69 f PositionX = 533.333557 f PositionY = 2154.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 16777215 ul HighlightColor1 = 12632256 ul HighlightColor2 = 8421504 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Infantry" ul VariantNumber = 0 ul SquadNum = 291 ul NumAlternatives = 0 ul AlternativeStartIndex = 143 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior70] st Profile = "PMWGreen" st Brain = "mc2_04_E1_Convoy2" l NumCells = 3 l NumStaticVars = 0 [Warrior70Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior70Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior70Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part70] ul ObjectNumber = 149 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 70 f PositionX = 1344.000366 f PositionY = 1685.333130 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Truck" ul VariantNumber = 0 ul SquadNum = 292 ul NumAlternatives = 0 ul AlternativeStartIndex = 144 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior71] st Profile = "PMWGreen" st Brain = "mc2_04_E1_Convoy4" l NumCells = 3 l NumStaticVars = 0 [Warrior71Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior71Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior71Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part71] ul ObjectNumber = 150 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 71 f PositionX = 1429.333618 f PositionY = 1471.999756 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "CargoTruck" ul VariantNumber = 0 ul SquadNum = 294 ul NumAlternatives = 0 ul AlternativeStartIndex = 145 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior72] st Profile = "PMWGreen" st Brain = "mc2_04_E1_Convoy3" l NumCells = 3 l NumStaticVars = 0 [Warrior72Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior72Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior72Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part72] ul ObjectNumber = 150 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 72 f PositionX = 1344.000366 f PositionY = 1557.333130 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "CargoTruck" ul VariantNumber = 0 ul SquadNum = 295 ul NumAlternatives = 0 ul AlternativeStartIndex = 146 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior73] st Profile = "PMWGreen" st Brain = "mc2_04_E1_Convoy7" l NumCells = 3 l NumStaticVars = 0 [Warrior73Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior73Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior73Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part73] ul ObjectNumber = 150 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 73 f PositionX = 1386.666992 f PositionY = 2112.000000 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5232600 ul HighlightColor1 = -2245808 ul HighlightColor2 = -16777216 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "CargoTruck" ul VariantNumber = 0 ul SquadNum = 296 ul NumAlternatives = 0 ul AlternativeStartIndex = 147 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,2,3,4,5,0,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 6,7,8,9,10,11,12,13,14,15,16,17, [Commander1Group:1] l[12] Mates = 18,19,20,21,22,23,24,25,26,27,28,29, [Commander1Group:2] l[12] Mates = 30,31,32,33,34,35,36,37,38,39,40,41, [Commander1Group:3] l[12] Mates = 42,43,44,45,46,47,48,49,50,51,52,53, [Commander1Group:4] l[12] Mates = 54,55,56,57,58,59,60,61,62,63,64,65, [Commander1Group:5] l[12] Mates = 66,67,68,69,70,71,72,73,0,0,0,0, [NavMarker0] f xPos = 1898.666992 f yPos = 1173.333130 f radius = 256.000000 [NavMarkers] ul NumNavMarkers = 1 [Forest0] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2581.330078 f CenterY = -3029.330078 b Random = TRUE f Radius = 263.878998 st Name = "Unanmed Forest -1" st FileName = "" [Forest1] f TreeType0 = 20.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2581.330078 f CenterY = -3029.330078 b Random = TRUE f Radius = 263.878998 st Name = "Unanmed Forest -1" st FileName = "" [Forest2] f TreeType0 = 15.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2544.760010 f CenterY = -2901.330078 b Random = TRUE f Radius = 474.812988 st Name = "Unanmed Forest -1" st FileName = "" [Forest3] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 15.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2544.760010 f CenterY = -2901.330078 b Random = TRUE f Radius = 474.812988 st Name = "Unanmed Forest -1" st FileName = "" [Forest4] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 15.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 2599.620117 f CenterY = -2873.899902 b Random = TRUE f Radius = 581.991028 st Name = "Unanmed Forest -1" st FileName = "" [Forest5] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 5.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 5.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 5.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 5.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2869.330078 f CenterY = -3125.330078 b Random = TRUE f Radius = 207.384003 st Name = "Unanmed Forest -1" st FileName = "" [Forest6] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 10.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 3.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 2530.129883 f CenterY = -2854.399902 b Random = TRUE f Radius = 549.721008 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest7] f TreeType0 = 1.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 15.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 1.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 2819.050049 f CenterY = -3769.899902 b Random = TRUE f Radius = 235.595001 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest8] f TreeType0 = 3.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 1.000000 f TreeType5 = 15.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 3.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 2802.419922 f CenterY = -3698.419922 b Random = TRUE f Radius = 271.903015 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest9] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 10.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 3221.330078 f CenterY = -3349.330078 b Random = TRUE f Radius = 128.000000 st Name = "Unanmed Forest -1" st FileName = "" [Forest10] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 10.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 3221.330078 f CenterY = -3349.330078 b Random = TRUE f Radius = 181.018997 st Name = "Unanmed Forest -1" st FileName = "" [Forest11] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 3221.330078 f CenterY = -3413.330078 b Random = TRUE f Radius = 143.108002 st Name = "Unanmed Forest -1" st FileName = "" [Forest12] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 1.000000 f TreeType5 = 1.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 1.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2811.729980 f CenterY = -3669.330078 b Random = TRUE f Radius = 252.455994 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest13] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 1.000000 f TreeType5 = 1.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 1.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2821.330078 f CenterY = -3541.330078 b Random = TRUE f Radius = 362.391998 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest14] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 2592.969971 f CenterY = -3046.790039 b Random = TRUE f Radius = 271.653992 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest15] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 2901.330078 f CenterY = -3477.330078 b Random = TRUE f Radius = 293.285004 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest16] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 3394.510010 f CenterY = -3725.800049 b Random = TRUE f Radius = 350.096985 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest17] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 3605.330078 f CenterY = -4398.930176 b Random = TRUE f Radius = 263.567993 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest18] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 2521.100098 f CenterY = -2362.979980 b Random = TRUE f Radius = 716.877991 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest19] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 2521.100098 f CenterY = -2362.979980 b Random = TRUE f Radius = 716.877991 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest20] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 3.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 3.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 1664.000000 f CenterY = -3018.669922 b Random = TRUE f Radius = 669.625000 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest21] f TreeType0 = 5.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2312.530029 f CenterY = -1250.130005 b Random = TRUE f Radius = 412.191986 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest22] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 3317.330078 f CenterY = -2021.329956 b Random = TRUE f Radius = 571.762024 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest23] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 2489.899902 f CenterY = -2736.760010 b Random = TRUE f Radius = 389.726013 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest24] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 4.000000 f DensityMax = 3.000000 f CenterX = 4347.729980 f CenterY = -1745.069946 b Random = TRUE f Radius = 417.872009 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest25] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 4296.529785 f CenterY = -2222.929932 b Random = TRUE f Radius = 206.393997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest26] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 4693.330078 f CenterY = -2645.330078 b Random = TRUE f Radius = 239.466003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest27] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 4309.330078 f CenterY = -917.333008 b Random = TRUE f Radius = 367.652008 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest28] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 4040.530029 f CenterY = -1454.930054 b Random = TRUE f Radius = 206.393997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest29] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 4399.689941 f CenterY = 1.254940 b Random = TRUE f Radius = 528.898010 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest30] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 4885.330078 f CenterY = -3904.000000 b Random = TRUE f Radius = 248.787003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest31] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 5525.330078 f CenterY = -676.392029 b Random = TRUE f Radius = 410.957001 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest32] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 5218.129883 f CenterY = 516.267029 b Random = TRUE f Radius = 206.393997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest33] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 3262.620117 f CenterY = -677.848999 b Random = TRUE f Radius = 504.588013 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest34] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 3027.050049 f CenterY = 259.809998 b Random = TRUE f Radius = 631.526978 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest35] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 720.409973 f CenterY = -1065.030029 b Random = TRUE f Radius = 277.445007 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest36] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 1378.130005 f CenterY = -942.932983 b Random = TRUE f Radius = 404.772003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest37] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 1403.729980 f CenterY = -226.132996 b Random = TRUE f Radius = 206.393997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest38] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 860.445007 f CenterY = 576.000000 b Random = TRUE f Radius = 255.209000 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest39] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 3.000000 f CenterX = 469.333008 f CenterY = 1130.670044 b Random = TRUE f Radius = 367.652008 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest40] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 3.000000 f CenterX = -337.066986 f CenterY = 1732.270020 b Random = TRUE f Radius = 272.433014 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest41] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 3.000000 f CenterX = 192.000000 f CenterY = 1685.329956 b Random = TRUE f Radius = 159.643997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest42] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 1301.329956 f CenterY = -2325.330078 b Random = TRUE f Radius = 181.018997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest43] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 3.000000 f CenterX = 1705.540039 f CenterY = 470.455994 b Random = TRUE f Radius = 322.946991 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest44] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 1152.000000 f CenterY = 725.333008 b Random = TRUE f Radius = 306.191010 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest45] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 3.000000 f CenterX = 942.932983 f CenterY = 29.866699 b Random = TRUE f Radius = 206.393997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest46] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 3.000000 f CenterX = 1301.329956 f CenterY = 2154.669922 b Random = TRUE f Radius = 181.018997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest47] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 3.000000 f CenterX = 1301.329956 f CenterY = 2154.669922 b Random = TRUE f Radius = 181.018997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest48] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 853.333008 f CenterY = 2090.669922 b Random = TRUE f Radius = 156.766998 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest49] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 498.424011 f CenterY = 2759.760010 b Random = TRUE f Radius = 302.993011 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest50] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 1066.670044 f CenterY = 2709.330078 b Random = TRUE f Radius = 214.397003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest51] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = -1066.670044 f CenterY = 2986.669922 b Random = TRUE f Radius = 156.766998 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest52] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 572.718018 f CenterY = 3828.510010 b Random = TRUE f Radius = 342.923004 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest53] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 1219.880005 f CenterY = 4063.030029 b Random = TRUE f Radius = 271.653992 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest54] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 1514.670044 f CenterY = 2901.330078 b Random = TRUE f Radius = 214.397003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest55] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2101.330078 f CenterY = 2762.669922 b Random = TRUE f Radius = 207.384003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest56] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 1557.329956 f CenterY = 3498.669922 b Random = TRUE f Radius = 293.285004 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest57] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 2551.800049 f CenterY = 3881.030029 b Random = TRUE f Radius = 593.807007 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest58] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = 4428.189941 f CenterY = 5446.100098 b Random = TRUE f Radius = 259.889008 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest59] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 4.000000 f DensityMax = 4.000000 f CenterX = 3963.729980 f CenterY = 2487.469971 b Random = TRUE f Radius = 206.393997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest60] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 5.000000 f DensityMax = 5.000000 f CenterX = 4172.189941 f CenterY = 1551.239990 b Random = TRUE f Radius = 259.889008 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest61] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 5253.330078 f CenterY = 506.666992 b Random = TRUE f Radius = 222.854004 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest62] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 6850.509766 f CenterY = -3198.750000 b Random = TRUE f Radius = 626.799011 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest63] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 5717.330078 f CenterY = -2517.330078 b Random = TRUE f Radius = 239.466003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest64] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 5333.330078 f CenterY = -2645.330078 b Random = TRUE f Radius = 239.466003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest65] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = -499.200012 f CenterY = -2487.469971 b Random = TRUE f Radius = 747.921021 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest66] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 5.000000 f CenterX = -1191.109985 f CenterY = -3160.889893 b Random = TRUE f Radius = 502.151001 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest67] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 4.000000 f CenterX = -1130.670044 f CenterY = -4181.330078 b Random = TRUE f Radius = 263.878998 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest68] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 5.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = -2794.669922 f CenterY = -1557.329956 b Random = TRUE f Radius = 128.000000 st Name = "Unanmed Forest -1" st FileName = "" [Forest69] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = -3584.000000 f CenterY = 2584.379883 b Random = TRUE f Radius = 527.210999 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest70] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -4522.669922 f CenterY = 2858.669922 b Random = TRUE f Radius = 470.302002 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest71] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -5034.669922 f CenterY = 3754.669922 b Random = TRUE f Radius = 503.937012 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest72] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -4602.669922 f CenterY = 4090.669922 b Random = TRUE f Radius = 222.854004 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest73] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -5226.669922 f CenterY = 4458.669922 b Random = TRUE f Radius = 221.701996 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest74] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -5674.669922 f CenterY = 4842.669922 b Random = TRUE f Radius = 192.000000 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest75] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -5674.669922 f CenterY = 4842.669922 b Random = TRUE f Radius = 192.000000 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest76] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -5559.470215 f CenterY = 5380.270020 b Random = TRUE f Radius = 206.393997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest77] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -4778.669922 f CenterY = 5546.669922 b Random = TRUE f Radius = 239.466003 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest78] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = -3975.110107 f CenterY = 5560.890137 b Random = TRUE f Radius = 359.023010 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest79] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 3.000000 f DensityMax = 3.000000 f CenterX = -3516.120117 f CenterY = 5412.850098 b Random = TRUE f Radius = 473.815002 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest80] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -2346.669922 f CenterY = 5610.669922 b Random = TRUE f Radius = 263.878998 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest81] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -3198.879883 f CenterY = 4071.300049 b Random = TRUE f Radius = 681.429993 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest82] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = -3754.669922 f CenterY = 3818.669922 b Random = TRUE f Radius = 143.108002 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest83] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -7012.569824 f CenterY = 6201.899902 b Random = TRUE f Radius = 495.816010 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest84] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -5820.950195 f CenterY = 2831.239990 b Random = TRUE f Radius = 373.069000 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest85] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -6058.669922 f CenterY = 1834.670044 b Random = TRUE f Radius = 300.187012 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest86] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -6411.700195 f CenterY = 325.506012 b Random = TRUE f Radius = 636.969971 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Forest87] f TreeType0 = 6.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 2.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 2.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 2.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 2.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -2001.069946 f CenterY = 1335.469971 b Random = TRUE f Radius = 206.393997 st Name = "Unanmed Forest -1" st FileName = "C:\MC2\MC2 Latest Build\data\terrain\mc2_04_forest1.fit" [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "mc2_04 Search and Destroy the Bandit Convoy" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57004 st Author = "" st Blurb = "" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55004 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56004 f TimeLimit = -1.000000 f DropWeightLimit = 205.000000 l ResourcePoints = 16000 ul IsSinglePlayer = 1 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 2 st AVIFilename = "" l AdditionalCBills = 0 ul NumRandomRPbuildings = 0 st DownloadURL = "" ul MissionType = 0 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = TRUE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = TRUE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = TRUE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 1 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 6 [Team0Objective0] st Title = "1 - Move to Bandit Convoy's Last Known Location" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50018 st Description = "1 - Move to Bandit Convoy's Last Known Location" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50018 ul Priority = 1 ul ResourcePoints = 14000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 1856.000000 f MarkerY = 1130.666992 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "Nav1" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 290 f ModelScale = 1.000000 [Team0Objective0Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = 1856.000000 f TargetCenterY = 1130.666992 f TargetRadius = 256.000000 [Team0Objective0Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "2" b Value = TRUE [Team0Objective1] st Title = "2 - Destroy Bandit Supply Convoy" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50019 st Description = "2 - Destroy Bandit Supply Convoy" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50019 ul Priority = 1 ul ResourcePoints = 21000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 1472.000000 f MarkerY = 2112.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "2" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 7 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "CargoTruck" l ModelType = 5 l BaseColor = -2245808 l HighlightColor = -16777216 l HighlightColor2 = -5232600 ul ModelID Version = 2 l ModelID = 150 f ModelScale = 1.000000 [Team0Objective1Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1344.000366 f PositionY = 1770.666504 ul CellX = 138 ul CellY = 211 ul Commander = 1 ul Group = 32 ul Mate = 0 [Team0Objective1Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1344.000366 f PositionY = 1685.333130 ul CellX = 140 ul CellY = 211 ul Commander = 1 ul Group = 64 ul Mate = 0 [Team0Objective1Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1344.000366 f PositionY = 1557.333130 ul CellX = 143 ul CellY = 211 ul Commander = 1 ul Group = 66 ul Mate = 0 [Team0Objective1Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1429.333618 f PositionY = 1471.999756 ul CellX = 145 ul CellY = 213 ul Commander = 1 ul Group = 65 ul Mate = 0 [Team0Objective1Condition4] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1386.666992 f PositionY = 1983.999756 ul CellX = 133 ul CellY = 212 ul Commander = 1 ul Group = 34 ul Mate = 0 [Team0Objective1Condition5] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1557.333618 f PositionY = 1983.999756 ul CellX = 133 ul CellY = 216 ul Commander = 1 ul Group = 33 ul Mate = 0 [Team0Objective1Condition6] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1386.666992 f PositionY = 2112.000000 ul CellX = 130 ul CellY = 212 ul Commander = 1 ul Group = 67 ul Mate = 0 [Team0Objective1Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team0Objective2] st Title = "3 - Capture Weapon's Facility" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50020 st Description = "3 - Capture Weapon's Facility" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50020 ul Priority = 1 ul ResourcePoints = 18000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -3989.000000 f MarkerY = 5056.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "WeaponsFacility" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 417 f ModelScale = 0.400000 [Team0Objective2Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = -3989.333252 f PositionY = 5056.000000 ul CellX = 61 ul CellY = 86 ul Commander = 1 [Team0Objective3] st Title = "4 - Extract all surviving mechs" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50021 st Description = "4 - Extract all surviving mechs" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50021 ul Priority = 1 ul ResourcePoints = 9500 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = TRUE b DisplayMarker = TRUE f MarkerX = -6677.330078 f MarkerY = 6165.330078 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "ExtractionMarker" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 289 f ModelScale = 1.000000 [Team0Objective3Condition0] ul ConditionSpecies = 21 st ConditionSpeciesString = "MoveAllSurvivingMechsToArea" f TargetCenterX = -6677.333008 f TargetCenterY = 6165.333008 f TargetRadius = 256.000000 [Team0Objective4] st Title = "Hidden Trigger to popup last 2 Objectives" b TitleUseResourceString = FALSE ul TitleResourceStringID = 50005 st Description = "Hidden Trigger to popup last 2 Objectives" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 50005 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective4Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = 64.000000 f TargetCenterY = 2368.000000 f TargetRadius = 750.000000 [Team0Objective4Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team0Objective5] st Title = "2nd Hidden Trigger to popup last 2 Objectives" b TitleUseResourceString = FALSE ul TitleResourceStringID = 50005 st Description = "2nd Hidden Trigger to popup last 2 Objectives" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 50005 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective5Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = -192.000000 f TargetCenterY = 3904.000000 f TargetRadius = 500.000000 [Team0Objective5Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 0 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "mc2_04" FITend