FITini FITini [Cameras] f ProjectionAngle = 19.000000 f PositionX = -466.584534 f PositionY = -5262.609375 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 106 uc LightBlue = 43 uc AmbientBlue = 95 uc AmbientGreen = 95 uc AmbientRed = 95 uc TerrainShadowColorEnabled = 1 uc TerrainShadowBlue = 69 uc TerrainShadowGreen = 24 uc TerrainShadowRed = 16 uc DayLightRed = 255 uc DayLightGreen = 106 uc DayLightBlue = 43 uc DayAmbientBlue = 95 uc DayAmbientGreen = 95 uc DayAmbientRed = 95 uc SunsetLightRed = 254 uc SunsetLightGreen = 68 uc SunsetLightBlue = 5 uc NightLightRed = 32 uc NightLightGreen = 32 uc NightLightBlue = 32 uc NightAmbientBlue = 69 uc NightAmbientGreen = 24 uc NightAmbientRed = 16 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 20.000000 f DayLightPitch = 20.000000 f DayToNightTime = 864000.000000 f LightDirYaw = -42.000000 f NewScale = 0.572915 f StartRotation = 173.250000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -500.000000 f FogFull = -600.000000 ul FogColor = 10912082 f FogTransparency = 1.000000 l UserMin = 0 l UserMax = 500 l BaseTerrain = 22 [Water] f Elevation = 275.000000 f Frequency = 10.000000 f Ampliture = 2.000000 ul AlphaShallow = 1056964608 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 15.000000 f ShallowDepth = 20.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -7680.000000 f TerrainMinY = 7680.000000 uc Noise = 1 uc Threshold = 5 f DetailTextureTilingFactor = 30.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 36 [Parts] ul NumParts = 36 [Warrior1] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 631 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = 5397.333984 f PositionY = -5653.333984 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16744320 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Thor" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 38 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "PMWRegular" st Brain = "mc2_14_patrol8" l NumCells = 3 l NumStaticVars = 0 [Warrior2Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior2Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior2Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part2] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 2 f PositionX = -3776.000000 f PositionY = 575.999817 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 39 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "PMWVeteran" st Brain = "mc2_14_patrol1" l NumCells = 3 l NumStaticVars = 0 [Warrior3Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior3Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior3Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part3] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 3 f PositionX = 3520.000244 f PositionY = 1983.999756 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 21 ul NumAlternatives = 0 ul AlternativeStartIndex = 40 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "PMWGreen" st Brain = "mc2_14_patrol2" l NumCells = 3 l NumStaticVars = 0 [Warrior4Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior4Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior4Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part4] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 4 f PositionX = 3690.666992 f PositionY = 3477.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 22 ul NumAlternatives = 0 ul AlternativeStartIndex = 41 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "PMWGreen" st Brain = "mc2_14_patrol2" l NumCells = 3 l NumStaticVars = 0 [Warrior5Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior5Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior5Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part5] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 5 f PositionX = 3690.666992 f PositionY = 3392.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 23 ul NumAlternatives = 0 ul AlternativeStartIndex = 42 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "PMWRegular" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior6Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior6Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior6Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part6] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 6 f PositionX = 4842.666992 f PositionY = -3434.666992 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 24 ul NumAlternatives = 0 ul AlternativeStartIndex = 43 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "PMWGreen" st Brain = "mc2_14_patrol3" l NumCells = 3 l NumStaticVars = 0 [Warrior7Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior7Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior7Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part7] ul ObjectNumber = 146 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 7 f PositionX = -319.999786 f PositionY = -234.666901 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hunter" ul VariantNumber = 0 ul SquadNum = 25 ul NumAlternatives = 0 ul AlternativeStartIndex = 44 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "PMWGreen" st Brain = "mc2_14_patrol4" l NumCells = 3 l NumStaticVars = 0 [Warrior8Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior8Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior8Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part8] ul ObjectNumber = 225 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 8 f PositionX = 234.666901 f PositionY = -490.666931 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hetzer" ul VariantNumber = 0 ul SquadNum = 26 ul NumAlternatives = 0 ul AlternativeStartIndex = 45 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior9] st Profile = "PMWGreen" st Brain = "mc2_14_patrol4" l NumCells = 3 l NumStaticVars = 0 [Warrior9Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior9Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior9Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part9] ul ObjectNumber = 225 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 9 f PositionX = 320.000000 f PositionY = -490.666656 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hetzer" ul VariantNumber = 0 ul SquadNum = 27 ul NumAlternatives = 0 ul AlternativeStartIndex = 46 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior10] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior10Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior10Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior10Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part10] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 10 f PositionX = 149.333496 f PositionY = -5269.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 29 ul NumAlternatives = 0 ul AlternativeStartIndex = 47 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior11] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior11Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior11Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior11Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part11] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 11 f PositionX = 21.333496 f PositionY = -5312.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 30 ul NumAlternatives = 0 ul AlternativeStartIndex = 48 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior12] st Profile = "PMWGreen" st Brain = "mc2_14_patrol5" l NumCells = 3 l NumStaticVars = 0 [Warrior12Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior12Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior12Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part12] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 12 f PositionX = 405.333588 f PositionY = -3648.000244 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 31 ul NumAlternatives = 0 ul AlternativeStartIndex = 49 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior13] st Profile = "PMWGreen" st Brain = "mc2_14_patrol5" l NumCells = 3 l NumStaticVars = 0 [Warrior13Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior13Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior13Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part13] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 13 f PositionX = 448.000244 f PositionY = -3648.000244 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 32 ul NumAlternatives = 0 ul AlternativeStartIndex = 50 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior14] st Profile = "PMWGreen" st Brain = "mc2_14_patrol6" l NumCells = 3 l NumStaticVars = 0 [Warrior14Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior14Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior14Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part14] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 14 f PositionX = -4032.000000 f PositionY = -1856.000366 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 33 ul NumAlternatives = 0 ul AlternativeStartIndex = 51 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior15] st Profile = "PMWRegular" st Brain = "mc2_14_patrol7" l NumCells = 3 l NumStaticVars = 0 [Warrior15Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior15Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior15Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part15] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 15 f PositionX = -4842.666504 f PositionY = -64.000229 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 34 ul NumAlternatives = 0 ul AlternativeStartIndex = 52 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior16] st Profile = "PMWGreen" st Brain = "mc2_14_patrol15" l NumCells = 3 l NumStaticVars = 0 [Warrior16Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior16Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior16Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part16] ul ObjectNumber = 225 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 16 f PositionX = -5952.000000 f PositionY = -64.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hetzer" ul VariantNumber = 0 ul SquadNum = 35 ul NumAlternatives = 0 ul AlternativeStartIndex = 53 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior17] st Profile = "PMWGreen" st Brain = "mc2_14_patrol15" l NumCells = 3 l NumStaticVars = 0 [Warrior17Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior17Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior17Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part17] ul ObjectNumber = 225 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 17 f PositionX = -5909.333496 f PositionY = -64.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hetzer" ul VariantNumber = 0 ul SquadNum = 36 ul NumAlternatives = 0 ul AlternativeStartIndex = 54 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior18] st Profile = "PMWGreen" st Brain = "mc2_14_patrol16" l NumCells = 3 l NumStaticVars = 0 [Warrior18Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior18Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior18Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part18] ul ObjectNumber = 146 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 18 f PositionX = -5781.333496 f PositionY = -64.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hunter" ul VariantNumber = 0 ul SquadNum = 37 ul NumAlternatives = 0 ul AlternativeStartIndex = 55 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior19] st Profile = "PMWGreen" st Brain = "mc2_14_patrol16" l NumCells = 3 l NumStaticVars = 0 [Warrior19Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior19Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior19Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part19] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 19 f PositionX = -5824.000000 f PositionY = -64.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 38 ul NumAlternatives = 0 ul AlternativeStartIndex = 56 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior20] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior20Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior20Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior20Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part20] ul ObjectNumber = 143 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 20 f PositionX = -5653.333008 f PositionY = -64.000229 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Monsoon" ul VariantNumber = 0 ul SquadNum = 39 ul NumAlternatives = 0 ul AlternativeStartIndex = 57 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior21] st Profile = "PMWGreen" st Brain = "mc2_14_patrol9" l NumCells = 3 l NumStaticVars = 0 [Warrior21Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior21Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior21Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part21] ul ObjectNumber = 143 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 21 f PositionX = 1216.000000 f PositionY = 4245.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Monsoon" ul VariantNumber = 0 ul SquadNum = 40 ul NumAlternatives = 0 ul AlternativeStartIndex = 58 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior22] st Profile = "PMWGreen" st Brain = "mc2_14_MOG_patrol" l NumCells = 3 l NumStaticVars = 0 [Warrior22Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior22Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior22Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part22] ul ObjectNumber = 412 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 22 f PositionX = 3392.000244 f PositionY = 5312.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "MOG" ul VariantNumber = 0 ul SquadNum = 41 ul NumAlternatives = 0 ul AlternativeStartIndex = 59 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior23] st Profile = "PMWGreen" st Brain = "mc2_14_patrol10" l NumCells = 3 l NumStaticVars = 0 [Warrior23Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior23Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior23Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part23] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 23 f PositionX = 3306.666992 f PositionY = 5397.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 42 ul NumAlternatives = 0 ul AlternativeStartIndex = 60 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior24] st Profile = "PMWGreen" st Brain = "mc2_14_patrol10" l NumCells = 3 l NumStaticVars = 0 [Warrior24Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior24Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior24Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part24] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 24 f PositionX = 3477.333496 f PositionY = 5397.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 43 ul NumAlternatives = 0 ul AlternativeStartIndex = 61 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior25] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior25Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior25Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior25Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part25] ul ObjectNumber = 143 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 25 f PositionX = -405.333099 f PositionY = 63.999771 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Monsoon" ul VariantNumber = 0 ul SquadNum = 44 ul NumAlternatives = 0 ul AlternativeStartIndex = 62 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior26] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior26Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior26Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior26Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part26] ul ObjectNumber = 143 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 26 f PositionX = -405.333099 f PositionY = -21.333563 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Monsoon" ul VariantNumber = 0 ul SquadNum = 45 ul NumAlternatives = 0 ul AlternativeStartIndex = 63 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior27] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior27Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior27Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior27Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part27] ul ObjectNumber = 146 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 27 f PositionX = 874.666931 f PositionY = -4458.666992 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hunter" ul VariantNumber = 0 ul SquadNum = 46 ul NumAlternatives = 0 ul AlternativeStartIndex = 64 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior28] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior28Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior28Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior28Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part28] ul ObjectNumber = 146 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 28 f PositionX = 874.666931 f PositionY = -4501.333984 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hunter" ul VariantNumber = 0 ul SquadNum = 47 ul NumAlternatives = 0 ul AlternativeStartIndex = 65 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior29] st Profile = "PMWGreen" st Brain = "mc2_14_patrol11" l NumCells = 3 l NumStaticVars = 0 [Warrior29Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior29Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior29Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part29] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 29 f PositionX = -3477.333252 f PositionY = 4074.666748 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 48 ul NumAlternatives = 0 ul AlternativeStartIndex = 66 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior30] st Profile = "PMWGreen" st Brain = "mc2_14_patrol11" l NumCells = 3 l NumStaticVars = 0 [Warrior30Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior30Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior30Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part30] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 30 f PositionX = -3562.666748 f PositionY = 4117.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 49 ul NumAlternatives = 0 ul AlternativeStartIndex = 67 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior31] st Profile = "PMWRegular" st Brain = "mc2_14_patrol12" l NumCells = 3 l NumStaticVars = 0 [Warrior31Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior31Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior31Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part31] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 31 f PositionX = 2069.333496 f PositionY = 1813.333130 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 50 ul NumAlternatives = 0 ul AlternativeStartIndex = 68 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior32] st Profile = "PMWGreen" st Brain = "mc2_14_patrol12" l NumCells = 3 l NumStaticVars = 0 [Warrior32Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior32Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior32Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part32] ul ObjectNumber = 143 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 32 f PositionX = 2069.333496 f PositionY = 1685.333130 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Monsoon" ul VariantNumber = 0 ul SquadNum = 51 ul NumAlternatives = 0 ul AlternativeStartIndex = 69 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior33] st Profile = "PMWGreen" st Brain = "mc2_14_patrol13" l NumCells = 3 l NumStaticVars = 0 [Warrior33Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior33Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior33Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part33] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 33 f PositionX = -4245.333008 f PositionY = -3264.000244 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 1920232556 ul HighlightColor1 = 1835754357 ul HighlightColor2 = 1949200481 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 52 ul NumAlternatives = 0 ul AlternativeStartIndex = 70 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior34] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior34Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior34Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior34Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part34] ul ObjectNumber = 146 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 34 f PositionX = -3946.666748 f PositionY = -3562.666992 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hunter" ul VariantNumber = 0 ul SquadNum = 53 ul NumAlternatives = 0 ul AlternativeStartIndex = 71 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior35] st Profile = "PMWGreen" st Brain = "mc2_14_static1" l NumCells = 3 l NumStaticVars = 0 [Warrior35Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior35Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior35Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part35] ul ObjectNumber = 143 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 35 f PositionX = -3989.333252 f PositionY = -3562.666992 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Monsoon" ul VariantNumber = 0 ul SquadNum = 54 ul NumAlternatives = 0 ul AlternativeStartIndex = 72 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior36] st Profile = "PMWRegular" st Brain = "mc2_14_patrol14" l NumCells = 3 l NumStaticVars = 0 [Warrior36Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior36Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior36Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part36] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 36 f PositionX = -4202.666504 f PositionY = -5568.000488 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 57 ul NumAlternatives = 0 ul AlternativeStartIndex = 73 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,0,0,0,0,0,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 2,3,4,5,6,7,8,9,10,11,12,13, [Commander1Group:1] l[12] Mates = 14,15,16,17,18,19,20,21,22,23,24,25, [Commander1Group:2] l[12] Mates = 26,27,28,29,30,31,32,33,34,35,36,0, [NavMarkers] ul NumNavMarkers = 0 [Forest0] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = 4901.240234 f CenterY = -6023.950195 b Random = TRUE f Radius = 4395.990234 st Name = "SE" st FileName = "" [Forest1] f TreeType0 = 11.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = 5927.919922 f CenterY = 566.226990 b Random = TRUE f Radius = 4769.379883 st Name = "E" st FileName = "" [Forest2] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = 3610.760010 f CenterY = 5990.459961 b Random = TRUE f Radius = 4183.689941 st Name = "N" st FileName = "" [Forest3] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = 1533.109985 f CenterY = -419.962006 b Random = TRUE f Radius = 1840.479980 st Name = "mid1" st FileName = "" [Forest4] f TreeType0 = 20.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -1226.920044 f CenterY = -1144.560059 b Random = TRUE f Radius = 1324.689941 st Name = "bank1" st FileName = "" [Forest5] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = 84.094902 f CenterY = 2517.189941 b Random = TRUE f Radius = 1959.550049 st Name = "secretway" st FileName = "" [Forest6] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 9.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 1.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -5544.490234 f CenterY = -2286.149902 b Random = TRUE f Radius = 1637.810059 st Name = "pinextraction" st FileName = "" [Forest7] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 10.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 1.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -2744.500000 f CenterY = -6631.209961 b Random = TRUE f Radius = 1889.489990 st Name = "SWish" st FileName = "" [Forest8] f TreeType0 = 9.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -700.122009 f CenterY = -3247.510010 b Random = TRUE f Radius = 1403.449951 st Name = "riverbank2" st FileName = "" [Forest9] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 10.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 1.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 1.000000 f CenterX = -3196.949951 f CenterY = -4806.959961 b Random = TRUE f Radius = 988.846008 st Name = "SWfiller" st FileName = "" [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "mc2_14" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57014 st Author = "mantis" st Blurb = "" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55014 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56014 f TimeLimit = -1.000000 f DropWeightLimit = 75.000000 l ResourcePoints = 0 ul IsSinglePlayer = 1 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 0 ul NumRandomRPbuildings = 0 st DownloadURL = "" ul MissionType = 0 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = TRUE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = TRUE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = TRUE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 9 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 10 [Team0Objective0] st Title = "Contact the Liao Operative" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50067 st Description = "1. Capture the Meeting Hall to contact the Liao Operative" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50067 ul Priority = 1 ul ResourcePoints = 2500 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 4885.330078 f MarkerY = -3520.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "MeetHall" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 407 f ModelScale = 0.700000 [Team0Objective0Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = 4885.333008 f PositionY = -3520.000000 ul CellX = 262 ul CellY = 294 ul Commander = 1 [Team0Objective0Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team0Objective1] st Title = "Destroy Orbital Gun Alpha" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50068 st Description = "2. Destroy Orbital Gun Alpha" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50068 ul Priority = 1 ul ResourcePoints = 11000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 3861.330078 f MarkerY = 1600.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "OrbitalTurret" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 545 f ModelScale = 0.800000 [Team0Objective1Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = 3818.666992 f PositionY = 1600.000000 ul CellX = 142 ul CellY = 269 ul Commander = 1 [Team0Objective2] st Title = "Destroy Orbital Gun Beta" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50069 st Description = "3. Destroy Orbital Gun Beta" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50069 ul Priority = 1 ul ResourcePoints = 11000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -4714.669922 f MarkerY = -4629.330078 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "OrbitalTurret" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 545 f ModelScale = 0.800000 [Team0Objective2Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = -4800.000000 f PositionY = -4629.333496 ul CellX = 288 ul CellY = 67 ul Commander = 1 [Team0Objective3] st Title = "Destroy Orbital Gun Gamma" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50070 st Description = "4. Destroy Orbital Gun Gamma" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50070 ul Priority = 1 ul ResourcePoints = 11000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -3050.669922 f MarkerY = 3904.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "OrbitalTurret" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 545 f ModelScale = 0.800000 [Team0Objective3Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = -3050.666504 f PositionY = 3904.000000 ul CellX = 88 ul CellY = 108 ul Commander = 1 [Team0Objective4] st Title = "Destroy Mobile Orbital Gun Omega" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50071 st Description = "5. Destroy Mobile Orbital Gun Omega" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50071 ul Priority = 1 ul ResourcePoints = 11000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 2000.000000 f MarkerY = 5312.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "MOG" l ModelType = 5 l BaseColor = -16760704 l HighlightColor = -79310 l HighlightColor2 = -79310 ul ModelID Version = 2 l ModelID = 412 f ModelScale = 0.600000 [Team0Objective4Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 3392.000244 f PositionY = 5312.000000 ul CellX = 55 ul CellY = 259 ul Commander = 1 ul Group = 20 ul Mate = 0 [Team0Objective5] st Title = "Move to the Extraction Point" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50072 st Description = "6. Move to the Extraction Point" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50072 ul Priority = 1 ul ResourcePoints = 3000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = TRUE b DisplayMarker = TRUE f MarkerX = -6506.669922 f MarkerY = -2069.330078 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "ExtractionMarker" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 289 f ModelScale = 1.000000 [Team0Objective5Condition0] ul ConditionSpecies = 21 st ConditionSpeciesString = "MoveAllSurvivingMechsToArea" f TargetCenterX = -6506.666992 f TargetCenterY = -2069.333008 f TargetRadius = 256.000000 [Team0Objective6] st Title = "Capture Airport Sensor Control" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50073 st Description = "a. Capture Airport Sensor Control" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50073 ul Priority = 2 ul ResourcePoints = 7500 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 960.000000 f MarkerY = -4629.330078 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "S_SensorControl" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 218 f ModelScale = 0.800000 [Team0Objective6Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = 960.000000 f PositionY = -4629.333496 ul CellX = 288 ul CellY = 202 ul Commander = 1 [Team0Objective7] st Title = "Destroy Fuel Supplies at Resupply Depot" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50074 st Description = "b. Destroy Fuel Supplies at Resupply Depot" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50074 ul Priority = 2 ul ResourcePoints = 7500 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -746.666992 f MarkerY = -277.333008 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "LargeFuelTank" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 185 f ModelScale = 0.400000 [Team0Objective7Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = -746.666504 f PositionY = -277.333344 ul CellX = 186 ul CellY = 162 ul Commander = 1 [Team0Objective8] st Title = "Capture Communications Array" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50075 st Description = "c. Capture Communications Array" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50075 ul Priority = 2 ul ResourcePoints = 7500 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 832.000000 f MarkerY = 4714.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "RelayStation" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 432 f ModelScale = 1.000000 [Team0Objective8Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = 832.000000 f PositionY = 4714.666504 ul CellX = 69 ul CellY = 199 ul Commander = 1 [Team0Objective9] st Title = "Destroy all Enemy Units" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50076 st Description = "d. Destroy all Enemy Units" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50076 ul Priority = 2 ul ResourcePoints = 15000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective9Condition0] ul ConditionSpecies = 0 st ConditionSpeciesString = "DestroyAllEnemyUnits" [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 0 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "mc2_14" FITend