FITini FITini [Cameras] f ProjectionAngle = 42.500000 f PositionX = 95.685387 f PositionY = -3014.777100 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 255 uc LightBlue = 255 uc AmbientBlue = 31 uc AmbientGreen = 31 uc AmbientRed = 31 uc TerrainShadowColorEnabled = 0 uc TerrainShadowBlue = 31 uc TerrainShadowGreen = 31 uc TerrainShadowRed = 31 uc DayLightRed = 255 uc DayLightGreen = 255 uc DayLightBlue = 255 uc DayAmbientBlue = 31 uc DayAmbientGreen = 31 uc DayAmbientRed = 31 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 33.740002 f DayLightPitch = 33.740002 f DayToNightTime = -1.000000 f LightDirYaw = 28.740000 f NewScale = 0.582542 f StartRotation = 175.500000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -100.000000 f FogFull = -2.000000 ul FogColor = 13421283 f FogTransparency = 1.000000 l UserMin = 0 l UserMax = 500 l BaseTerrain = 1 [Water] f Elevation = 50.000000 f Frequency = 0.000000 f Ampliture = 0.000000 ul AlphaShallow = 1056964608 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 10.000000 f ShallowDepth = 10.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -7680.000000 f TerrainMinY = 7680.000000 uc Noise = 0 uc Threshold = 1 f DetailTextureTilingFactor = 30.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 72 [Parts] ul NumParts = 72 [Warrior1] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 631 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = -6208.000000 f PositionY = -5525.333984 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372160 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Thor" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 74 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part2] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 2 f PositionX = -6122.666504 f PositionY = -5525.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372160 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Madcat" ul VariantNumber = 0 ul SquadNum = 49 ul NumAlternatives = 0 ul AlternativeStartIndex = 75 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part3] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 3 f PositionX = -6208.000000 f PositionY = -5397.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372160 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 51 ul NumAlternatives = 0 ul AlternativeStartIndex = 76 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part4] ul ObjectNumber = 53 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 4 f PositionX = -6208.000000 f PositionY = -5610.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372160 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Anubis" ul VariantNumber = 0 ul SquadNum = 52 ul NumAlternatives = 0 ul AlternativeStartIndex = 77 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part5] ul ObjectNumber = 54 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 5 f PositionX = -6293.333496 f PositionY = -5440.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372160 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Vulture" ul VariantNumber = 0 ul SquadNum = 53 ul NumAlternatives = 0 ul AlternativeStartIndex = 78 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "PMWRegular" st Brain = "mc2_18_Grp1_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior6Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior6Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior6Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part6] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 6 f PositionX = -4586.666504 f PositionY = 7488.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 79 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "PMWRegular" st Brain = "mc2_18_Grp1_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior7Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior7Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior7Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part7] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 7 f PositionX = -4629.333008 f PositionY = 7488.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 80 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "PMWRegular" st Brain = "mc2_18_Grp1_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior8Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior8Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior8Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part8] ul ObjectNumber = 17 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 8 f PositionX = -4586.666504 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "LaoHu" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 81 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior9] st Profile = "PMWRegular" st Brain = "mc2_18_Grp1_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior9Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior9Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior9Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part9] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 9 f PositionX = -4543.999512 f PositionY = 7488.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 82 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior10] st Profile = "PMWGreen" st Brain = "mc2_18_Grp1_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior10Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior10Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior10Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part10] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 10 f PositionX = -4501.333008 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 83 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior11] st Profile = "PMWGreen" st Brain = "mc2_18_Grp1_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior11Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior11Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior11Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part11] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 11 f PositionX = -4714.666504 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 84 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior12] st Profile = "PMWRegular" st Brain = "mc2_18_Grp2_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior12Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior12Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior12Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part12] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 12 f PositionX = -149.333115 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 85 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior13] st Profile = "PMWRegular" st Brain = "mc2_18_Grp2_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior13Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior13Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior13Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part13] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 13 f PositionX = -106.666435 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 86 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior14] st Profile = "PMWRegular" st Brain = "mc2_18_Grp2_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior14Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior14Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior14Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part14] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 14 f PositionX = -63.999771 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 87 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior15] st Profile = "PMWRegular" st Brain = "mc2_18_Grp2_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior15Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior15Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior15Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part15] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 15 f PositionX = -191.999786 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 13 ul NumAlternatives = 0 ul AlternativeStartIndex = 88 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior16] st Profile = "PMWRegular" st Brain = "mc2_18_Grp3_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior16Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior16Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior16Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part16] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 16 f PositionX = 4586.666992 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 16 ul NumAlternatives = 0 ul AlternativeStartIndex = 89 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior17] st Profile = "PMWRegular" st Brain = "mc2_18_Grp3_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior17Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior17Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior17Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part17] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 17 f PositionX = 4544.000488 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 17 ul NumAlternatives = 0 ul AlternativeStartIndex = 90 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior18] st Profile = "PMWGreen" st Brain = "mc2_18_Grp3_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior18Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior18Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior18Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part18] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 18 f PositionX = 4629.333984 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 18 ul NumAlternatives = 0 ul AlternativeStartIndex = 91 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior19] st Profile = "PMWGreen" st Brain = "mc2_18_Grp3_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior19Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior19Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior19Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part19] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 19 f PositionX = 4458.666992 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 19 ul NumAlternatives = 0 ul AlternativeStartIndex = 92 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior20] st Profile = "PMWGreen" st Brain = "mc2_18_Grp3_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior20Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior20Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior20Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part20] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 20 f PositionX = 4501.333984 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 20 ul NumAlternatives = 0 ul AlternativeStartIndex = 93 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior21] st Profile = "PMWRegular" st Brain = "mc2_18_Grp2_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior21Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior21Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior21Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part21] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 21 f PositionX = -21.333496 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 21 ul NumAlternatives = 0 ul AlternativeStartIndex = 94 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior22] st Profile = "PMWRegular" st Brain = "mc2_18_Grp2_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior22Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior22Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior22Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part22] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 22 f PositionX = 64.000229 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 22 ul NumAlternatives = 0 ul AlternativeStartIndex = 95 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior23] st Profile = "PMWRegular" st Brain = "mc2_18_Grp2_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior23Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior23Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior23Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part23] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 23 f PositionX = 21.333563 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 23 ul NumAlternatives = 0 ul AlternativeStartIndex = 96 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior24] st Profile = "PMWRegular" st Brain = "mc2_18_Grp2_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior24Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior24Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior24Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part24] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 24 f PositionX = 106.666901 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 24 ul NumAlternatives = 0 ul AlternativeStartIndex = 97 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior25] st Profile = "PMWVeteran" st Brain = "mc2_18_Grp4_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior25Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior25Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior25Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part25] ul ObjectNumber = 51 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 25 f PositionX = -3477.333252 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Atlas" ul VariantNumber = 0 ul SquadNum = 25 ul NumAlternatives = 0 ul AlternativeStartIndex = 98 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior26] st Profile = "PMWRegular" st Brain = "mc2_18_Grp4_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior26Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior26Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior26Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part26] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 26 f PositionX = -3434.666504 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 26 ul NumAlternatives = 0 ul AlternativeStartIndex = 99 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior27] st Profile = "PMWRegular" st Brain = "mc2_18_Grp4_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior27Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior27Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior27Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part27] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 27 f PositionX = -3520.000000 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 27 ul NumAlternatives = 0 ul AlternativeStartIndex = 100 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior28] st Profile = "PMWVeteran" st Brain = "mc2_18_Grp4_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior28Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior28Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior28Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part28] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 28 f PositionX = -3392.000000 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 28 ul NumAlternatives = 0 ul AlternativeStartIndex = 101 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior29] st Profile = "PMWVeteran" st Brain = "mc2_18_Grp4_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior29Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior29Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior29Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part29] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 29 f PositionX = -3562.666748 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 29 ul NumAlternatives = 0 ul AlternativeStartIndex = 102 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior30] st Profile = "PMWVeteran" st Brain = "mc2_18_sneaky_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior30Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior30Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior30Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part30] ul ObjectNumber = 48 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 30 f PositionX = 5440.000000 f PositionY = 4629.333496 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Raven" ul VariantNumber = 0 ul SquadNum = 31 ul NumAlternatives = 0 ul AlternativeStartIndex = 103 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior31] st Profile = "PMWVeteran" st Brain = "mc2_18_sneaky_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior31Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior31Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior31Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part31] ul ObjectNumber = 48 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 31 f PositionX = 5440.000000 f PositionY = 4544.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Raven" ul VariantNumber = 0 ul SquadNum = 32 ul NumAlternatives = 0 ul AlternativeStartIndex = 104 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior32] st Profile = "PMWVeteran" st Brain = "mc2_18_sneaky_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior32Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior32Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior32Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part32] ul ObjectNumber = 3 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 32 f PositionX = 5568.000000 f PositionY = 4544.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Menshen" ul VariantNumber = 0 ul SquadNum = 33 ul NumAlternatives = 0 ul AlternativeStartIndex = 105 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior33] st Profile = "PMWVeteran" st Brain = "mc2_18_sneaky_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior33Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior33Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior33Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part33] ul ObjectNumber = 3 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 33 f PositionX = 5568.000000 f PositionY = 4629.333496 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Menshen" ul VariantNumber = 0 ul SquadNum = 34 ul NumAlternatives = 0 ul AlternativeStartIndex = 106 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior34] st Profile = "PMWRegular" st Brain = "mc2_18_Gpatrol_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior34Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior34Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior34Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part34] ul ObjectNumber = 121 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 34 f PositionX = 448.000244 f PositionY = 5269.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Partisan" ul VariantNumber = 0 ul SquadNum = 35 ul NumAlternatives = 0 ul AlternativeStartIndex = 107 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior35] st Profile = "PMWRegular" st Brain = "mc2_18_guard_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior35Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior35Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior35Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part35] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 35 f PositionX = 1130.666992 f PositionY = 5056.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 38 ul NumAlternatives = 0 ul AlternativeStartIndex = 108 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior36] st Profile = "PMWRegular" st Brain = "mc2_18_Gpatrol_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior36Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior36Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior36Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part36] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 36 f PositionX = 1173.333618 f PositionY = 4757.333008 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 39 ul NumAlternatives = 0 ul AlternativeStartIndex = 109 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior37] st Profile = "PMWRegular" st Brain = "mc2_18_guard_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior37Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior37Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior37Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part37] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 37 f PositionX = -4757.333008 f PositionY = 4160.000000 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 40 ul NumAlternatives = 0 ul AlternativeStartIndex = 110 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior38] st Profile = "PMWGreen" st Brain = "mc2_18_Grp0_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior38Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior38Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior38Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part38] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 38 f PositionX = -4245.333008 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 42 ul NumAlternatives = 0 ul AlternativeStartIndex = 111 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior39] st Profile = "PMWGreen" st Brain = "mc2_18_Grp0_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior39Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior39Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior39Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part39] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 39 f PositionX = -4330.666992 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 43 ul NumAlternatives = 0 ul AlternativeStartIndex = 112 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior40] st Profile = "PMWGreen" st Brain = "mc2_18_Grp0_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior40Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior40Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior40Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part40] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 40 f PositionX = -4288.000000 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 44 ul NumAlternatives = 0 ul AlternativeStartIndex = 113 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior41] st Profile = "PMWGreen" st Brain = "mc2_18_Grp0_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior41Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior41Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior41Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part41] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 41 f PositionX = -4202.666992 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 45 ul NumAlternatives = 0 ul AlternativeStartIndex = 114 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior42] st Profile = "PMWGreen" st Brain = "mc2_18_Grp0_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior42Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior42Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior42Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part42] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 42 f PositionX = -4373.333008 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 46 ul NumAlternatives = 0 ul AlternativeStartIndex = 115 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior43] st Profile = "PMWGreen" st Brain = "mc2_18_Grp3_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior43Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior43Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior43Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part43] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 43 f PositionX = 4672.000000 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 47 ul NumAlternatives = 0 ul AlternativeStartIndex = 116 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior44] st Profile = "PMWRegular" st Brain = "mc2_18_guard_Veh" l NumCells = 3 l NumStaticVars = 0 [Warrior44Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior44Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior44Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part44] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 44 f PositionX = -4714.666992 f PositionY = 4245.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 48 ul NumAlternatives = 0 ul AlternativeStartIndex = 117 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior45] st Profile = "PMWRegular" st Brain = "mc2_18_guard_PD_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior45Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior45Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior45Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part45] ul ObjectNumber = 2 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 45 f PositionX = 2752.000244 f PositionY = -2325.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16373452 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Starslayer" ul VariantNumber = 0 ul SquadNum = 93 ul NumAlternatives = 0 ul AlternativeStartIndex = 118 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior46] st Profile = "PMWRegular" st Brain = "mc2_18_guard_PD_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior46Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior46Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior46Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part46] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 46 f PositionX = 2837.333496 f PositionY = 21.333105 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 94 ul NumAlternatives = 0 ul AlternativeStartIndex = 119 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior47] st Profile = "PMWRegular" st Brain = "mc2_18_patrol_1" l NumCells = 3 l NumStaticVars = 0 [Warrior47Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior47Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior47Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part47] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 47 f PositionX = 1984.000366 f PositionY = 319.999786 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 95 ul NumAlternatives = 0 ul AlternativeStartIndex = 120 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior48] st Profile = "PMWRegular" st Brain = "mc2_18_guard_Low" l NumCells = 3 l NumStaticVars = 0 [Warrior48Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior48Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior48Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part48] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 48 f PositionX = 2752.000244 f PositionY = 63.999771 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 96 ul NumAlternatives = 0 ul AlternativeStartIndex = 121 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior49] st Profile = "PMWRegular" st Brain = "mc2_18_guard_High" l NumCells = 3 l NumStaticVars = 0 [Warrior49Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior49Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior49Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part49] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 49 f PositionX = 4032.000000 f PositionY = 192.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 97 ul NumAlternatives = 0 ul AlternativeStartIndex = 122 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior50] st Profile = "PMWRegular" st Brain = "mc2_18_Gpatrol_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior50Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior50Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior50Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part50] ul ObjectNumber = 2 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 50 f PositionX = -3178.666504 f PositionY = -2752.000244 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Starslayer" ul VariantNumber = 0 ul SquadNum = 98 ul NumAlternatives = 0 ul AlternativeStartIndex = 123 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior51] st Profile = "PMWRegular" st Brain = "mc2_18_Gpatrol_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior51Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior51Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior51Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part51] ul ObjectNumber = 2 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 51 f PositionX = -3264.000000 f PositionY = -3349.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Starslayer" ul VariantNumber = 0 ul SquadNum = 99 ul NumAlternatives = 0 ul AlternativeStartIndex = 124 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior52] st Profile = "PMWRegular" st Brain = "mc2_18_guard_Low" l NumCells = 3 l NumStaticVars = 0 [Warrior52Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior52Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior52Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part52] ul ObjectNumber = 121 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 52 f PositionX = -3605.333252 f PositionY = -3605.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Partisan" ul VariantNumber = 0 ul SquadNum = 100 ul NumAlternatives = 0 ul AlternativeStartIndex = 125 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior53] st Profile = "PMWRegular" st Brain = "mc2_18_guard_High" l NumCells = 3 l NumStaticVars = 0 [Warrior53Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior53Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior53Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part53] ul ObjectNumber = 225 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 53 f PositionX = -2368.000000 f PositionY = -1642.666626 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hetzer" ul VariantNumber = 0 ul SquadNum = 101 ul NumAlternatives = 0 ul AlternativeStartIndex = 126 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior54] st Profile = "PMWRegular" st Brain = "mc2_18_guard_High" l NumCells = 3 l NumStaticVars = 0 [Warrior54Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior54Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior54Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part54] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 54 f PositionX = -1770.666504 f PositionY = -1941.333618 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 0 ul SquadNum = 102 ul NumAlternatives = 0 ul AlternativeStartIndex = 127 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior55] st Profile = "PMWRegular" st Brain = "mc2_18_guard_High" l NumCells = 3 l NumStaticVars = 0 [Warrior55Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior55Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior55Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part55] ul ObjectNumber = 225 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 55 f PositionX = 234.666901 f PositionY = -3136.000244 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Hetzer" ul VariantNumber = 0 ul SquadNum = 103 ul NumAlternatives = 0 ul AlternativeStartIndex = 128 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior56] st Profile = "PMWElite" st Brain = "mc2_18_guard_LOW" l NumCells = 3 l NumStaticVars = 0 [Warrior56Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior56Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior56Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part56] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 56 f PositionX = 1045.333618 f PositionY = -3136.000244 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 104 ul NumAlternatives = 0 ul AlternativeStartIndex = 129 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior57] st Profile = "PMWElite" st Brain = "mc2_18_guard_LOW" l NumCells = 3 l NumStaticVars = 0 [Warrior57Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior57Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior57Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part57] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 57 f PositionX = 1088.000244 f PositionY = -3008.000244 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 105 ul NumAlternatives = 0 ul AlternativeStartIndex = 130 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior58] st Profile = "PMWElite" st Brain = "mc2_18_guard_LOW" l NumCells = 3 l NumStaticVars = 0 [Warrior58Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior58Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior58Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part58] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 58 f PositionX = 789.333557 f PositionY = -3050.666992 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 106 ul NumAlternatives = 0 ul AlternativeStartIndex = 131 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior59] st Profile = "PMWRegular" st Brain = "mc2_18_guard_LOW" l NumCells = 3 l NumStaticVars = 0 [Warrior59Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior59Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior59Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part59] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 59 f PositionX = 1045.333618 f PositionY = -3050.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 107 ul NumAlternatives = 0 ul AlternativeStartIndex = 132 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior60] st Profile = "PMWRegular" st Brain = "mc2_18_guard_HIGH" l NumCells = 3 l NumStaticVars = 0 [Warrior60Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior60Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior60Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part60] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 60 f PositionX = -2026.666504 f PositionY = 789.333313 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 108 ul NumAlternatives = 0 ul AlternativeStartIndex = 133 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior61] st Profile = "PMWRegular" st Brain = "mc2_18_guard_HIGH" l NumCells = 3 l NumStaticVars = 0 [Warrior61Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior61Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior61Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part61] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 61 f PositionX = -1941.333496 f PositionY = 789.333313 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 109 ul NumAlternatives = 0 ul AlternativeStartIndex = 134 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior62] st Profile = "PMWRegular" st Brain = "mc2_18_patrol_lake2" l NumCells = 3 l NumStaticVars = 0 [Warrior62Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior62Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior62Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part62] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 62 f PositionX = -2709.333496 f PositionY = 149.333328 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 110 ul NumAlternatives = 0 ul AlternativeStartIndex = 135 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior63] st Profile = "PMWRegular" st Brain = "mc2_18_patrol_lake2" l NumCells = 3 l NumStaticVars = 0 [Warrior63Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior63Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior63Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part63] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 63 f PositionX = -2453.333496 f PositionY = 362.666656 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 111 ul NumAlternatives = 0 ul AlternativeStartIndex = 136 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior64] st Profile = "PMWRegular" st Brain = "mc2_18_patrol_lake" l NumCells = 3 l NumStaticVars = 0 [Warrior64Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior64Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior64Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part64] ul ObjectNumber = 330 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 64 f PositionX = -1813.333130 f PositionY = 533.333130 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "DrillSon" ul VariantNumber = 0 ul SquadNum = 112 ul NumAlternatives = 0 ul AlternativeStartIndex = 137 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior65] st Profile = "PMWRegular" st Brain = "mc2_18_guard_PD_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior65Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior65Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior65Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part65] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 65 f PositionX = 2794.666992 f PositionY = -21.333334 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 113 ul NumAlternatives = 0 ul AlternativeStartIndex = 138 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior66] st Profile = "PMWRegular" st Brain = "mc2_18_guard_LOW" l NumCells = 3 l NumStaticVars = 0 [Warrior66Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior66Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior66Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part66] ul ObjectNumber = 524 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 66 f PositionX = -1088.000000 f PositionY = 2368.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "AeroSpotter" ul VariantNumber = 0 ul SquadNum = 114 ul NumAlternatives = 0 ul AlternativeStartIndex = 139 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior67] st Profile = "PMWRegular" st Brain = "mc2_18_guard_LOW" l NumCells = 3 l NumStaticVars = 0 [Warrior67Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior67Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior67Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part67] ul ObjectNumber = 49 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 67 f PositionX = -1045.333130 f PositionY = 2069.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Highlander" ul VariantNumber = 0 ul SquadNum = 115 ul NumAlternatives = 0 ul AlternativeStartIndex = 140 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior68] st Profile = "PMWRegular" st Brain = "mc2_18_guard_LOW" l NumCells = 3 l NumStaticVars = 0 [Warrior68Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior68Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior68Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part68] ul ObjectNumber = 121 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 68 f PositionX = 2496.000244 f PositionY = -2453.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Partisan" ul VariantNumber = 0 ul SquadNum = 116 ul NumAlternatives = 0 ul AlternativeStartIndex = 141 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior69] st Profile = "PMWRegular" st Brain = "mc2_18_patrol_4" l NumCells = 3 l NumStaticVars = 0 [Warrior69Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior69Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior69Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part69] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 69 f PositionX = 1984.000366 f PositionY = 789.333130 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 117 ul NumAlternatives = 0 ul AlternativeStartIndex = 142 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior70] st Profile = "PMWRegular" st Brain = "mc2_18_guard_HIGH" l NumCells = 3 l NumStaticVars = 0 [Warrior70Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior70Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior70Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part70] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 70 f PositionX = 2581.333496 f PositionY = -2410.666992 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 118 ul NumAlternatives = 0 ul AlternativeStartIndex = 143 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior71] st Profile = "PMWRegular" st Brain = "mc2_18_guard_PD_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior71Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior71Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior71Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part71] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 71 f PositionX = 874.666931 f PositionY = -3050.666992 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 119 ul NumAlternatives = 0 ul AlternativeStartIndex = 144 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior72] st Profile = "PMWRegular" st Brain = "mc2_18_patrol_2" l NumCells = 3 l NumStaticVars = 0 [Warrior72Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior72Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior72Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part72] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 72 f PositionX = 2624.000244 f PositionY = -2282.666992 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 120 ul NumAlternatives = 0 ul AlternativeStartIndex = 145 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,2,3,4,5,0,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 6,7,8,9,10,11,12,13,14,15,16,17, [Commander1Group:1] l[12] Mates = 18,19,20,21,22,23,24,25,26,27,28,29, [Commander1Group:2] l[12] Mates = 30,31,32,33,34,35,36,37,38,39,40,41, [Commander1Group:3] l[12] Mates = 42,43,44,45,46,47,48,49,50,51,52,53, [Commander1Group:4] l[12] Mates = 54,55,56,57,58,59,60,61,62,63,64,65, [Commander1Group:5] l[12] Mates = 66,67,68,69,70,71,72,0,0,0,0,0, [NavMarkers] ul NumNavMarkers = 0 [Forest0] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = -2701.580078 f CenterY = -1450.020020 b Random = TRUE f Radius = 1505.140015 st Name = "Unanmed Forest -1" st FileName = "" [Forest1] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = -4559.419922 f CenterY = -3488.070068 b Random = TRUE f Radius = 1933.170044 st Name = "Unanmed Forest -1" st FileName = "" [Forest2] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 60.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = -2740.909912 f CenterY = -4076.370117 b Random = TRUE f Radius = 719.070007 st Name = "Unanmed Forest -1" st FileName = "" [Forest3] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = -1530.339966 f CenterY = -3735.080078 b Random = TRUE f Radius = 1274.989990 st Name = "Unanmed Forest -1" st FileName = "" [Forest4] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = -583.109985 f CenterY = -2462.219971 b Random = TRUE f Radius = 2147.260010 st Name = "Unanmed Forest -1" st FileName = "" [Forest5] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 1513.449951 f CenterY = -3373.100098 b Random = TRUE f Radius = 990.380005 st Name = "Unanmed Forest -1" st FileName = "" [Forest6] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 40.000000 f TreeType6 = 0.000000 f TreeType7 = 40.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 7.000000 f CenterX = 2492.090088 f CenterY = -377.596008 b Random = TRUE f Radius = 2508.120117 st Name = "Unanmed Forest -1" st FileName = "" [Forest7] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 40.000000 f TreeType6 = 0.000000 f TreeType7 = 40.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = 2264.149902 f CenterY = -610.283997 b Random = TRUE f Radius = 2676.290039 st Name = "Unanmed Forest -1" st FileName = "" [Forest8] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = -3562.020020 f CenterY = 2578.149902 b Random = TRUE f Radius = 3079.199951 st Name = "Unanmed Forest -1" st FileName = "" [Forest9] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -4782.990234 f CenterY = 4264.069824 b Random = TRUE f Radius = 1427.380005 st Name = "Unanmed Forest -1" st FileName = "" [Forest10] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 40.000000 f TreeType6 = 0.000000 f TreeType7 = 40.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 3267.560059 f CenterY = 3756.439941 b Random = TRUE f Radius = 1598.750000 st Name = "Unanmed Forest -1" st FileName = "" [Forest11] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 40.000000 f TreeType6 = 0.000000 f TreeType7 = 40.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -1963.329956 f CenterY = 6090.919922 b Random = TRUE f Radius = 5435.770020 st Name = "Unanmed Forest -1" st FileName = "" [Forest12] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 40.000000 f TreeType6 = 0.000000 f TreeType7 = 40.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 236.761993 f CenterY = 4109.529785 b Random = TRUE f Radius = 2223.199951 st Name = "Unanmed Forest -1" st FileName = "" [Forest13] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 5986.709961 f CenterY = 4190.020020 b Random = TRUE f Radius = 2985.580078 st Name = "Unanmed Forest -1" st FileName = "" [Forest14] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 20.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 3179.209961 f CenterY = -4628.970215 b Random = TRUE f Radius = 7707.319824 st Name = "Unanmed Forest -1" st FileName = "" [Forest15] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 20.000000 f TreeType5 = 60.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -6390.040039 f CenterY = -5235.569824 b Random = TRUE f Radius = 2606.399902 st Name = "Unanmed Forest -1" st FileName = "" [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "The City" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57018 st Author = "" st Blurb = "Defend the City" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55018 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56018 f TimeLimit = -1.000000 f DropWeightLimit = 320.000000 l ResourcePoints = 16000 ul IsSinglePlayer = 1 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 0 ul NumRandomRPbuildings = 0 st DownloadURL = "" ul MissionType = 0 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = TRUE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = TRUE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = TRUE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 6 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 12 [Team0Objective0] st Title = "1. Defend City from Liao and Steiner Forces" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50093 st Description = "1. Defend City from Liao and Steiner Forces" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50093 ul Priority = 1 ul ResourcePoints = 24000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "City6StoryC" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 621 f ModelScale = 0.800000 [Team0Objective0Condition0] ul ConditionSpecies = 0 st ConditionSpeciesString = "DestroyAllEnemyUnits" [Team0Objective1] st Title = "2. Destroy all Liao/Steiner Forces " b TitleUseResourceString = TRUE ul TitleResourceStringID = 50094 st Description = "2. Destroy All Liao/Steiner Forces " b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50094 ul Priority = 1 ul ResourcePoints = 21000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "Catapult" l ModelType = 13 l BaseColor = -10327756 l HighlightColor = -2060718 l HighlightColor2 = -5232600 ul ModelID Version = 2 l ModelID = 18 f ModelScale = 1.000000 [Team0Objective1Condition0] ul ConditionSpecies = 0 st ConditionSpeciesString = "DestroyAllEnemyUnits" [Team0Objective2] st Title = "a. Recapture Davion Headquarters" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50095 st Description = "a. Recapture Davion Headquarters" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50095 ul Priority = 2 ul ResourcePoints = 17000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -3648.000000 f MarkerY = -3520.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "D_HQ" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 437 f ModelScale = 0.800000 [Team0Objective2Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = -3648.000000 f PositionY = -3520.000000 ul CellX = 262 ul CellY = 94 ul Commander = 1 [Team0Objective3] st Title = "b. Recapture the City's Power Generator" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50096 st Description = "b. Recapture the City's Power Generator" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50096 ul Priority = 2 ul ResourcePoints = 17000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 2794.666992 f MarkerY = -2410.666992 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "PowerGenerator" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 32 f ModelScale = 0.600000 [Team0Objective3Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = 2794.666992 f PositionY = -2410.666748 ul CellX = 236 ul CellY = 245 ul Commander = 1 [Team0Objective4] st Title = "c. Recapture Davion Sensor Control" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50097 st Description = "c. Recapture Davion Sensor Control" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50097 ul Priority = 2 ul ResourcePoints = 17000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 1301.333008 f MarkerY = 5098.666992 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "D_SensorControl" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 108 f ModelScale = 0.800000 [Team0Objective4Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = 1301.333008 f PositionY = 5098.666504 ul CellX = 60 ul CellY = 210 ul Commander = 1 [Team0Objective5] st Title = "Hidden Object To kill group 1" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Object To kill group 1" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 6 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective5Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -4501.333008 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 74 ul Commander = 1 ul Group = 4 ul Mate = 0 [Team0Objective5Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -4586.666504 f PositionY = 7488.000000 ul CellX = 4 ul CellY = 72 ul Commander = 1 ul Group = 0 ul Mate = 0 [Team0Objective5Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -4586.666504 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 72 ul Commander = 1 ul Group = 2 ul Mate = 0 [Team0Objective5Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -4629.333008 f PositionY = 7488.000000 ul CellX = 4 ul CellY = 71 ul Commander = 1 ul Group = 1 ul Mate = 0 [Team0Objective5Condition4] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -4543.999512 f PositionY = 7488.000000 ul CellX = 4 ul CellY = 73 ul Commander = 1 ul Group = 3 ul Mate = 0 [Team0Objective5Condition5] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -4714.666504 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 69 ul Commander = 1 ul Group = 5 ul Mate = 0 [Team0Objective6] st Title = "Hidden Objective to Kill Group2" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective to Kill Group2" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 4 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective6Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -191.999786 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 175 ul Commander = 1 ul Group = 9 ul Mate = 0 [Team0Objective6Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -149.333115 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 176 ul Commander = 1 ul Group = 6 ul Mate = 0 [Team0Objective6Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -106.666435 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 177 ul Commander = 1 ul Group = 7 ul Mate = 0 [Team0Objective6Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -63.999771 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 178 ul Commander = 1 ul Group = 8 ul Mate = 0 [Team0Objective7] st Title = "Hidden Objective to Kill Group 3" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective to Kill Group 3" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 9 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective7Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 106.666901 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 182 ul Commander = 1 ul Group = 18 ul Mate = 0 [Team0Objective7Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 64.000229 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 181 ul Commander = 1 ul Group = 16 ul Mate = 0 [Team0Objective7Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 4501.333984 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 285 ul Commander = 1 ul Group = 14 ul Mate = 0 [Team0Objective7Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 4458.666992 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 284 ul Commander = 1 ul Group = 13 ul Mate = 0 [Team0Objective7Condition4] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 4544.000488 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 286 ul Commander = 1 ul Group = 11 ul Mate = 0 [Team0Objective7Condition5] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 4586.666992 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 287 ul Commander = 1 ul Group = 10 ul Mate = 0 [Team0Objective7Condition6] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 4629.333984 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 288 ul Commander = 1 ul Group = 12 ul Mate = 0 [Team0Objective7Condition7] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -21.333496 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 179 ul Commander = 1 ul Group = 15 ul Mate = 0 [Team0Objective7Condition8] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 21.333563 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 180 ul Commander = 1 ul Group = 17 ul Mate = 0 [Team0Objective8] st Title = "Hidden Objective To Kill Group 4" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective To Kill Group 4" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 5 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective8Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -3562.666748 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 96 ul Commander = 1 ul Group = 23 ul Mate = 0 [Team0Objective8Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -3520.000000 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 97 ul Commander = 1 ul Group = 21 ul Mate = 0 [Team0Objective8Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -3477.333252 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 98 ul Commander = 1 ul Group = 19 ul Mate = 0 [Team0Objective8Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -3434.666504 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 99 ul Commander = 1 ul Group = 20 ul Mate = 0 [Team0Objective8Condition4] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -3392.000000 f PositionY = 7530.666504 ul CellX = 3 ul CellY = 100 ul Commander = 1 ul Group = 22 ul Mate = 0 [Team0Objective9] st Title = "Hidden Objective to Trigger Group Sneaky" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective to Trigger Group Sneaky" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective9Condition0] ul ConditionSpecies = 1 st ConditionSpeciesString = "DestroyNumberOfEnemyUnits" ul Num = 36 [Team0Objective10] st Title = "Hidden Objective that Triggers Objectives to appear" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective that Triggers Objectives to appear" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective10Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = -6208.000000 f TargetCenterY = -5482.000000 f TargetRadius = 300.000000 [Team0Objective10Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "1" b Value = TRUE [Team0Objective11] st Title = "Hidden Objective when the player kills 25 enemies" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective when the player kills 25 enemies" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective11Condition0] ul ConditionSpecies = 1 st ConditionSpeciesString = "DestroyNumberOfEnemyUnits" ul Num = 25 [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 0 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "mc2_18" FITend