FITini FITini [Cameras] f ProjectionAngle = 64.375000 f PositionX = 5565.868164 f PositionY = 2556.247314 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 242 uc LightBlue = 218 uc AmbientBlue = 90 uc AmbientGreen = 75 uc AmbientRed = 66 uc TerrainShadowColorEnabled = 0 uc TerrainShadowBlue = 90 uc TerrainShadowGreen = 75 uc TerrainShadowRed = 66 uc DayLightRed = 255 uc DayLightGreen = 242 uc DayLightBlue = 218 uc DayAmbientBlue = 90 uc DayAmbientGreen = 75 uc DayAmbientRed = 66 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 44.000000 f DayLightPitch = 44.000000 f DayToNightTime = -1.000000 f LightDirYaw = -207.250000 f NewScale = 0.591122 f StartRotation = -170.000000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -120.000000 f FogFull = -2.000000 ul FogColor = 11514034 f FogTransparency = 1.000000 l UserMin = 0 l UserMax = 500 l BaseTerrain = 1 [Water] f Elevation = 40.000000 f Frequency = 0.000000 f Ampliture = 0.000000 ul AlphaShallow = 1677721600 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 8.000000 f ShallowDepth = 10.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -7680.000000 f TerrainMinY = 7680.000000 uc Noise = 1 uc Threshold = 3 f DetailTextureTilingFactor = 30.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 79 [Parts] ul NumParts = 79 [Warrior1] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 3 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = -5440.000000 f PositionY = -3776.000244 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -4770020 ul HighlightColor1 = -79310 ul HighlightColor2 = -11646908 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Menshen" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 81 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part2] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 2 f PositionX = -5397.333008 f PositionY = -3946.666748 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -4770020 ul HighlightColor1 = -79310 ul HighlightColor2 = -11646908 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Madcat" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 82 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part3] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 3 f PositionX = -5397.333008 f PositionY = -4074.666748 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -4770020 ul HighlightColor1 = -79310 ul HighlightColor2 = -11646908 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Madcat" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 83 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part4] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 4 f PositionX = -5525.333008 f PositionY = -3861.333252 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -4770020 ul HighlightColor1 = -79310 ul HighlightColor2 = -11646908 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 84 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part5] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 5 f PositionX = -5525.333008 f PositionY = -4074.666992 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -4770020 ul HighlightColor1 = -79310 ul HighlightColor2 = -11646908 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 85 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "PMWRegular" st Brain = "mc2_20_Base_PD2" l NumCells = 3 l NumStaticVars = 0 [Warrior6Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior6Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior6Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part6] ul ObjectNumber = 2 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 6 f PositionX = 5098.666992 f PositionY = -3008.000244 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8351129 ul HighlightColor1 = -736630 ul HighlightColor2 = -2199521 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Starslayer" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 86 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "PMWGreen" st Brain = "mc2_20_MOG_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior7Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior7Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior7Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part7] ul ObjectNumber = 412 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 7 f PositionX = 874.666931 f PositionY = 5696.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -11972541 ul HighlightColor1 = -6668481 ul HighlightColor2 = -15823278 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "MOG" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 87 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "PMWRegular" st Brain = "mc2_20_s1Sth_Patrol_M2" l NumCells = 3 l NumStaticVars = 0 [Warrior8Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior8Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior8Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part8] ul ObjectNumber = 53 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 8 f PositionX = 1941.333008 f PositionY = -2709.333252 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Anubis" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 88 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior9] st Profile = "PMWGreen" st Brain = "mc2_20_s1Sth_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior9Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior9Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior9Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part9] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 9 f PositionX = 1984.000000 f PositionY = -2666.666748 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 89 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior10] st Profile = "PMWGreen" st Brain = "mc2_20_s1Sth_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior10Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior10Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior10Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part10] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 10 f PositionX = 1984.000366 f PositionY = -2837.333496 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 90 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior11] st Profile = "PMWVeteran" st Brain = "mc2_20_s1Sth_Patrol_M2" l NumCells = 3 l NumStaticVars = 0 [Warrior11Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior11Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior11Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part11] ul ObjectNumber = 53 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 11 f PositionX = 1941.333618 f PositionY = -2794.666992 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Anubis" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 91 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior12] st Profile = "PMWVeteran" st Brain = "mc2_20_Prision_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior12Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior12Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior12Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part12] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 12 f PositionX = 917.333008 f PositionY = 2197.333252 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -5787754 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 92 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior13] st Profile = "PMWVeteran" st Brain = "mc2_20_Prision_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior13Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior13Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior13Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part13] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 13 f PositionX = 746.666992 f PositionY = 2581.333252 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -5787754 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 13 ul NumAlternatives = 0 ul AlternativeStartIndex = 93 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior14] st Profile = "PMWVeteran" st Brain = "mc2_20_Prision_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior14Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior14Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior14Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part14] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 14 f PositionX = 704.000000 f PositionY = 2538.666748 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -5787754 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 14 ul NumAlternatives = 0 ul AlternativeStartIndex = 94 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior15] st Profile = "PMWVeteran" st Brain = "mc2_20_Prision_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior15Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior15Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior15Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part15] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 15 f PositionX = 1002.666992 f PositionY = 2240.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -5787754 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 15 ul NumAlternatives = 0 ul AlternativeStartIndex = 95 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior16] st Profile = "PMWElite" st Brain = "mc2_20_Prision_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior16Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior16Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior16Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part16] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 16 f PositionX = 1002.666931 f PositionY = 2581.333252 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8560049 ul HighlightColor1 = -2182828 ul HighlightColor2 = -2182828 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Madcat" ul VariantNumber = 0 ul SquadNum = 16 ul NumAlternatives = 0 ul AlternativeStartIndex = 96 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior17] st Profile = "PMWElite" st Brain = "mc2_20_Prision_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior17Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior17Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior17Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part17] ul ObjectNumber = 54 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 17 f PositionX = 1130.666992 f PositionY = 2453.333252 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5668528 ul HighlightColor1 = -2968202 ul HighlightColor2 = -11646908 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Vulture" ul VariantNumber = 0 ul SquadNum = 17 ul NumAlternatives = 0 ul AlternativeStartIndex = 97 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior18] st Profile = "PMWRegular" st Brain = "mc2_20_Prision_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior18Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior18Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior18Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part18] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 18 f PositionX = 1557.333618 f PositionY = 3306.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 18 ul NumAlternatives = 0 ul AlternativeStartIndex = 98 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior19] st Profile = "PMWRegular" st Brain = "mc2_20_Prision_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior19Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior19Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior19Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part19] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 19 f PositionX = 1514.666992 f PositionY = 3264.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 19 ul NumAlternatives = 0 ul AlternativeStartIndex = 99 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior20] st Profile = "PMWRegular" st Brain = "mc2_20_Prision_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior20Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior20Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior20Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part20] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 20 f PositionX = 1429.333618 f PositionY = 3178.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 20 ul NumAlternatives = 0 ul AlternativeStartIndex = 100 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior21] st Profile = "PMWRegular" st Brain = "mc2_20_Prision_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior21Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior21Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior21Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part21] ul ObjectNumber = 118 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 21 f PositionX = 1472.000366 f PositionY = 3221.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Harasser" ul VariantNumber = 0 ul SquadNum = 21 ul NumAlternatives = 0 ul AlternativeStartIndex = 101 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior22] st Profile = "PMWRegular" st Brain = "mc2_20_Prision_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior22Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior22Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior22Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part22] ul ObjectNumber = 876 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 22 f PositionX = 1386.666992 f PositionY = 3264.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5668528 ul HighlightColor1 = -2968202 ul HighlightColor2 = -11646908 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shadowcat" ul VariantNumber = 0 ul SquadNum = 22 ul NumAlternatives = 0 ul AlternativeStartIndex = 102 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior23] st Profile = "PMWRegular" st Brain = "mc2_20_s1Sth_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior23Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior23Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior23Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part23] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 23 f PositionX = 1941.333618 f PositionY = -2752.000244 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -11972541 ul HighlightColor1 = -6668481 ul HighlightColor2 = -2060718 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 25 ul NumAlternatives = 0 ul AlternativeStartIndex = 103 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior24] st Profile = "PMWVeteran" st Brain = "mc2_20_s1WST_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior24Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior24Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior24Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part24] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 24 f PositionX = -2880.000000 f PositionY = 2154.666504 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 26 ul NumAlternatives = 0 ul AlternativeStartIndex = 104 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior25] st Profile = "PMWVeteran" st Brain = "mc2_20_s1WST_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior25Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior25Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior25Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part25] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 25 f PositionX = -2794.666504 f PositionY = 2069.333252 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 27 ul NumAlternatives = 0 ul AlternativeStartIndex = 105 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior26] st Profile = "PMWElite" st Brain = "mc2_20_s1WST_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior26Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior26Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior26Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part26] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 26 f PositionX = -2837.333496 f PositionY = 2112.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -6903889 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 28 ul NumAlternatives = 0 ul AlternativeStartIndex = 106 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior27] st Profile = "PMWGreen" st Brain = "mc2_20_MogM_Mog" l NumCells = 3 l NumStaticVars = 0 [Warrior27Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior27Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior27Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part27] ul ObjectNumber = 412 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 27 f PositionX = -6080.000000 f PositionY = 3093.333252 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -11972541 ul HighlightColor1 = -6668481 ul HighlightColor2 = -2060718 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "MOG" ul VariantNumber = 0 ul SquadNum = 29 ul NumAlternatives = 0 ul AlternativeStartIndex = 107 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior28] st Profile = "PMWRegular" st Brain = "mc2_20_MogM_escort_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior28Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior28Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior28Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part28] ul ObjectNumber = 2 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 28 f PositionX = -6165.333008 f PositionY = 3008.000000 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Starslayer" ul VariantNumber = 0 ul SquadNum = 30 ul NumAlternatives = 0 ul AlternativeStartIndex = 108 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior29] st Profile = "PMWRegular" st Brain = "mc2_20_MogM_escort_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior29Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior29Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior29Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part29] ul ObjectNumber = 2 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 29 f PositionX = -5994.666504 f PositionY = 3178.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Starslayer" ul VariantNumber = 0 ul SquadNum = 31 ul NumAlternatives = 0 ul AlternativeStartIndex = 109 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior30] st Profile = "PMWVeteran" st Brain = "mc2_20_MogM_escort_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior30Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior30Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior30Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part30] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 30 f PositionX = -6080.000000 f PositionY = 3221.333252 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 33 ul NumAlternatives = 0 ul AlternativeStartIndex = 110 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior31] st Profile = "PMWVeteran" st Brain = "mc2_20_MogM_escort_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior31Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior31Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior31Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part31] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 31 f PositionX = -5952.000000 f PositionY = 3050.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 34 ul NumAlternatives = 0 ul AlternativeStartIndex = 111 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior32] st Profile = "PMWRegular" st Brain = "mc2_20_MogM_escort_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior32Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior32Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior32Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part32] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 32 f PositionX = -6208.000000 f PositionY = 3093.333252 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 35 ul NumAlternatives = 0 ul AlternativeStartIndex = 112 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior33] st Profile = "PMWVeteran" st Brain = "mc2_20_MogM_escort_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior33Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior33Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior33Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part33] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 33 f PositionX = -6037.333008 f PositionY = 2965.333252 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 36 ul NumAlternatives = 0 ul AlternativeStartIndex = 113 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior34] st Profile = "PMWRegular" st Brain = "mc2_20_s1WST_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior34Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior34Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior34Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part34] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 34 f PositionX = -2880.000000 f PositionY = 2282.666748 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -2060718 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 38 ul NumAlternatives = 0 ul AlternativeStartIndex = 114 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior35] st Profile = "PMWRegular" st Brain = "mc2_20_s1WST_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior35Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior35Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior35Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part35] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 35 f PositionX = -2666.666504 f PositionY = 2112.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -2060718 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 39 ul NumAlternatives = 0 ul AlternativeStartIndex = 115 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior36] st Profile = "PMWRegular" st Brain = "mc2_20_s1WST_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior36Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior36Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior36Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part36] ul ObjectNumber = 234 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 36 f PositionX = -2752.000000 f PositionY = 2197.333252 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -2060718 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "MediumCopter" ul VariantNumber = 0 ul SquadNum = 40 ul NumAlternatives = 0 ul AlternativeStartIndex = 116 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior37] st Profile = "PMWVeteran" st Brain = "mc2_20_MOG_REIN" l NumCells = 3 l NumStaticVars = 0 [Warrior37Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior37Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior37Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part37] ul ObjectNumber = 330 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 37 f PositionX = 832.000000 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "DrillSon" ul VariantNumber = 0 ul SquadNum = 42 ul NumAlternatives = 0 ul AlternativeStartIndex = 117 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior38] st Profile = "PMWVeteran" st Brain = "mc2_20_MOG_REIN" l NumCells = 3 l NumStaticVars = 0 [Warrior38Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior38Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior38Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part38] ul ObjectNumber = 330 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 38 f PositionX = 789.333008 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "DrillSon" ul VariantNumber = 0 ul SquadNum = 43 ul NumAlternatives = 0 ul AlternativeStartIndex = 118 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior39] st Profile = "PMWVeteran" st Brain = "mc2_20_MOG_REIN" l NumCells = 3 l NumStaticVars = 0 [Warrior39Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior39Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior39Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part39] ul ObjectNumber = 330 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 39 f PositionX = 746.666992 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "DrillSon" ul VariantNumber = 0 ul SquadNum = 44 ul NumAlternatives = 0 ul AlternativeStartIndex = 119 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior40] st Profile = "PMWVeteran" st Brain = "mc2_20_MOG_REIN" l NumCells = 3 l NumStaticVars = 0 [Warrior40Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior40Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior40Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part40] ul ObjectNumber = 143 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 40 f PositionX = 874.666992 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Monsoon" ul VariantNumber = 0 ul SquadNum = 45 ul NumAlternatives = 0 ul AlternativeStartIndex = 120 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior41] st Profile = "PMWVeteran" st Brain = "mc2_20_MOG_REIN" l NumCells = 3 l NumStaticVars = 0 [Warrior41Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior41Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior41Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part41] ul ObjectNumber = 143 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 41 f PositionX = 704.000000 f PositionY = 7530.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Monsoon" ul VariantNumber = 0 ul SquadNum = 46 ul NumAlternatives = 0 ul AlternativeStartIndex = 121 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior42] st Profile = "PMWRegular" st Brain = "mc2_20_MOG_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior42Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior42Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior42Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part42] ul ObjectNumber = 49 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 42 f PositionX = 746.666992 f PositionY = 5397.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Highlander" ul VariantNumber = 0 ul SquadNum = 47 ul NumAlternatives = 0 ul AlternativeStartIndex = 122 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior43] st Profile = "PMWRegular" st Brain = "mc2_20_MOG_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior43Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior43Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior43Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part43] ul ObjectNumber = 49 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 43 f PositionX = 960.000244 f PositionY = 5397.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Highlander" ul VariantNumber = 0 ul SquadNum = 48 ul NumAlternatives = 0 ul AlternativeStartIndex = 123 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior44] st Profile = "PMWGreen" st Brain = "mc2_20_Base_Rein_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior44Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior44Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior44Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part44] ul ObjectNumber = 548 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 44 f PositionX = 5312.000488 f PositionY = -4885.333984 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Swarmlrmc" ul VariantNumber = 0 ul SquadNum = 49 ul NumAlternatives = 0 ul AlternativeStartIndex = 124 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior45] st Profile = "PMWGreen" st Brain = "mc2_20_Base_Rein_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior45Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior45Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior45Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part45] ul ObjectNumber = 548 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 45 f PositionX = 5354.666992 f PositionY = -4800.000488 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Swarmlrmc" ul VariantNumber = 0 ul SquadNum = 50 ul NumAlternatives = 0 ul AlternativeStartIndex = 125 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior46] st Profile = "PMWRegular" st Brain = "mc2_20_Base_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior46Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior46Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior46Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part46] ul ObjectNumber = 3 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 46 f PositionX = 5397.333984 f PositionY = 2666.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Menshen" ul VariantNumber = 0 ul SquadNum = 51 ul NumAlternatives = 0 ul AlternativeStartIndex = 126 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior47] st Profile = "PMWRegular" st Brain = "mc2_20_Base_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior47Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior47Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior47Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part47] ul ObjectNumber = 3 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 47 f PositionX = 5568.000488 f PositionY = 2666.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Menshen" ul VariantNumber = 0 ul SquadNum = 52 ul NumAlternatives = 0 ul AlternativeStartIndex = 127 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior48] st Profile = "PMWVeteran" st Brain = "mc2_20_Base_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior48Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior48Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior48Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part48] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 48 f PositionX = 5440.000488 f PositionY = 2624.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 53 ul NumAlternatives = 0 ul AlternativeStartIndex = 128 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior49] st Profile = "PMWVeteran" st Brain = "mc2_20_Base_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior49Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior49Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior49Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part49] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 49 f PositionX = 5525.333984 f PositionY = 2624.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 54 ul NumAlternatives = 0 ul AlternativeStartIndex = 129 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior50] st Profile = "PMWRegular" st Brain = "mc2_20_Base_Patrol_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior50Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior50Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior50Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part50] ul ObjectNumber = 3 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 50 f PositionX = 5482.666992 f PositionY = 2624.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Menshen" ul VariantNumber = 0 ul SquadNum = 55 ul NumAlternatives = 0 ul AlternativeStartIndex = 130 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior51] st Profile = "PMWVeteran" st Brain = "mc2_20_Base_Rein_M1" l NumCells = 3 l NumStaticVars = 0 [Warrior51Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior51Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior51Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part51] ul ObjectNumber = 53 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 51 f PositionX = 5397.333984 f PositionY = -4885.333984 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Anubis" ul VariantNumber = 0 ul SquadNum = 56 ul NumAlternatives = 0 ul AlternativeStartIndex = 131 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior52] st Profile = "PMWGreen" st Brain = "mc2_20_Base_Rein_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior52Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior52Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior52Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part52] ul ObjectNumber = 548 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 52 f PositionX = 5440.000488 f PositionY = -4928.000488 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Swarmlrmc" ul VariantNumber = 0 ul SquadNum = 57 ul NumAlternatives = 0 ul AlternativeStartIndex = 132 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior53] st Profile = "PMWRegular" st Brain = "mc2_20_Base_PD2" l NumCells = 3 l NumStaticVars = 0 [Warrior53Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior53Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior53Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part53] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 53 f PositionX = 5184.000488 f PositionY = -2538.666992 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 58 ul NumAlternatives = 0 ul AlternativeStartIndex = 133 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior54] st Profile = "PMWRegular" st Brain = "mc2_20_Base_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior54Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior54Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior54Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part54] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 54 f PositionX = 4928.000488 f PositionY = -2538.666992 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 59 ul NumAlternatives = 0 ul AlternativeStartIndex = 134 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior55] st Profile = "PMWVeteran" st Brain = "mc2_20_base_Patrol_v1" l NumCells = 3 l NumStaticVars = 0 [Warrior55Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior55Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior55Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part55] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 55 f PositionX = 4672.000488 f PositionY = -3008.000244 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 62 ul NumAlternatives = 0 ul AlternativeStartIndex = 135 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior56] st Profile = "PMWVeteran" st Brain = "mc2_20_Base_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior56Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior56Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior56Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part56] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 56 f PositionX = 4800.000488 f PositionY = -3008.000244 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 63 ul NumAlternatives = 0 ul AlternativeStartIndex = 136 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior57] st Profile = "PMWRegular" st Brain = "mc2_20_Base_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior57Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior57Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior57Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part57] ul ObjectNumber = 123 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 57 f PositionX = 5269.333984 f PositionY = -3050.666992 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Vedette" ul VariantNumber = 0 ul SquadNum = 64 ul NumAlternatives = 0 ul AlternativeStartIndex = 137 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior58] st Profile = "PMWVeteran" st Brain = "mc2_20_Turret1_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior58Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior58Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior58Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part58] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 58 f PositionX = 3520.000000 f PositionY = -1386.666626 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 68 ul NumAlternatives = 0 ul AlternativeStartIndex = 138 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior59] st Profile = "PMWRegular" st Brain = "mc2_20_Turret1_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior59Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior59Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior59Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part59] ul ObjectNumber = 201 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 59 f PositionX = 3648.000000 f PositionY = -1258.666626 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "LRMC" ul VariantNumber = 0 ul SquadNum = 69 ul NumAlternatives = 0 ul AlternativeStartIndex = 139 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior60] st Profile = "PMWVeteran" st Brain = "mc2_20_Base_guard" l NumCells = 3 l NumStaticVars = 0 [Warrior60Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior60Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior60Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part60] ul ObjectNumber = 200 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 60 f PositionX = 4672.000488 f PositionY = -2496.000244 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Storm" ul VariantNumber = 0 ul SquadNum = 70 ul NumAlternatives = 0 ul AlternativeStartIndex = 140 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior61] st Profile = "PMWRegular" st Brain = "mc2_20_Dship_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior61Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior61Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior61Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part61] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 61 f PositionX = -1557.333130 f PositionY = -448.000244 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 71 ul NumAlternatives = 0 ul AlternativeStartIndex = 141 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior62] st Profile = "PMWRegular" st Brain = "mc2_20_Dship_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior62Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior62Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior62Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part62] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 62 f PositionX = -917.333130 f PositionY = -448.000244 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 72 ul NumAlternatives = 0 ul AlternativeStartIndex = 142 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior63] st Profile = "PMWVeteran" st Brain = "mc2_20_Dship_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior63Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior63Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior63Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part63] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 63 f PositionX = -1301.333130 f PositionY = -448.000244 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 74 ul NumAlternatives = 0 ul AlternativeStartIndex = 143 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior64] st Profile = "PMWRegular" st Brain = "mc2_20_Dship_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior64Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior64Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior64Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part64] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 64 f PositionX = -1130.666382 f PositionY = -448.000244 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -2060718 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 75 ul NumAlternatives = 0 ul AlternativeStartIndex = 144 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior65] st Profile = "PMWRegular" st Brain = "mc2_20_Dship_PD" l NumCells = 3 l NumStaticVars = 0 [Warrior65Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior65Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior65Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part65] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 65 f PositionX = -1429.333130 f PositionY = -448.000244 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -2060718 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 76 ul NumAlternatives = 0 ul AlternativeStartIndex = 145 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior66] st Profile = "PMWRegular" st Brain = "mc2_20_Dship_Patrol_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior66Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior66Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior66Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part66] ul ObjectNumber = 330 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 66 f PositionX = -789.333496 f PositionY = -1514.666626 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "DrillSon" ul VariantNumber = 0 ul SquadNum = 77 ul NumAlternatives = 0 ul AlternativeStartIndex = 146 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior67] st Profile = "PMWRegular" st Brain = "mc2_20_Dship_Patrol_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior67Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior67Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior67Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part67] ul ObjectNumber = 330 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 67 f PositionX = -789.333496 f PositionY = -1600.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "DrillSon" ul VariantNumber = 0 ul SquadNum = 78 ul NumAlternatives = 0 ul AlternativeStartIndex = 147 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior68] st Profile = "PMWVeteran" st Brain = "mc2_20_Dship_Patrol_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior68Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior68Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior68Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part68] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 68 f PositionX = -789.333496 f PositionY = -1472.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 79 ul NumAlternatives = 0 ul AlternativeStartIndex = 148 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior69] st Profile = "PMWVeteran" st Brain = "mc2_20_Dship_Patrol_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior69Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior69Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior69Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part69] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 69 f PositionX = -789.333496 f PositionY = -1557.333374 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 80 ul NumAlternatives = 0 ul AlternativeStartIndex = 149 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior70] st Profile = "PMWVeteran" st Brain = "mc2_20_Dship_Patrol_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior70Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior70Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior70Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part70] ul ObjectNumber = 328 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 70 f PositionX = -789.333496 f PositionY = -1642.666626 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -10327756 ul HighlightColor1 = -2060718 ul HighlightColor2 = -5232600 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Centipede" ul VariantNumber = 0 ul SquadNum = 81 ul NumAlternatives = 0 ul AlternativeStartIndex = 150 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior71] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior71Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior71Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior71Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part71] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 71 f PositionX = 1216.000000 f PositionY = 6037.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 82 ul NumAlternatives = 0 ul AlternativeStartIndex = 151 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior72] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior72Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior72Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior72Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part72] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 72 f PositionX = 1429.333008 f PositionY = 5568.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 83 ul NumAlternatives = 0 ul AlternativeStartIndex = 152 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior73] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior73Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior73Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior73Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part73] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 73 f PositionX = 1002.666992 f PositionY = 5696.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 84 ul NumAlternatives = 0 ul AlternativeStartIndex = 153 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior74] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior74Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior74Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior74Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part74] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 74 f PositionX = 704.000000 f PositionY = 5824.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 85 ul NumAlternatives = 0 ul AlternativeStartIndex = 154 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior75] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior75Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior75Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior75Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part75] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 75 f PositionX = 661.333008 f PositionY = 5354.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 86 ul NumAlternatives = 0 ul AlternativeStartIndex = 155 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior76] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior76Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior76Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior76Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part76] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 76 f PositionX = 1088.000000 f PositionY = 5397.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 87 ul NumAlternatives = 0 ul AlternativeStartIndex = 156 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior77] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior77Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior77Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior77Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part77] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 77 f PositionX = 874.666992 f PositionY = 5610.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 88 ul NumAlternatives = 0 ul AlternativeStartIndex = 157 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior78] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior78Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior78Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior78Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part78] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 78 f PositionX = 490.666504 f PositionY = 5568.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 89 ul NumAlternatives = 0 ul AlternativeStartIndex = 158 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior79] st Profile = "PMWElite" st Brain = "mc2_20_MOG_guard_V1" l NumCells = 3 l NumStaticVars = 0 [Warrior79Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior79Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior79Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part79] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 79 f PositionX = 576.000000 f PositionY = 5653.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -6903889 ul HighlightColor2 = -6903889 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 90 ul NumAlternatives = 0 ul AlternativeStartIndex = 159 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,2,3,4,5,0,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 6,7,8,9,10,11,12,13,14,15,16,17, [Commander1Group:1] l[12] Mates = 18,19,20,21,22,23,24,25,26,27,28,29, [Commander1Group:2] l[12] Mates = 30,31,32,33,34,35,36,37,38,39,40,41, [Commander1Group:3] l[12] Mates = 42,43,44,45,46,47,48,49,50,51,52,53, [Commander1Group:4] l[12] Mates = 54,55,56,57,58,59,60,61,62,63,64,65, [Commander1Group:5] l[12] Mates = 66,67,68,69,70,71,72,73,74,75,76,77, [Commander1Group:6] l[12] Mates = 78,79,0,0,0,0,0,0,0,0,0,0, [NavMarker0] f xPos = -1429.333496 f yPos = 490.666656 f radius = 256.000000 [NavMarkers] ul NumNavMarkers = 1 [Forest0] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -1746.329956 f CenterY = 3963.219971 b Random = TRUE f Radius = 2193.580078 st Name = "Unanmed Forest -1" st FileName = "" [Forest1] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -1022.359985 f CenterY = 2474.669922 b Random = TRUE f Radius = 698.885986 st Name = "Unanmed Forest -1" st FileName = "" [Forest2] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 4106.779785 f CenterY = 837.523010 b Random = TRUE f Radius = 2649.600098 st Name = "Unanmed Forest -1" st FileName = "" [Forest3] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 2584.820068 f CenterY = -847.515015 b Random = TRUE f Radius = 1783.119995 st Name = "Unanmed Forest -1" st FileName = "" [Forest4] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 2172.500000 f CenterY = 4703.200195 b Random = TRUE f Radius = 2912.729980 st Name = "Unanmed Forest -1" st FileName = "" [Forest5] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 1650.869995 f CenterY = 5842.049805 b Random = TRUE f Radius = 466.161011 st Name = "Unanmed Forest -1" st FileName = "" [Forest6] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -4803.410156 f CenterY = -1345.239990 b Random = TRUE f Radius = 5651.370117 st Name = "Unanmed Forest -1" st FileName = "" [Forest7] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 3021.610107 f CenterY = -4328.729980 b Random = TRUE f Radius = 3811.310059 st Name = "Unanmed Forest -1" st FileName = "" [Forest8] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 6083.109863 f CenterY = -5814.029785 b Random = TRUE f Radius = 1411.459961 st Name = "Unanmed Forest -1" st FileName = "" [Forest9] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = -2120.780029 f CenterY = -3942.270020 b Random = TRUE f Radius = 3157.090088 st Name = "Unanmed Forest -1" st FileName = "" [Forest10] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 1.000000 f CenterX = 179.451004 f CenterY = -3821.179932 b Random = TRUE f Radius = 743.741028 st Name = "Unanmed Forest -1" st FileName = "" [Forest11] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 39.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 3.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = 2782.479980 f CenterY = -2873.899902 b Random = TRUE f Radius = 259.889008 st Name = "Unanmed Forest 1" st FileName = "" [Forest12] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 1.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 3.000000 f CenterX = -2069.330078 f CenterY = 117.333000 b Random = TRUE f Radius = 544.835999 st Name = "Unnamed Forest 12" st FileName = "" [Forest13] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 2.000000 f CenterX = -2026.670044 f CenterY = 554.666992 b Random = TRUE f Radius = 143.108002 st Name = "Unnamed Forest 13" st FileName = "" [Forest14] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 20.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.001000 f DensityMax = 3.000000 f CenterX = -2118.090088 f CenterY = 435.808990 b Random = TRUE f Radius = 574.182983 st Name = "Unnamed Forest 14" st FileName = "" [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "Rescue Davion Dropship" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57020 st Author = "" st Blurb = "One of Major Kelly's dropships was moving over the Hung archipelago-supposedly 'safe' airspace-when it was hit by fire from orbital guns. The crew managed to land safely, but their transmissions were cut off soon after.We fear that the Dropship inadvertently found a new Liao installation and paid the price. Your task is to go in, secure the Dropship, rescue the crew, disable the orbital guns, and then extract.We'll be dropping you several kilometers to the southwest; we can't risk losing another Dropship to those orbital guns. After that, it's all up to you, Commander." b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55020 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56020 f TimeLimit = -1.000000 f DropWeightLimit = 320.000000 l ResourcePoints = 12000 ul IsSinglePlayer = 1 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 0 ul NumRandomRPbuildings = 0 st DownloadURL = "" ul MissionType = 0 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = TRUE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = TRUE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = TRUE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 11 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 7 [Team0Objective0] st Title = "1. Goto Davion Dropship" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50108 st Description = "1. Goto Davion Dropship" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50108 ul Priority = 1 ul ResourcePoints = 10000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -1258.000000 f MarkerY = 533.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "DropshipDavion" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 625 f ModelScale = 1.000000 [Team0Objective0Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = -1258.000000 f TargetCenterY = 533.000000 f TargetRadius = 300.000000 [Team0Objective0Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "1" b Value = TRUE [Team0Objective1] st Title = "2. Rescue Drop Ship Crew at Prison" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50109 st Description = "2. Rescue Drop Ship Crew at Prison" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50109 ul Priority = 1 ul ResourcePoints = 14000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 832.000000 f MarkerY = 2410.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "Prison" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 522 f ModelScale = 0.300000 [Team0Objective1Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = 832.000000 f PositionY = 2368.000000 ul CellX = 124 ul CellY = 199 ul Commander = 1 [Team0Objective1Action0] ul ActionSpecies = 5 st ActionSpeciesString = "MakeNewTechnologyAvailable" st PurchaseFileName = "data\missions\PurBonus20.fit" [Team0Objective2] st Title = "3. Destroy Orbital Turret" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50110 st Description = "3. Destroy Orbital Turret" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50110 ul Priority = 1 ul ResourcePoints = 15000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 5226.000000 f MarkerY = -3008.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "OrbitalTurret" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 545 f ModelScale = 0.800000 [Team0Objective2Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = 5226.666992 f PositionY = -3008.000000 ul CellX = 250 ul CellY = 302 ul Commander = 1 [Team0Objective3] st Title = "4. Destroy Mobile Orbital Gun#1" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50111 st Description = "4. Destroy Mobile Orbital Gun #1" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50111 ul Priority = 1 ul ResourcePoints = 15000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 874.000000 f MarkerY = 5696.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "MOG" l ModelType = 5 l BaseColor = -11972541 l HighlightColor = -6668481 l HighlightColor2 = -5232600 ul ModelID Version = 2 l ModelID = 412 f ModelScale = 0.600000 [Team0Objective3Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 874.666931 f PositionY = 5696.000000 ul CellX = 46 ul CellY = 200 ul Commander = 1 ul Group = 1 ul Mate = 0 [Team0Objective4] st Title = "5. Destroy Moblie Orbital Gun #2" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50112 st Description = "5. Destroy Moblie Orbital Gun #2" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50112 ul Priority = 1 ul ResourcePoints = 15000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -4970.000000 f MarkerY = 1344.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "MOG" l ModelType = 5 l BaseColor = -11972541 l HighlightColor = -6668481 l HighlightColor2 = -5232600 ul ModelID Version = 2 l ModelID = 412 f ModelScale = 0.600000 [Team0Objective4Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -6080.000000 f PositionY = 3093.333252 ul CellX = 107 ul CellY = 37 ul Commander = 1 ul Group = 21 ul Mate = 0 [Team0Objective5] st Title = "6. Go To Davion Dropship for Extraction" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50113 st Description = "6. Go To Davion Dropship for Extraction" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50113 ul Priority = 1 ul ResourcePoints = 5000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = TRUE b DisplayMarker = TRUE f MarkerX = -1258.000000 f MarkerY = 490.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "ExtractionMarker" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 289 f ModelScale = 1.000000 [Team0Objective5Condition0] ul ConditionSpecies = 21 st ConditionSpeciesString = "MoveAllSurvivingMechsToArea" f TargetCenterX = -1258.000000 f TargetCenterY = 490.000000 f TargetRadius = 400.000000 [Team0Objective6] st Title = "a. Destroy All Enemy Forces" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50107 st Description = "a. Destroy All Enemy Forces" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50107 ul Priority = 2 ul ResourcePoints = 20000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "LaoHu" l ModelType = 13 l BaseColor = -8351129 l HighlightColor = -736630 l HighlightColor2 = -2199521 ul ModelID Version = 2 l ModelID = 17 f ModelScale = 1.000000 [Team0Objective6Condition0] ul ConditionSpecies = 0 st ConditionSpeciesString = "DestroyAllEnemyUnits" [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 0 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "mc2_20" FITend