FITini FITini [Cameras] f ProjectionAngle = 73.525696 f PositionX = 132.891052 f PositionY = 1675.442383 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 255 uc LightBlue = 255 uc AmbientBlue = 74 uc AmbientGreen = 74 uc AmbientRed = 74 uc TerrainShadowColorEnabled = 1 uc TerrainShadowBlue = 31 uc TerrainShadowGreen = 31 uc TerrainShadowRed = 31 uc DayLightRed = 255 uc DayLightGreen = 255 uc DayLightBlue = 255 uc DayAmbientBlue = 74 uc DayAmbientGreen = 74 uc DayAmbientRed = 74 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 75.000000 f DayLightPitch = 75.000000 f DayToNightTime = -1.000000 f LightDirYaw = 300.000000 f NewScale = 0.594607 f StartRotation = -6.875000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -101.000000 f FogFull = -102.000000 ul FogColor = 789553 f FogTransparency = 1.000000 l UserMin = -100 l UserMax = 500 l BaseTerrain = 1 [Water] f Elevation = 0.000000 f Frequency = 10.000000 f Ampliture = 2.000000 ul AlphaShallow = 1006632960 ul AlphaMiddle = -939524096 ul AlphaDeep = -16777216 f AlphaDepth = 15.000000 f ShallowDepth = 15.000000 [Terrain] l UserMin = -100 l UserMax = 500 f TerrainMinX = -7680.000000 f TerrainMinY = 7680.000000 uc Noise = 1 uc Threshold = 3 f DetailTextureTilingFactor = 33.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 70 [Parts] ul NumParts = 70 [Warrior1] st Profile = "pmp_dagger" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = -1130.666382 f PositionY = -6250.667480 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Madcat" ul VariantNumber = 0 ul SquadNum = 59 ul NumAlternatives = 0 ul AlternativeStartIndex = 72 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmp_creep" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part2] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 2 f PositionX = -1301.333496 f PositionY = -6250.666504 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Madcat" ul VariantNumber = 0 ul SquadNum = 60 ul NumAlternatives = 0 ul AlternativeStartIndex = 73 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "pmp_claymore" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part3] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 3 f PositionX = -1215.999756 f PositionY = -6293.333984 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Madcat" ul VariantNumber = 0 ul SquadNum = 61 ul NumAlternatives = 0 ul AlternativeStartIndex = 74 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "pmp_worm" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part4] ul ObjectNumber = 15 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 4 f PositionX = -1215.999756 f PositionY = -6037.333984 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Uller" ul VariantNumber = 0 ul SquadNum = 64 ul NumAlternatives = 0 ul AlternativeStartIndex = 75 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "pmp_rooster" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part5] ul ObjectNumber = 875 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 5 f PositionX = -1258.666504 f PositionY = -6378.666504 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Bloodasp" ul VariantNumber = 0 ul SquadNum = 96 ul NumAlternatives = 0 ul AlternativeStartIndex = 76 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "pmp_scooter" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part6] ul ObjectNumber = 875 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 6 f PositionX = -1173.333130 f PositionY = -6378.667480 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Bloodasp" ul VariantNumber = 0 ul SquadNum = 97 ul NumAlternatives = 0 ul AlternativeStartIndex = 77 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "PMWVeteran" st Brain = "mc2_24_EC3_FGate_highl" l NumCells = 3 l NumStaticVars = 0 [Warrior7Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior7Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior7Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part7] ul ObjectNumber = 49 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 7 f PositionX = -191.999786 f PositionY = 191.999786 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Highlander" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 78 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "PMWVeteran" st Brain = "mc2_24_EC3_FGate_highl" l NumCells = 3 l NumStaticVars = 0 [Warrior8Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior8Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior8Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part8] ul ObjectNumber = 49 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 8 f PositionX = 64.000229 f PositionY = 191.999786 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Highlander" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 79 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior9] st Profile = "PMWElite" st Brain = "mc2_24_EC6_North_Renards2" l NumCells = 3 l NumStaticVars = 0 [Warrior9Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior9Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior9Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part9] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 9 f PositionX = -63.999771 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -16777152 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 1 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 80 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior10] st Profile = "PMWElite" st Brain = "mc2_24_EC6_North_Renards2" l NumCells = 3 l NumStaticVars = 0 [Warrior10Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior10Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior10Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part10] ul ObjectNumber = 49 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 10 f PositionX = 64.000229 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -16777152 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Highlander" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 81 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior11] st Profile = "PMWElite" st Brain = "mc2_24_EC6_North_Renards" l NumCells = 3 l NumStaticVars = 0 [Warrior11Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior11Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior11Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part11] ul ObjectNumber = 51 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 11 f PositionX = 192.000229 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -6475226 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Atlas" ul VariantNumber = 2 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 82 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior12] st Profile = "PMWElite" st Brain = "mc2_24_EC6_North_Renards3" l NumCells = 3 l NumStaticVars = 0 [Warrior12Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior12Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior12Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part12] ul ObjectNumber = 49 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 12 f PositionX = 320.000244 f PositionY = 7445.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -16777152 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Highlander" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 83 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior13] st Profile = "PMWGreen" st Brain = "mc2_24_EC1_East_G4S" l NumCells = 3 l NumStaticVars = 0 [Warrior13Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior13Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior13Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part13] ul ObjectNumber = 200 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 13 f PositionX = 2112.000000 f PositionY = 5525.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Storm" ul VariantNumber = 0 ul SquadNum = 31 ul NumAlternatives = 0 ul AlternativeStartIndex = 84 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior14] st Profile = "PMWGreen" st Brain = "mc2_24_EC1_East_G3S" l NumCells = 3 l NumStaticVars = 0 [Warrior14Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior14Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior14Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part14] ul ObjectNumber = 200 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 14 f PositionX = 2112.000000 f PositionY = 5440.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Storm" ul VariantNumber = 0 ul SquadNum = 32 ul NumAlternatives = 0 ul AlternativeStartIndex = 85 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior15] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_legion" l NumCells = 3 l NumStaticVars = 0 [Warrior15Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior15Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior15Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part15] ul ObjectNumber = 144 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 15 f PositionX = -1514.666382 f PositionY = 5440.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Legion" ul VariantNumber = 0 ul SquadNum = 33 ul NumAlternatives = 0 ul AlternativeStartIndex = 86 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior16] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_legion" l NumCells = 3 l NumStaticVars = 0 [Warrior16Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior16Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior16Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part16] ul ObjectNumber = 144 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 16 f PositionX = -1514.666382 f PositionY = 5312.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Legion" ul VariantNumber = 0 ul SquadNum = 34 ul NumAlternatives = 0 ul AlternativeStartIndex = 87 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior17] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_legion" l NumCells = 3 l NumStaticVars = 0 [Warrior17Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior17Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior17Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part17] ul ObjectNumber = 144 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 17 f PositionX = -1514.666504 f PositionY = 5184.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Legion" ul VariantNumber = 0 ul SquadNum = 35 ul NumAlternatives = 0 ul AlternativeStartIndex = 88 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior18] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_legion" l NumCells = 3 l NumStaticVars = 0 [Warrior18Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior18Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior18Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part18] ul ObjectNumber = 144 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 18 f PositionX = -1514.666504 f PositionY = 5056.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Legion" ul VariantNumber = 0 ul SquadNum = 36 ul NumAlternatives = 0 ul AlternativeStartIndex = 89 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior19] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_legion" l NumCells = 3 l NumStaticVars = 0 [Warrior19Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior19Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior19Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part19] ul ObjectNumber = 144 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 19 f PositionX = -1514.666382 f PositionY = 4927.999512 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Legion" ul VariantNumber = 0 ul SquadNum = 37 ul NumAlternatives = 0 ul AlternativeStartIndex = 90 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior20] st Profile = "PMWRegular" st Brain = "mc2_24_EC1_East_G2" l NumCells = 3 l NumStaticVars = 0 [Warrior20Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior20Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior20Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part20] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 20 f PositionX = 2197.333008 f PositionY = 5354.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 43 ul NumAlternatives = 0 ul AlternativeStartIndex = 91 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior21] st Profile = "PMWRegular" st Brain = "mc2_24_EC1_East_G1" l NumCells = 3 l NumStaticVars = 0 [Warrior21Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior21Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior21Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part21] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 21 f PositionX = 2197.333496 f PositionY = 5269.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 44 ul NumAlternatives = 0 ul AlternativeStartIndex = 92 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior22] st Profile = "PMWRegular" st Brain = "mc2_24_EC1_East_G2" l NumCells = 3 l NumStaticVars = 0 [Warrior22Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior22Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior22Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part22] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 22 f PositionX = 2026.666992 f PositionY = 5354.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 49 ul NumAlternatives = 0 ul AlternativeStartIndex = 93 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior23] st Profile = "PMWRegular" st Brain = "mc2_24_EC1_East_G1" l NumCells = 3 l NumStaticVars = 0 [Warrior23Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior23Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior23Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part23] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 23 f PositionX = 2026.666992 f PositionY = 5269.333008 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 50 ul NumAlternatives = 0 ul AlternativeStartIndex = 94 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior24] st Profile = "PMWVeteran" st Brain = "mc2_24_EC3_FGate_bushw1" l NumCells = 3 l NumStaticVars = 0 [Warrior24Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior24Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior24Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part24] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 24 f PositionX = 320.000244 f PositionY = 1685.333130 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 51 ul NumAlternatives = 0 ul AlternativeStartIndex = 95 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior25] st Profile = "PMWVeteran" st Brain = "mc2_24_EC3_FGate_bushw1" l NumCells = 3 l NumStaticVars = 0 [Warrior25Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior25Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior25Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part25] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 25 f PositionX = 362.666901 f PositionY = 1813.333130 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 52 ul NumAlternatives = 0 ul AlternativeStartIndex = 96 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior26] st Profile = "PMWVeteran" st Brain = "mc2_24_EC3_FGate_bushw2" l NumCells = 3 l NumStaticVars = 0 [Warrior26Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior26Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior26Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part26] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 26 f PositionX = -533.333130 f PositionY = 1770.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 53 ul NumAlternatives = 0 ul AlternativeStartIndex = 97 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior27] st Profile = "PMWVeteran" st Brain = "mc2_24_EC3_FGate_bushw2" l NumCells = 3 l NumStaticVars = 0 [Warrior27Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior27Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior27Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part27] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 27 f PositionX = -618.666504 f PositionY = 1855.999756 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 54 ul NumAlternatives = 0 ul AlternativeStartIndex = 98 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior28] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_razors" l NumCells = 3 l NumStaticVars = 0 [Warrior28Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior28Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior28Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part28] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 28 f PositionX = -2538.666504 f PositionY = 2496.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 55 ul NumAlternatives = 0 ul AlternativeStartIndex = 99 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior29] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_razors" l NumCells = 3 l NumStaticVars = 0 [Warrior29Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior29Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior29Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part29] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 29 f PositionX = -2538.666504 f PositionY = 2410.666504 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 56 ul NumAlternatives = 0 ul AlternativeStartIndex = 100 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior30] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_razors2" l NumCells = 3 l NumStaticVars = 0 [Warrior30Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior30Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior30Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part30] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 30 f PositionX = -2538.666504 f PositionY = 2325.333252 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 57 ul NumAlternatives = 0 ul AlternativeStartIndex = 101 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior31] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_razors2" l NumCells = 3 l NumStaticVars = 0 [Warrior31Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior31Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior31Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part31] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 31 f PositionX = -2538.666504 f PositionY = 2240.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 58 ul NumAlternatives = 0 ul AlternativeStartIndex = 102 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior32] st Profile = "PMWRegular" st Brain = "mc2_24_EC4_West_Mechs4" l NumCells = 3 l NumStaticVars = 0 [Warrior32Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior32Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior32Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part32] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 32 f PositionX = -1386.666504 f PositionY = 3136.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 65 ul NumAlternatives = 0 ul AlternativeStartIndex = 103 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior33] st Profile = "PMWRegular" st Brain = "mc2_24_EC4_West_Mechs3" l NumCells = 3 l NumStaticVars = 0 [Warrior33Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior33Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior33Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part33] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 33 f PositionX = -1386.666382 f PositionY = 2922.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 66 ul NumAlternatives = 0 ul AlternativeStartIndex = 104 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior34] st Profile = "PMWRegular" st Brain = "mc2_24_EC4_West_Mechs1" l NumCells = 3 l NumStaticVars = 0 [Warrior34Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior34Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior34Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part34] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 34 f PositionX = -1386.666382 f PositionY = 3520.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 67 ul NumAlternatives = 0 ul AlternativeStartIndex = 105 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior35] st Profile = "PMWVeteran" st Brain = "mc2_24_EC4_West_Mechs2" l NumCells = 3 l NumStaticVars = 0 [Warrior35Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior35Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior35Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part35] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 35 f PositionX = -1386.666382 f PositionY = 3306.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 68 ul NumAlternatives = 0 ul AlternativeStartIndex = 106 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior36] st Profile = "PMWRegular" st Brain = "mc2_24_EC5_North_power" l NumCells = 3 l NumStaticVars = 0 [Warrior36Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior36Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior36Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part36] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 36 f PositionX = -106.666504 f PositionY = 5354.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 69 ul NumAlternatives = 0 ul AlternativeStartIndex = 107 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior37] st Profile = "PMWRegular" st Brain = "mc2_24_EC5_North_power" l NumCells = 3 l NumStaticVars = 0 [Warrior37Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior37Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior37Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part37] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 37 f PositionX = -21.333496 f PositionY = 5354.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 70 ul NumAlternatives = 0 ul AlternativeStartIndex = 108 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior38] st Profile = "PMWRegular" st Brain = "mc2_24_EC5_North_power" l NumCells = 3 l NumStaticVars = 0 [Warrior38Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior38Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior38Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part38] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 38 f PositionX = -149.333496 f PositionY = 5354.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 71 ul NumAlternatives = 0 ul AlternativeStartIndex = 109 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior39] st Profile = "PMWRegular" st Brain = "mc2_24_EC5_North_power" l NumCells = 3 l NumStaticVars = 0 [Warrior39Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior39Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior39Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part39] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 39 f PositionX = 21.333496 f PositionY = 5354.666504 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 72 ul NumAlternatives = 0 ul AlternativeStartIndex = 110 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior40] st Profile = "PMWRegular" st Brain = "mc2_24_EC5_North_power" l NumCells = 3 l NumStaticVars = 0 [Warrior40Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior40Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior40Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part40] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 40 f PositionX = -106.666504 f PositionY = 5312.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 73 ul NumAlternatives = 0 ul AlternativeStartIndex = 111 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior41] st Profile = "PMWRegular" st Brain = "mc2_24_EC5_North_power" l NumCells = 3 l NumStaticVars = 0 [Warrior41Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior41Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior41Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part41] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 41 f PositionX = -21.333105 f PositionY = 5312.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 74 ul NumAlternatives = 0 ul AlternativeStartIndex = 112 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior42] st Profile = "PMWRegular" st Brain = "mc2_24_EC5_North_power" l NumCells = 3 l NumStaticVars = 0 [Warrior42Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior42Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior42Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part42] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 42 f PositionX = -320.000000 f PositionY = 5525.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 75 ul NumAlternatives = 0 ul AlternativeStartIndex = 113 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior43] st Profile = "PMWRegular" st Brain = "mc2_24_EC5_North_power" l NumCells = 3 l NumStaticVars = 0 [Warrior43Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior43Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior43Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part43] ul ObjectNumber = 242 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 43 f PositionX = 320.000000 f PositionY = 5525.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -79310 ul HighlightColor2 = -79310 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "PoweredArmor" ul VariantNumber = 0 ul SquadNum = 76 ul NumAlternatives = 0 ul AlternativeStartIndex = 114 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior44] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_haras" l NumCells = 3 l NumStaticVars = 0 [Warrior44Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior44Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior44Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part44] ul ObjectNumber = 121 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 44 f PositionX = -2538.666504 f PositionY = 5226.666504 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -4144960 ul HighlightColor2 = -8355712 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Partisan" ul VariantNumber = 0 ul SquadNum = 77 ul NumAlternatives = 0 ul AlternativeStartIndex = 115 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior45] st Profile = "PMWVeteran" st Brain = "mc2_24_EC2_West_haras" l NumCells = 3 l NumStaticVars = 0 [Warrior45Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior45Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior45Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part45] ul ObjectNumber = 121 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 45 f PositionX = -2453.333252 f PositionY = 5226.666504 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -4144960 ul HighlightColor2 = -8355712 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Partisan" ul VariantNumber = 0 ul SquadNum = 79 ul NumAlternatives = 0 ul AlternativeStartIndex = 116 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior46] st Profile = "PMWVeteran" st Brain = "mc2_24_EC3_FGate_haras" l NumCells = 3 l NumStaticVars = 0 [Warrior46Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior46Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior46Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part46] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 46 f PositionX = -149.333496 f PositionY = 832.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 0 ul SquadNum = 84 ul NumAlternatives = 0 ul AlternativeStartIndex = 117 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior47] st Profile = "PMWVeteran" st Brain = "mc2_24_EC3_FGate_haras" l NumCells = 3 l NumStaticVars = 0 [Warrior47Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior47Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior47Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part47] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 47 f PositionX = 21.333496 f PositionY = 832.000000 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 0 ul SquadNum = 85 ul NumAlternatives = 0 ul AlternativeStartIndex = 118 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior48] st Profile = "PMWVeteran" st Brain = "mc2_24_EC4_West_Mechs1" l NumCells = 3 l NumStaticVars = 0 [Warrior48Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior48Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior48Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part48] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 48 f PositionX = -1215.999756 f PositionY = 3392.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -12363385 ul HighlightColor1 = -1 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 90 ul NumAlternatives = 0 ul AlternativeStartIndex = 119 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior49] st Profile = "PMWVeteran" st Brain = "mc2_24_EC4_West_Mechs2" l NumCells = 3 l NumStaticVars = 0 [Warrior49Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior49Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior49Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part49] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 49 f PositionX = -1215.999756 f PositionY = 3136.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -12363385 ul HighlightColor1 = -1 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 91 ul NumAlternatives = 0 ul AlternativeStartIndex = 120 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior50] st Profile = "PMWVeteran" st Brain = "mc2_24_EC6_South_Mechs2" l NumCells = 3 l NumStaticVars = 0 [Warrior50Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior50Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior50Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part50] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 50 f PositionX = 4160.000488 f PositionY = -2624.000244 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -16777152 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 92 ul NumAlternatives = 0 ul AlternativeStartIndex = 121 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior51] st Profile = "PMWVeteran" st Brain = "mc2_24_EC6_South_Mechs2" l NumCells = 3 l NumStaticVars = 0 [Warrior51Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior51Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior51Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part51] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 51 f PositionX = 4117.333008 f PositionY = -2581.333252 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -16777152 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 93 ul NumAlternatives = 0 ul AlternativeStartIndex = 122 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior52] st Profile = "PMWVeteran" st Brain = "mc2_24_EC6_South_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior52Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior52Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior52Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part52] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 52 f PositionX = 4202.666992 f PositionY = -2624.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -16777152 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 94 ul NumAlternatives = 0 ul AlternativeStartIndex = 123 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior53] st Profile = "PMWVeteran" st Brain = "mc2_24_EC6_South_Mechs" l NumCells = 3 l NumStaticVars = 0 [Warrior53Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior53Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior53Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part53] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 53 f PositionX = 4160.000000 f PositionY = -2538.666748 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -79310 ul HighlightColor1 = -16777152 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 95 ul NumAlternatives = 0 ul AlternativeStartIndex = 124 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior54] st Profile = "PMWRegular" st Brain = "mc2_24_EC2_West_hollands" l NumCells = 3 l NumStaticVars = 0 [Warrior54Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior54Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior54Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part54] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 54 f PositionX = -3264.000000 f PositionY = 2752.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 98 ul NumAlternatives = 0 ul AlternativeStartIndex = 125 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior55] st Profile = "PMWRegular" st Brain = "mc2_24_EC2_West_hollands" l NumCells = 3 l NumStaticVars = 0 [Warrior55Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior55Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior55Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part55] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 55 f PositionX = -3264.000000 f PositionY = 2624.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 99 ul NumAlternatives = 0 ul AlternativeStartIndex = 126 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior56] st Profile = "PMWRegular" st Brain = "mc2_24_EC2_West_bushws" l NumCells = 3 l NumStaticVars = 0 [Warrior56Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior56Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior56Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part56] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 56 f PositionX = -3136.000000 f PositionY = 2624.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 101 ul NumAlternatives = 0 ul AlternativeStartIndex = 127 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior57] st Profile = "PMWRegular" st Brain = "mc2_24_EC2_West_bushws" l NumCells = 3 l NumStaticVars = 0 [Warrior57Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior57Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior57Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part57] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 57 f PositionX = -3136.000000 f PositionY = 2752.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -12363385 ul HighlightColor2 = -12363385 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 111 ul NumAlternatives = 0 ul AlternativeStartIndex = 128 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior58] st Profile = "PMWGreen" st Brain = "mc2_24_Fuel_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior58Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior58Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior58Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part58] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 58 f PositionX = 2410.666992 f PositionY = 4245.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -256 ul HighlightColor2 = -8355712 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 183 ul NumAlternatives = 0 ul AlternativeStartIndex = 129 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior59] st Profile = "PMWGreen" st Brain = "mc2_24_Fuel_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior59Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior59Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior59Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part59] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 59 f PositionX = 2794.666992 f PositionY = 4202.666504 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -256 ul HighlightColor2 = -8355712 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 188 ul NumAlternatives = 0 ul AlternativeStartIndex = 130 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior60] st Profile = "PMWGreen" st Brain = "mc2_24_Fuel_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior60Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior60Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior60Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part60] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 60 f PositionX = 2538.666992 f PositionY = 4330.666504 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -256 ul HighlightColor2 = -8355712 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 189 ul NumAlternatives = 0 ul AlternativeStartIndex = 131 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior61] st Profile = "PMWGreen" st Brain = "mc2_24_Fuel_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior61Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior61Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior61Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part61] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 61 f PositionX = 2709.333496 f PositionY = 4330.666504 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16760704 ul HighlightColor1 = -256 ul HighlightColor2 = -8355712 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 191 ul NumAlternatives = 0 ul AlternativeStartIndex = 132 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior62] st Profile = "PMWGreen" st Brain = "mc2_24_Fuel_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior62Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior62Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior62Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part62] ul ObjectNumber = 219 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 62 f PositionX = -2282.666504 f PositionY = -21.333563 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = 16777215 ul HighlightColor1 = 12632256 ul HighlightColor2 = 8421504 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Ambulance" ul VariantNumber = 0 ul SquadNum = 199 ul NumAlternatives = 0 ul AlternativeStartIndex = 133 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior63] st Profile = "PMWElite" st Brain = "mc2_24_EC6_North_Renards3" l NumCells = 3 l NumStaticVars = 0 [Warrior63Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior63Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior63Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part63] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 63 f PositionX = 106.666504 f PositionY = 7445.333496 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -16777152 ul HighlightColor2 = -16777152 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 0 ul SquadNum = 207 ul NumAlternatives = 0 ul AlternativeStartIndex = 134 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior64] st Profile = "PMWVeteran" st Brain = "mc2_24_EC1_Reb_mech" l NumCells = 3 l NumStaticVars = 0 [Warrior64Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior64Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior64Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part64] ul ObjectNumber = 50 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 64 f PositionX = 7360.000488 f PositionY = 4927.999512 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Jaegermech" ul VariantNumber = 0 ul SquadNum = 120 ul NumAlternatives = 0 ul AlternativeStartIndex = 135 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior65] st Profile = "PMWVeteran" st Brain = "mc2_24_EC1_Reb_veds" l NumCells = 3 l NumStaticVars = 0 [Warrior65Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior65Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior65Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part65] ul ObjectNumber = 246 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 65 f PositionX = 6976.000488 f PositionY = 4927.999512 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "UrbanMech" ul VariantNumber = 0 ul SquadNum = 120 ul NumAlternatives = 0 ul AlternativeStartIndex = 136 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior66] st Profile = "PMWVeteran" st Brain = "mc2_24_EC1_Reb_veds" l NumCells = 3 l NumStaticVars = 0 [Warrior66Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior66Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior66Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part66] ul ObjectNumber = 246 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 66 f PositionX = 6848.000488 f PositionY = 4927.999512 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "UrbanMech" ul VariantNumber = 0 ul SquadNum = 120 ul NumAlternatives = 0 ul AlternativeStartIndex = 137 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior67] st Profile = "PMWVeteran" st Brain = "mc2_24_EC1_Reb_veds" l NumCells = 3 l NumStaticVars = 0 [Warrior67Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior67Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior67Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part67] ul ObjectNumber = 246 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 67 f PositionX = 6890.667480 f PositionY = 4927.999512 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "UrbanMech" ul VariantNumber = 0 ul SquadNum = 120 ul NumAlternatives = 0 ul AlternativeStartIndex = 138 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior68] st Profile = "PMWVeteran" st Brain = "mc2_24_EC1_Reb_LRMs3S" l NumCells = 0 l NumStaticVars = 0 [Part68] ul ObjectNumber = 50 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 68 f PositionX = 7274.667480 f PositionY = 4927.999512 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Jaegermech" ul VariantNumber = 0 ul SquadNum = 120 ul NumAlternatives = 0 ul AlternativeStartIndex = 139 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior69] st Profile = "PMWVeteran" st Brain = "mc2_24_EC1_Reb_LRMs3S" l NumCells = 0 l NumStaticVars = 0 [Part69] ul ObjectNumber = 548 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 69 f PositionX = 6464.000488 f PositionY = 4927.999512 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Swarmlrmc" ul VariantNumber = 0 ul SquadNum = 120 ul NumAlternatives = 0 ul AlternativeStartIndex = 140 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior70] st Profile = "PMWRegular" st Brain = "mc2_24_EC1_Reb_LRMs3S" l NumCells = 0 l NumStaticVars = 0 [Part70] ul ObjectNumber = 548 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 70 f PositionX = 6549.333984 f PositionY = 4927.999512 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "Swarmlrmc" ul VariantNumber = 0 ul SquadNum = 120 ul NumAlternatives = 0 ul AlternativeStartIndex = 141 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,2,3,4,5,6,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 7,8,9,10,11,12,13,14,15,16,17,18, [Commander1Group:1] l[12] Mates = 19,20,21,22,23,24,25,26,27,28,29,30, [Commander1Group:2] l[12] Mates = 31,32,33,34,35,36,37,38,39,40,41,42, [Commander1Group:3] l[12] Mates = 43,44,45,46,47,48,49,50,51,52,53,54, [Commander1Group:4] l[12] Mates = 55,56,57,58,59,60,61,62,63,0,0,0, [Commander2Group:0] l[12] Mates = 64,65,66,67,68,69,70,0,0,0,0,0, [NavMarkers] ul NumNavMarkers = 0 [Forest0] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 5.000000 f TreeType3 = 0.000000 f TreeType4 = 2.000000 f TreeType5 = 3.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.500000 f DensityMax = 3.000000 f CenterX = 917.333008 f CenterY = 1642.670044 b Random = TRUE f Radius = 221.703003 st Name = "tinypark" st FileName = "" [Forest1] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 1.000000 f TreeType5 = 1.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 1.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = -2459.770020 f CenterY = -3202.479980 b Random = TRUE f Radius = 2561.949951 st Name = "SWofbase" st FileName = "D:\MC2Work\data\Missions\swofbase.fit" [Forest2] f TreeType0 = 7.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 1.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 2.000000 f DensityMax = 2.000000 f CenterX = 1642.030029 f CenterY = -2220.899902 b Random = TRUE f Radius = 1341.560059 st Name = "Sofbase" st FileName = "" [Forest3] f TreeType0 = 20.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.500000 f DensityMax = 2.000000 f CenterX = -4144.939941 f CenterY = 1237.329956 b Random = TRUE f Radius = 1108.189941 st Name = "westfiller1" st FileName = "" [Forest4] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 10.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 1.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.100000 f DensityMax = 2.000000 f CenterX = -5748.109863 f CenterY = 6868.640137 b Random = TRUE f Radius = 2088.850098 st Name = "NWfiller" st FileName = "" [Forest5] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 10.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 1.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.100000 f DensityMax = 2.000000 f CenterX = -2006.000000 f CenterY = 7059.330078 b Random = TRUE f Radius = 1618.040039 st Name = "Nfiller" st FileName = "" [Forest6] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 10.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 1.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.500000 f DensityMax = 2.000000 f CenterX = 2164.510010 f CenterY = 7119.600098 b Random = TRUE f Radius = 1835.859985 st Name = "NEfiller" st FileName = "" [Forest7] f TreeType0 = 20.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 2.000000 f CenterX = 3061.310059 f CenterY = -5693.709961 b Random = TRUE f Radius = 5171.370117 st Name = "bigSEfill" st FileName = "" [Forest8] f TreeType0 = 20.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 2.000000 f CenterX = 5751.709961 f CenterY = 5392.020020 b Random = TRUE f Radius = 2780.629883 st Name = "forestroad" st FileName = "" [Forest9] f TreeType0 = 20.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 1.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 1.000000 f DensityMax = 2.000000 f CenterX = 4786.930176 f CenterY = 1945.540039 b Random = TRUE f Radius = 4005.689941 st Name = "Efiller" st FileName = "" [Forest10] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 10.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 1.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.010000 f DensityMax = 2.000000 f CenterX = 6690.419922 f CenterY = -1271.430054 b Random = TRUE f Radius = 3717.949951 st Name = "Epine" st FileName = "" [Forest11] f TreeType0 = 0.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 10.000000 f TreeType5 = 10.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.500000 f DensityMax = 1.000000 f CenterX = -146.195999 f CenterY = 4442.669922 b Random = TRUE f Radius = 1781.920044 st Name = "campus" st FileName = "" [Forest12] f TreeType0 = 10.000000 f TreeType1 = 0.000000 f TreeType2 = 0.000000 f TreeType3 = 0.000000 f TreeType4 = 0.000000 f TreeType5 = 0.000000 f TreeType6 = 0.000000 f TreeType7 = 0.000000 f TreeType8 = 0.000000 f TreeType9 = 0.000000 f TreeType10 = 0.000000 f TreeType11 = 0.000000 f TreeType12 = 0.000000 f TreeType13 = 0.000000 f TreeType14 = 0.000000 f HeightMin = 0.750000 f HeightMax = 1.250000 f DensityMin = 0.010000 f DensityMax = 3.000000 f CenterX = 917.333008 f CenterY = 1642.670044 b Random = TRUE f Radius = 384.000000 st Name = "smallpark" st FileName = "" [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "All The Marbles" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57024 st Author = "Team Dirty" st Blurb = "" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55024 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56024 f TimeLimit = -1.000000 f DropWeightLimit = 450.000000 l ResourcePoints = 10000 ul IsSinglePlayer = 1 ul MaximumNumberOfTeams = 3 ul MaximumNumberOfPlayers = 3 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 0 ul NumRandomRPbuildings = 0 st DownloadURL = "" ul MissionType = 0 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = TRUE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = TRUE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = TRUE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 3 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 6 [Team0Objective0] st Title = "Destroy Steiner High Command" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50129 st Description = "Destroy Steiner High Command" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50129 ul Priority = 1 ul ResourcePoints = 100000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -64.000000 f MarkerY = 5568.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 3 ul NumActions = 2 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "s_main" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 598 f ModelScale = 0.700000 [Team0Objective0Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = -64.000000 f PositionY = 5568.000000 ul CellX = 49 ul CellY = 178 ul Commander = 1 [Team0Objective0Condition1] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = 234.666504 f PositionY = 5610.666504 ul CellX = 48 ul CellY = 185 ul Commander = 1 [Team0Objective0Condition2] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = -234.666504 f PositionY = 5568.000000 ul CellX = 49 ul CellY = 174 ul Commander = 1 [Team0Objective0Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team0Objective0Action1] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "flag10" b Value = TRUE [Team0Objective1] st Title = "Eliminate Renard" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50130 st Description = "Eliminate Renard" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50130 ul Priority = 1 ul ResourcePoints = 100000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective1Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 192.000229 f PositionY = 7445.333008 ul CellX = 5 ul CellY = 184 ul Commander = 1 ul Group = 4 ul Mate = 0 [Team0Objective1Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "flag11" b Value = TRUE [Team0Objective2] st Title = "Extract All Surviving Mechs" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50131 st Description = "Extract All Surviving Mechs" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50131 ul Priority = 1 ul ResourcePoints = 5000 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = TRUE b DisplayMarker = TRUE f MarkerX = -2112.000000 f MarkerY = 3093.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "F1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "ExtractionMarker" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 289 f ModelScale = 1.000000 [Team0Objective2Condition0] ul ConditionSpecies = 21 st ConditionSpeciesString = "MoveAllSurvivingMechsToArea" f TargetCenterX = -2112.000000 f TargetCenterY = 3093.000000 f TargetRadius = 256.000000 [Team0Objective3] st Title = "Hidden Area Trigger to Popup Renard Obj" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Area Trigger to Popup Renard Obj" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective3Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = -64.000000 f TargetCenterY = 5312.000000 f TargetRadius = 500.000000 [Team0Objective3Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team0Objective4] st Title = "Hidden Trigger for Destroying Fuel Trucks" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Trigger for Destroying Fuel Trucks" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 4 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective4Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2410.666992 f PositionY = 4245.333008 ul CellX = 80 ul CellY = 236 ul Commander = 1 ul Group = 51 ul Mate = 0 [Team0Objective4Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2538.666992 f PositionY = 4330.666504 ul CellX = 78 ul CellY = 239 ul Commander = 1 ul Group = 53 ul Mate = 0 [Team0Objective4Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2709.333496 f PositionY = 4330.666504 ul CellX = 78 ul CellY = 243 ul Commander = 1 ul Group = 54 ul Mate = 0 [Team0Objective4Condition3] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 2794.666992 f PositionY = 4202.666504 ul CellX = 81 ul CellY = 245 ul Commander = 1 ul Group = 52 ul Mate = 0 [Team0Objective5] st Title = "Hidden Objective for Triggering Extract" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Objective for Triggering Extract" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 2 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective5Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "flag10" b Value = TRUE [Team0Objective5Condition1] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "flag11" b Value = TRUE [Team0Objective5Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "F1" b Value = TRUE [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 2 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "mc2_24" FITend