FITini FITini [ColorMap] st ColorMapName = "mc2_m02" [Cameras] f ProjectionAngle = 38.000000 f PositionX = -639.999817 f PositionY = 853.333130 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 250 uc LightGreen = 250 uc LightBlue = 222 uc AmbientBlue = 92 uc AmbientGreen = 78 uc AmbientRed = 78 uc TerrainShadowColorEnabled = 1 uc TerrainShadowBlue = 54 uc TerrainShadowGreen = 52 uc TerrainShadowRed = 52 uc DayLightRed = 250 uc DayLightGreen = 250 uc DayLightBlue = 222 uc DayAmbientBlue = 92 uc DayAmbientGreen = 78 uc DayAmbientRed = 78 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 23.500000 f DayLightPitch = 23.500000 f DayToNightTime = -1.000000 f LightDirYaw = 9.000000 f NewScale = 0.580732 f StartRotation = -86.750000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -1.000000 f FogFull = -2.000000 ul FogColor = 11834980 f FogTransparency = 1.000000 l UserMin = 0 l UserMax = 400 l BaseTerrain = 2 [Water] f Elevation = 50.000000 f Frequency = 10.000000 f Ampliture = 3.000000 ul AlphaShallow = 1677721600 ul AlphaMiddle = -603979776 ul AlphaDeep = -16777216 f AlphaDepth = 15.000000 f ShallowDepth = 15.000000 [Terrain] l UserMin = 0 l UserMax = 400 f TerrainMinX = -7680.000000 f TerrainMinY = 7680.000000 uc Noise = 1 uc Threshold = 5 f DetailTextureTilingFactor = 30.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 96 [Parts] ul NumParts = 96 [Warrior1] st Profile = "pmp_chopper" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = 64.000229 f PositionY = 6336.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 98 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmp_dagger" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part2] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 2 f PositionX = 192.000000 f PositionY = 6336.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 99 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "pmp_creep" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part3] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 3 f PositionX = 320.000000 f PositionY = 6336.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 100 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "pmp_flash" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part4] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 4 f PositionX = 448.000000 f PositionY = 6336.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 101 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "pmp_hacksaw" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part5] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 5 f PositionX = 64.000000 f PositionY = 6464.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 102 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "pmp_hammer" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part6] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 6 f PositionX = 192.000000 f PositionY = 6464.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 103 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "pmp_jinx" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part7] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 7 f PositionX = 320.000244 f PositionY = 6464.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 104 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "pmp_longshot" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part8] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 8 f PositionX = 448.000244 f PositionY = 6464.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 105 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior9] st Profile = "pmp_psycho" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part9] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 9 f PositionX = 64.000000 f PositionY = 6592.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 106 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior10] st Profile = "pmp_shadow" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part10] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 10 f PositionX = 192.000000 f PositionY = 6592.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 107 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior11] st Profile = "pmp_cobra" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part11] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 11 f PositionX = 320.000244 f PositionY = 6592.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 108 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior12] st Profile = "pmp_claymore" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part12] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 12 f PositionX = 448.000000 f PositionY = 6592.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 109 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior13] st Profile = "pmp_chopper" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior13Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior13Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior13Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part13] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 13 f PositionX = 6165.333984 f PositionY = 6549.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 110 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior14] st Profile = "pmp_dagger" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior14Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior14Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior14Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part14] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 14 f PositionX = 6293.333984 f PositionY = 6421.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 111 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior15] st Profile = "pmp_creep" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior15Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior15Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior15Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part15] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 15 f PositionX = 6421.333984 f PositionY = 6293.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 112 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior16] st Profile = "pmp_flash" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior16Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior16Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior16Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part16] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 16 f PositionX = 6549.333984 f PositionY = 6165.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 113 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior17] st Profile = "pmp_hacksaw" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior17Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior17Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior17Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part17] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 17 f PositionX = 6293.333008 f PositionY = 6677.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 114 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior18] st Profile = "pmp_hammer" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior18Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior18Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior18Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part18] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 18 f PositionX = 6421.333008 f PositionY = 6549.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 115 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior19] st Profile = "pmp_jinx" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior19Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior19Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior19Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part19] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 19 f PositionX = 6549.333008 f PositionY = 6421.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 116 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior20] st Profile = "pmp_longshot" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior20Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior20Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior20Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part20] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 20 f PositionX = 6677.333008 f PositionY = 6293.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 117 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior21] st Profile = "pmp_psycho" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior21Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior21Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior21Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part21] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 21 f PositionX = 6421.333008 f PositionY = 6805.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 118 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior22] st Profile = "pmp_shadow" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior22Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior22Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior22Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part22] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 22 f PositionX = 6549.333008 f PositionY = 6677.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 119 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior23] st Profile = "pmp_cobra" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior23Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior23Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior23Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part23] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 23 f PositionX = 6677.333008 f PositionY = 6549.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 120 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior24] st Profile = "pmp_claymore" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior24Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior24Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior24Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part24] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 24 f PositionX = 6805.333008 f PositionY = 6421.333496 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 121 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior25] st Profile = "pmp_chopper" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior25Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior25Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior25Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part25] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 25 f PositionX = 6464.000488 f PositionY = 319.999786 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 122 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior26] st Profile = "pmp_dagger" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior26Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior26Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior26Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part26] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 26 f PositionX = 6464.000000 f PositionY = 192.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 123 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior27] st Profile = "pmp_creep" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior27Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior27Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior27Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part27] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 27 f PositionX = 6464.000000 f PositionY = 64.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 124 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior28] st Profile = "pmp_flash" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior28Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior28Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior28Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part28] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 28 f PositionX = 6464.000000 f PositionY = -64.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 125 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior29] st Profile = "pmp_hacksaw" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior29Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior29Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior29Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part29] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 29 f PositionX = 6592.000000 f PositionY = 320.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 126 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior30] st Profile = "pmp_hammer" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior30Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior30Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior30Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part30] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 30 f PositionX = 6592.000000 f PositionY = 192.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 127 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior31] st Profile = "pmp_jinx" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior31Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior31Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior31Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part31] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 31 f PositionX = 6592.000000 f PositionY = 64.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 128 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior32] st Profile = "pmp_longshot" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior32Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior32Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior32Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part32] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 32 f PositionX = 6592.000000 f PositionY = -64.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 129 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior33] st Profile = "pmp_psycho" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior33Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior33Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior33Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part33] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 33 f PositionX = 6720.000000 f PositionY = 320.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 130 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior34] st Profile = "pmp_shadow" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior34Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior34Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior34Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part34] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 34 f PositionX = 6720.000000 f PositionY = 192.000000 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 131 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior35] st Profile = "pmp_cobra" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior35Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior35Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior35Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part35] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 35 f PositionX = 6720.000488 f PositionY = 63.999771 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 132 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior36] st Profile = "pmp_claymore" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior36Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior36Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior36Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part36] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 2 c CommanderID = 2 ul Pilot = 36 f PositionX = 6720.000488 f PositionY = -64.000229 f Rotation = -90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8355585 ul HighlightColor1 = -8355585 ul HighlightColor2 = -8355585 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 133 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior37] st Profile = "pmp_chopper" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior37Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior37Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior37Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part37] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 37 f PositionX = 6250.666992 f PositionY = -5866.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 134 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior38] st Profile = "pmp_dagger" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior38Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior38Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior38Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part38] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 38 f PositionX = 6122.666992 f PositionY = -5994.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 135 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior39] st Profile = "pmp_creep" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior39Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior39Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior39Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part39] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 39 f PositionX = 5994.666992 f PositionY = -6122.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 136 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior40] st Profile = "pmp_flash" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior40Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior40Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior40Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part40] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 40 f PositionX = 5866.666992 f PositionY = -6250.667480 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 137 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior41] st Profile = "pmp_hacksaw" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior41Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior41Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior41Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part41] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 41 f PositionX = 6378.666992 f PositionY = -5994.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 138 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior42] st Profile = "pmp_hammer" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior42Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior42Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior42Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part42] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 42 f PositionX = 6250.666992 f PositionY = -6122.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 139 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior43] st Profile = "pmp_jinx" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior43Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior43Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior43Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part43] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 43 f PositionX = 6122.666992 f PositionY = -6250.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 140 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior44] st Profile = "pmp_longshot" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior44Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior44Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior44Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part44] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 44 f PositionX = 5994.666992 f PositionY = -6378.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 141 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior45] st Profile = "pmp_psycho" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior45Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior45Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior45Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part45] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 45 f PositionX = 6506.666992 f PositionY = -6122.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 142 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior46] st Profile = "pmp_shadow" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior46Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior46Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior46Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part46] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 46 f PositionX = 6378.667480 f PositionY = -6250.667480 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 143 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior47] st Profile = "pmp_cobra" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior47Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior47Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior47Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part47] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 47 f PositionX = 6250.667480 f PositionY = -6378.667480 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 144 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior48] st Profile = "pmp_claymore" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior48Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior48Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior48Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part48] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 3 c CommanderID = 3 ul Pilot = 48 f PositionX = 6122.666992 f PositionY = -6506.666504 f Rotation = -135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -32768 ul HighlightColor1 = -32768 ul HighlightColor2 = -32768 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 145 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior49] st Profile = "pmp_chopper" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior49Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior49Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior49Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part49] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 49 f PositionX = 576.000000 f PositionY = -6080.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 146 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior50] st Profile = "pmp_dagger" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior50Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior50Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior50Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part50] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 50 f PositionX = 448.000000 f PositionY = -6080.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 147 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior51] st Profile = "pmp_creep" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior51Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior51Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior51Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part51] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 51 f PositionX = 320.000000 f PositionY = -6080.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 148 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior52] st Profile = "pmp_flash" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior52Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior52Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior52Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part52] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 52 f PositionX = 192.000000 f PositionY = -6080.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 149 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior53] st Profile = "pmp_hacksaw" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior53Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior53Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior53Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part53] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 53 f PositionX = 576.000244 f PositionY = -6208.000488 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 150 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior54] st Profile = "pmp_hammer" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior54Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior54Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior54Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part54] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 54 f PositionX = 448.000244 f PositionY = -6208.000488 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 151 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior55] st Profile = "pmp_jinx" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior55Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior55Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior55Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part55] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 55 f PositionX = 320.000244 f PositionY = -6208.000488 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 152 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior56] st Profile = "pmp_longshot" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior56Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior56Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior56Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part56] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 56 f PositionX = 192.000229 f PositionY = -6208.000488 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 153 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior57] st Profile = "pmp_psycho" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior57Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior57Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior57Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part57] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 57 f PositionX = 576.000000 f PositionY = -6336.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 154 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior58] st Profile = "pmp_shadow" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior58Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior58Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior58Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part58] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 58 f PositionX = 448.000000 f PositionY = -6336.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 155 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior59] st Profile = "pmp_cobra" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior59Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior59Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior59Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part59] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 59 f PositionX = 320.000000 f PositionY = -6336.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 156 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior60] st Profile = "pmp_claymore" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior60Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior60Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior60Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part60] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 4 c CommanderID = 4 ul Pilot = 60 f PositionX = 192.000000 f PositionY = -6336.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -1 ul HighlightColor1 = -1 ul HighlightColor2 = -1 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 157 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior61] st Profile = "pmp_chopper" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior61Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior61Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior61Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part61] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 61 f PositionX = -5866.666504 f PositionY = -6250.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 158 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior62] st Profile = "pmp_dagger" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior62Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior62Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior62Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part62] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 62 f PositionX = -5994.666504 f PositionY = -6122.667480 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 159 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior63] st Profile = "pmp_creep" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior63Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior63Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior63Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part63] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 63 f PositionX = -6122.666504 f PositionY = -5994.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 160 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior64] st Profile = "pmp_flash" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior64Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior64Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior64Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part64] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 64 f PositionX = -6250.666504 f PositionY = -5866.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 161 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior65] st Profile = "pmp_hacksaw" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior65Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior65Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior65Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part65] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 65 f PositionX = -5994.666504 f PositionY = -6378.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 162 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior66] st Profile = "pmp_hammer" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior66Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior66Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior66Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part66] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 66 f PositionX = -6122.666504 f PositionY = -6250.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 163 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior67] st Profile = "pmp_jinx" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior67Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior67Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior67Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part67] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 67 f PositionX = -6250.666504 f PositionY = -6122.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 164 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior68] st Profile = "pmp_longshot" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior68Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior68Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior68Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part68] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 68 f PositionX = -6378.666504 f PositionY = -5994.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 165 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior69] st Profile = "pmp_psycho" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior69Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior69Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior69Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part69] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 69 f PositionX = -6122.666504 f PositionY = -6506.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 166 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior70] st Profile = "pmp_shadow" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior70Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior70Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior70Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part70] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 70 f PositionX = -6250.666504 f PositionY = -6378.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 167 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior71] st Profile = "pmp_cobra" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior71Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior71Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior71Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part71] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 71 f PositionX = -6378.666504 f PositionY = -6250.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 168 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior72] st Profile = "pmp_claymore" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior72Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior72Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior72Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part72] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 5 c CommanderID = 5 ul Pilot = 72 f PositionX = -6506.666504 f PositionY = -6122.666504 f Rotation = 135.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -5592491 ul HighlightColor1 = -5592491 ul HighlightColor2 = -5592491 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 169 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior73] st Profile = "pmp_chopper" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior73Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior73Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior73Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part73] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 73 f PositionX = -6378.666504 f PositionY = -234.666672 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 170 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior74] st Profile = "pmp_dagger" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior74Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior74Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior74Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part74] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 74 f PositionX = -6378.666504 f PositionY = -106.666664 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 171 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior75] st Profile = "pmp_creep" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior75Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior75Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior75Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part75] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 75 f PositionX = -6378.666504 f PositionY = 21.333334 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 172 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior76] st Profile = "pmp_flash" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior76Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior76Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior76Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part76] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 76 f PositionX = -6378.666504 f PositionY = 149.333328 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 173 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior77] st Profile = "pmp_hacksaw" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior77Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior77Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior77Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part77] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 77 f PositionX = -6506.666504 f PositionY = -234.666901 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 174 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior78] st Profile = "pmp_hammer" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior78Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior78Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior78Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part78] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 78 f PositionX = -6506.666504 f PositionY = -106.666664 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 175 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior79] st Profile = "pmp_jinx" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior79Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior79Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior79Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part79] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 79 f PositionX = -6506.666504 f PositionY = 21.333105 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 176 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior80] st Profile = "pmp_longshot" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior80Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior80Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior80Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part80] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 80 f PositionX = -6506.666504 f PositionY = 149.333328 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 177 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior81] st Profile = "pmp_psycho" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior81Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior81Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior81Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part81] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 81 f PositionX = -6634.666504 f PositionY = -234.666672 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 178 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior82] st Profile = "pmp_shadow" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior82Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior82Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior82Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part82] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 82 f PositionX = -6634.666504 f PositionY = -106.666664 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 179 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior83] st Profile = "pmp_cobra" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior83Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior83Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior83Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part83] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 83 f PositionX = -6634.666504 f PositionY = 21.333105 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 180 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior84] st Profile = "pmp_claymore" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior84Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior84Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior84Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part84] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 6 c CommanderID = 6 ul Pilot = 84 f PositionX = -6634.666504 f PositionY = 149.333328 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -8372224 ul HighlightColor1 = -8372224 ul HighlightColor2 = -8372224 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 181 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior85] st Profile = "pmp_chopper" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior85Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior85Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior85Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part85] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 85 f PositionX = -6378.666504 f PositionY = 5994.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 182 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior86] st Profile = "pmp_dagger" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior86Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior86Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior86Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part86] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 86 f PositionX = -6250.666504 f PositionY = 6122.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 183 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior87] st Profile = "pmp_creep" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior87Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior87Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior87Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part87] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 87 f PositionX = -6122.666504 f PositionY = 6250.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 184 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior88] st Profile = "pmp_flash" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior88Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior88Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior88Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part88] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 88 f PositionX = -5994.666504 f PositionY = 6378.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 185 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior89] st Profile = "pmp_hacksaw" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior89Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior89Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior89Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part89] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 89 f PositionX = -6506.666504 f PositionY = 6122.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 186 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior90] st Profile = "pmp_hammer" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior90Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior90Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior90Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part90] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 90 f PositionX = -6378.666504 f PositionY = 6250.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 187 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior91] st Profile = "pmp_jinx" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior91Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior91Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior91Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part91] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 91 f PositionX = -6250.666504 f PositionY = 6378.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 188 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior92] st Profile = "pmp_longshot" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior92Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior92Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior92Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part92] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 92 f PositionX = -6122.666504 f PositionY = 6506.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 189 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior93] st Profile = "pmp_psycho" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior93Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior93Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior93Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part93] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 93 f PositionX = -6634.666504 f PositionY = 6250.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 190 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior94] st Profile = "pmp_shadow" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior94Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior94Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior94Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part94] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 94 f PositionX = -6506.666504 f PositionY = 6378.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 191 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior95] st Profile = "pmp_cobra" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior95Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior95Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior95Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part95] ul ObjectNumber = 18 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 95 f PositionX = -6378.666504 f PositionY = 6506.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Catapult" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 192 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior96] st Profile = "pmp_claymore" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior96Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior96Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior96Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part96] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 7 c CommanderID = 7 ul Pilot = 96 f PositionX = -6250.666504 f PositionY = 6634.666504 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -256 ul HighlightColor1 = -256 ul HighlightColor2 = -256 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 193 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,2,3,4,5,6,7,8,9,10,11,12, [Commander1Group:0] l[12] Mates = 13,14,15,16,17,18,19,20,21,22,23,24, [Commander2Group:0] l[12] Mates = 25,26,27,28,29,30,31,32,33,34,35,36, [Commander3Group:0] l[12] Mates = 37,38,39,40,41,42,43,44,45,46,47,48, [Commander4Group:0] l[12] Mates = 49,50,51,52,53,54,55,56,57,58,59,60, [Commander5Group:0] l[12] Mates = 61,62,63,64,65,66,67,68,69,70,71,72, [Commander6Group:0] l[12] Mates = 73,74,75,76,77,78,79,80,81,82,83,84, [Commander7Group:0] l[12] Mates = 85,86,87,88,89,90,91,92,93,94,95,96, [NavMarkers] ul NumNavMarkers = 0 [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "Ravines (CapBase)" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57042 st Author = "mantis" st Blurb = "" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55047 st Blurb2 = "Ravines - Capture Base" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56036 f TimeLimit = 900.000000 f DropWeightLimit = 900.000000 l ResourcePoints = 0 ul IsSinglePlayer = 0 ul MaximumNumberOfTeams = 8 ul MaximumNumberOfPlayers = 8 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 400000 ul NumRandomRPbuildings = 2 st DownloadURL = "http://www.mechcommander2.com/" ul MissionType = 2 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = FALSE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = FALSE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = FALSE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 4 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 0 [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 2 [Player3] ul DefaultTeam = 3 [Player4] ul DefaultTeam = 4 [Player5] ul DefaultTeam = 5 [Player6] ul DefaultTeam = 6 [Player7] ul DefaultTeam = 7 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "multiplayer" FITend