FITini FITini [Cameras] f ProjectionAngle = 58.750000 f PositionX = 1754.408325 f PositionY = -3887.557373 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 243 uc LightGreen = 227 uc LightBlue = 197 uc AmbientBlue = 118 uc AmbientGreen = 98 uc AmbientRed = 86 uc TerrainShadowColorEnabled = 1 uc TerrainShadowBlue = 118 uc TerrainShadowGreen = 98 uc TerrainShadowRed = 86 uc DayLightRed = 243 uc DayLightGreen = 227 uc DayLightBlue = 197 uc DayAmbientBlue = 118 uc DayAmbientGreen = 98 uc DayAmbientRed = 86 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 22.500000 f DayLightPitch = 22.500000 f DayToNightTime = -1.000000 f LightDirYaw = 107.500000 f NewScale = 0.588949 f StartRotation = -179.000000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -1000.000000 f FogFull = -2000.000000 ul FogColor = 15132410 f FogTransparency = 1.000000 l UserMin = 0 l UserMax = 500 l BaseTerrain = 0 [Water] f Elevation = -1.000000 f Frequency = 4.000000 f Ampliture = 10.000000 ul AlphaShallow = 1056964608 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 0.000000 f ShallowDepth = 0.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -7680.000000 f TerrainMinY = 7680.000000 uc Noise = 2 uc Threshold = 5 f DetailTextureTilingFactor = 30.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 24 [Parts] ul NumParts = 24 [Warrior1] st Profile = "pmp_flash" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 15 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = 5482.666992 f PositionY = 5653.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Uller" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 26 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmp_bubba" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part2] ul ObjectNumber = 876 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 2 f PositionX = 5354.666992 f PositionY = 5781.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Shadowcat" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 27 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "pmp_dagger" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part3] ul ObjectNumber = 52 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 3 f PositionX = 5226.666992 f PositionY = 5909.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Madcat" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 28 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "pmp_chopper" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part4] ul ObjectNumber = 46 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 4 f PositionX = 5098.666992 f PositionY = 6037.333008 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Wolfhound" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 29 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "pmp_longshot" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part5] ul ObjectNumber = 877 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 5 f PositionX = 5568.000488 f PositionY = 5738.666504 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Enfield" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 30 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "pmp_jinx" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part6] ul ObjectNumber = 54 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 6 f PositionX = 5440.000488 f PositionY = 5866.666504 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Vulture" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 31 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "pmp_hammer" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part7] ul ObjectNumber = 876 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 7 f PositionX = 5312.000488 f PositionY = 5994.666504 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Shadowcat" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 32 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "pmp_hacksaw" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part8] ul ObjectNumber = 50 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 8 f PositionX = 5184.000488 f PositionY = 6122.666504 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Jaegermech" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 33 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior9] st Profile = "pmp_rooster" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part9] ul ObjectNumber = 877 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 9 f PositionX = 5653.333984 f PositionY = 5824.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Enfield" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 34 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior10] st Profile = "pmp_ghost" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part10] ul ObjectNumber = 54 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 10 f PositionX = 5525.333984 f PositionY = 5952.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Vulture" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 35 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior11] st Profile = "pmp_scooter" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part11] ul ObjectNumber = 50 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 11 f PositionX = 5397.333984 f PositionY = 6080.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Jaegermech" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 36 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior12] st Profile = "pmp_palerider" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part12] ul ObjectNumber = 875 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 12 f PositionX = 5269.333984 f PositionY = 6208.000000 f Rotation = -45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Bloodasp" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 37 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior13] st Profile = "pmp_flash" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior13Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior13Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior13Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part13] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 13 f PositionX = -2752.000000 f PositionY = -3306.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 38 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior14] st Profile = "pmp_bubba" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior14Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior14Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior14Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part14] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 14 f PositionX = -2666.666504 f PositionY = -3306.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 39 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior15] st Profile = "pmp_dagger" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior15Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior15Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior15Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part15] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 15 f PositionX = -2581.333252 f PositionY = -3306.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 40 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior16] st Profile = "pmp_chopper" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior16Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior16Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior16Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part16] ul ObjectNumber = 47 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 16 f PositionX = -2496.000000 f PositionY = -3306.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hollander" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 41 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior17] st Profile = "pmp_longshot" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior17Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior17Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior17Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part17] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 17 f PositionX = -2752.000000 f PositionY = -3434.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 42 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior18] st Profile = "pmp_jinx" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior18Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior18Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior18Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part18] ul ObjectNumber = 878 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 18 f PositionX = -2666.666504 f PositionY = -3434.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Shootist" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 43 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior19] st Profile = "pmp_hammer" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior19Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior19Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior19Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part19] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 19 f PositionX = -2581.333252 f PositionY = -3434.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 44 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior20] st Profile = "pmp_hacksaw" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior20Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior20Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior20Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part20] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 20 f PositionX = -2496.000000 f PositionY = -3434.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 45 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior21] st Profile = "pmp_rooster" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior21Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior21Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior21Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part21] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 21 f PositionX = -2752.000000 f PositionY = -3562.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 9 ul NumAlternatives = 0 ul AlternativeStartIndex = 46 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior22] st Profile = "pmp_ghost" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior22Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior22Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior22Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part22] ul ObjectNumber = 49 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 22 f PositionX = -2666.666504 f PositionY = -3562.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Highlander" ul VariantNumber = 0 ul SquadNum = 10 ul NumAlternatives = 0 ul AlternativeStartIndex = 47 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior23] st Profile = "pmp_shadow" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior23Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior23Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior23Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part23] ul ObjectNumber = 58 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 23 f PositionX = -2581.333252 f PositionY = -3562.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Zeus" ul VariantNumber = 0 ul SquadNum = 11 ul NumAlternatives = 0 ul AlternativeStartIndex = 48 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior24] st Profile = "pmp_palerider" st Brain = "DredAttack01" l NumCells = 3 l NumStaticVars = 0 [Warrior24Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior24Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior24Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part24] ul ObjectNumber = 51 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 24 f PositionX = -2496.000000 f PositionY = -3562.666992 f Rotation = -180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -8388608 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Atlas" ul VariantNumber = 0 ul SquadNum = 12 ul NumAlternatives = 0 ul AlternativeStartIndex = 49 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,2,3,4,5,6,7,8,9,10,11,12, [Commander1Group:0] l[12] Mates = 13,14,15,16,17,18,19,20,21,22,23,24, [NavMarkers] ul NumNavMarkers = 0 [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "Orbital" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57041 st Author = "Mike Turner and mantis" st Blurb = "" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55046 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56038 f TimeLimit = 900.000000 f DropWeightLimit = 400.000000 l ResourcePoints = 0 ul IsSinglePlayer = 0 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 350000 ul NumRandomRPbuildings = 0 st DownloadURL = "http://www.mechcommander2.com/" ul MissionType = 6 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = FALSE b AllTechEnabledDefault = FALSE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = FALSE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = FALSE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 15 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 9 [Team0Objective0] st Title = "Destroy 2/3 Orbital Guns OR All Enemies Destroyed" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50163 st Description = "Destroy 2/3 Orbital Guns OR All Enemies Destroyed" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50163 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "OrbitalTurret" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 545 f ModelScale = 0.800000 [Team0Objective0Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "a_uber" b Value = TRUE [Team0Objective1] st Title = "Hidden - All enemies destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - All enemies destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective1Condition0] ul ConditionSpecies = 0 st ConditionSpeciesString = "DestroyAllEnemyUnits" [Team0Objective1Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "a_uber" b Value = TRUE [Team0Objective2] st Title = "Hidden - Destroy 2/3 Orbital Guns" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - Destroy 2/3 Orbital Guns" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective2Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "2mogdead" b Value = TRUE [Team0Objective2Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "a_uber" b Value = TRUE [Team0Objective3] st Title = "Hidden - Gun A Destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - Gun A Destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective3Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = -5994.666504 f PositionY = -1130.666626 ul CellX = 206 ul CellY = 39 ul Commander = 1 [Team0Objective3Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "flag_a" b Value = TRUE [Team0Objective4] st Title = "Hidden - Gun B Destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - Gun B Destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective4Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = -3178.666504 f PositionY = -4629.333496 ul CellX = 288 ul CellY = 105 ul Commander = 1 [Team0Objective4Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "flag_b" b Value = TRUE [Team0Objective5] st Title = "Hidden - Gun C Destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - Gun C Destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective5Condition0] ul ConditionSpecies = 4 st ConditionSpeciesString = "DestroySpecificStructure" f PositionX = 1898.666992 f PositionY = -3818.666748 ul CellX = 269 ul CellY = 224 ul Commander = 1 [Team0Objective5Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "flag_c" b Value = TRUE [Team0Objective6] st Title = "Hidden - MOG A & B Destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - MOG A & B Destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 2 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective6Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "flag_a" b Value = TRUE [Team0Objective6Condition1] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "flag_b" b Value = TRUE [Team0Objective6Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "2mogdead" b Value = TRUE [Team0Objective7] st Title = "Hidden - MOG B & C Destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - MOG B & C Destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 2 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective7Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "flag_b" b Value = TRUE [Team0Objective7Condition1] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "flag_c" b Value = TRUE [Team0Objective7Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "2mogdead" b Value = TRUE [Team0Objective8] st Title = "Hidden - MOG A & C Destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - MOG A & C Destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 2 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective8Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "flag_c" b Value = TRUE [Team0Objective8Condition1] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "flag_a" b Value = TRUE [Team0Objective8Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "2mogdead" b Value = TRUE [Team1Objectives] ul NumObjectives = 8 [Team1Objective0] st Title = "Defend 2/3 Orbital Guns OR Destroy All Enemy Units" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50164 st Description = "Defend 2/3 Orbital Guns OR Destroy All Enemy Units" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50164 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 1 ul NumFailureActions = 0 st ObjectiveModel = "OrbitalTurret" l ModelType = 14 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = 545 f ModelScale = 0.800000 [Team1Objective0Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "d_uber" b Value = TRUE [Team1Objective0FailureCondition0] ul FailureConditionSpecies = 22 st FailureConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "2mogdead" b Value = TRUE [Team1Objective1] st Title = "Hidden - All Enemy units destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - All Enemy units destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team1Objective1Condition0] ul ConditionSpecies = 0 st ConditionSpeciesString = "DestroyAllEnemyUnits" [Team1Objective1Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "d_uber" b Value = TRUE [Team1Objective2] st Title = "Hidden - Guard MOG A" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - Guard MOG A" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team1Objective2Condition0] ul ConditionSpecies = 17 st ConditionSpeciesString = "GuardSpecificStructure" f PositionX = -5994.666504 f PositionY = -1130.666626 ul CellX = 206 ul CellY = 39 ul Commander = 1 [Team1Objective2Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "a_guarded" b Value = TRUE [Team1Objective3] st Title = "Hidden - Guard MOG B" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - Guard MOG B" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team1Objective3Condition0] ul ConditionSpecies = 17 st ConditionSpeciesString = "GuardSpecificStructure" f PositionX = -3178.666504 f PositionY = -4629.333496 ul CellX = 288 ul CellY = 105 ul Commander = 1 [Team1Objective3Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "b_guarded" b Value = TRUE [Team1Objective4] st Title = "Hidden - Guard MOG C" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - Guard MOG C" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team1Objective4Condition0] ul ConditionSpecies = 17 st ConditionSpeciesString = "GuardSpecificStructure" f PositionX = 1898.666992 f PositionY = -3818.666748 ul CellX = 269 ul CellY = 224 ul Commander = 1 [Team1Objective4Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "c_guarded" b Value = TRUE [Team1Objective5] st Title = "Hidden - A/B Guarded Successfully" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - A/B Guarded Successfully" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 2 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team1Objective5Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "a_guarded" b Value = TRUE [Team1Objective5Condition1] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "b_guarded" b Value = TRUE [Team1Objective5Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "d_uber" b Value = TRUE [Team1Objective6] st Title = "Hidden - B/C Guarded Successfully" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - B/C Guarded Successfully" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 2 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team1Objective6Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "b_guarded" b Value = TRUE [Team1Objective6Condition1] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "c_guarded" b Value = TRUE [Team1Objective6Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "d_uber" b Value = TRUE [Team1Objective7] st Title = "Hidden - A/C Guarded Successfully" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden - A/C Guarded Successfully" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 2 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team1Objective7Condition0] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "c_guarded" b Value = TRUE [Team1Objective7Condition1] ul ConditionSpecies = 22 st ConditionSpeciesString = "BooleanFlagIsSet" st FlagID = "a_guarded" b Value = TRUE [Team1Objective7Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "d_uber" b Value = TRUE [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 0 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "multiplayer" FITend