//************************ //Music Const Include File //------------------------ //------------------ // Music //------------------ MissionStartTune0 = 0; //LiaoMStart2 (intro - Liao tradition) MissionStartTune1 = 1; //SteinerMStart1v2 (intro - majestic, military) MissionStartTune2 = 2; //LiaoMStart1 (intro - Liao cold & calculating) MissionStartTune3 = 3; //DavionMStart1 (intro - determined, heroic) MissionStartTune4 = 4; //DavionMStart2 (intro - serious odds) MissionStartTune5 = 5; //DaylightRaid2 (intro - brash, defient) MissionStartTune6 = 6; //Impending1v2 (intro/ominous cue) MissionStartTune7 = 10; //Pound (intro - big and tense) MissionStartTune8 = 12; //Zambeezi (intro - tense crescendo) MissionStartTune9 = 27; //Bandits (intro - intrigue) MissionStartTune10 = 30; //Velocity 2 (intro - action) MissionStartTune11 = 32; //Reflections (vista cue - pivital story line change) MissionWonTune0 = 9; //Davion Win (win any mission) MissionLostTune0 = 8; //Davion Lose (lose any mission) CombatTune0 = 14; //War(loop) CombatTune1 = 15; //Battle2(loop) CombatTune2 = 16; //Divergence(loop) CombatTune3 = 17; //Lost(loop) CombatTune4 = 18; //Trenches(loop) CombatTune5 = 19; //Attack(loop) SensorTune0 = 7; //Kong (ominous cue - foreboding,heroic) SensorTune1 = 11; //Predator (ominous cue - mysterious) SensorTune2 = 13; //BadDream (ominous cue - short) SensorTune3 = 24; //Splash(loop) (in-mission ominous cue loop) SensorTune4 = 29; //SinkingFeeling (ominous cue - dark choir) LogisticsTune0 = 20; //LiaoLogistics LogisticsTune1 = 22; //SteinerLogistics LogisticsTune2 = 23; //Davion Logistics LogisticsTune3 = 28; //DCorps(loop) mission review screen (after winning) AmbientTune0 = 21; //DesertAtmosphere(loop) (BG for desert) AmbientTune1 = 25; //GrassAtmosphere(loop) (BG for Grasslands/Jungle (wild animals)) AmbientTune2 = 26; //CarverVAtmosphere (BG for Badlands terrain only) AmbientTune3 = 31; //TundraAtmosphere(loop) (BG for Tundra (ice, snow, mountains, grey) NumCombatTunes = 6; NumSensorTunes = 5; //************The following 5 are no longer used************* ObjectiveSuccessTune = 10; ObjectiveFailedTune = 11; EnemyDiedTune = 12; FriendlyDiedTune = 13; MissionWonTune1 = 23; //***************************