//===========================================================================// // Copyright (C) Microsoft Corporation. All rights reserved. // //===========================================================================// module ScenarioBrain1 : integer; const SCENARIO_TIMER_1 = 7; SCENARIO_TIMER_2 = 8; SCENARIO_TIMER_3 = 9; SCENARIO_TIMER_4 = 10; SCENARIO_TIMER_5 = 11; SCENARIO_TIMER_6 = 12; SCENARIO_TIMER_7 = 13; SCENARIO_TIMER_8 = 14; //---------------- // Objective Type //---------------- InvisibleGoal = -1; PrimaryGoal = 0; SecondaryGoal = 1; OtherGoal = 2; InvalidGoal = 9999; //------------------ // Objective Status //------------------ Incomplete = 0; Success = 1; Failed = 2; InvalidStatus = 9999; //--------------- // Objective IDs //--------------- OBJECTIVE1 = 0; OBJECTIVE2 = 1; OBJECTIVE3 = 2; OBJECTIVE4 = 3; OBJECTIVE5 = 4; OBJECTIVE6 = 5; OBJECTIVE7 = 6; OBJECTIVE8 = 7; DESTROYED = 0; DAMAGED = 1; EXISTS = 2; VISUAL_RANGE = 3; SPEC_RANGE = 4; NONE = 5; N/A = 1; SUCCESS = 6; PARTIAL = 5; FAIL = 3; RESOLVE = 7; //------------------ // Scenario Results //------------------ PLAYING = 0; PLAYER_LOST_BIG = 1; PLAYER_LOST_SMALL = 2; PLAYER_DRAW = 3; PLAYER_WIN_SMALL = 4; PLAYER_WIN_BIG = 5; //------------------------- // Music IDs //------------------------- MISSION_FAILED = 9; MISSION_SUCCESS = 8; OBJECTIVE_FAILED = 11; OBJECTIVE_SUCCESS = 10; //------------------------- // Alignments (Sides) CLAN = -1; NEUTRAL = 0; INNER_SPHERE = 1; //------------------------- // Group Objects //------------------------- PLAYER_LANCE0 = 192; PLAYER_LANCE1 = 193; PLAYER_LANCE2 = 194; ALLIED_LANCE0 = 195; ALLIED_LANCE1 = 196; ALLIED_LANCE2 = 197; CLAN_STAR0 = 198; CLAN_STAR1 = 199; CLAN_STAR2 = 200; PLAYER_FORCE = 128; ALLIED_FORCE = 129; CLAN_FORCE = 130;