FITini FITini [Cameras] f ProjectionAngle = 38.125000 f PositionX = -85.128807 f PositionY = -937.563782 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 255 uc LightBlue = 255 uc AmbientBlue = 85 uc AmbientGreen = 85 uc AmbientRed = 85 uc TerrainShadowColorEnabled = 1 uc TerrainShadowBlue = 31 uc TerrainShadowGreen = 31 uc TerrainShadowRed = 31 uc DayLightRed = 255 uc DayLightGreen = 255 uc DayLightBlue = 255 uc DayAmbientBlue = 85 uc DayAmbientGreen = 85 uc DayAmbientRed = 85 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 44.000000 f DayLightPitch = 44.000000 f DayToNightTime = -1.000000 f LightDirYaw = -94.000000 f NewScale = 0.580783 f StartRotation = -178.875000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -100.000000 f FogFull = -200.000000 ul FogColor = 0 f FogTransparency = 1.000000 l UserMin = 0 l UserMax = 500 l BaseTerrain = 1 [Water] f Elevation = -1.000000 f Frequency = 4.000000 f Ampliture = 10.000000 ul AlphaShallow = 1056964608 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 0.000000 f ShallowDepth = 0.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -3840.000000 f TerrainMinY = 3840.000000 uc Noise = 1 uc Threshold = 4 f DetailTextureTilingFactor = 60.000000 f WaterTextureTilingFactor = 48.000000 f WaterDetailTilingFactor = 45.000000 [Warriors] ul NumWarriors = 4 [Parts] ul NumParts = 4 [Warrior1] st Profile = "pmwtwitch" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 874 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = -149.333237 f PositionY = -960.000122 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Bushwacker" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 6 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "pmwworm" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part2] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 2 f PositionX = -63.999886 f PositionY = -832.000122 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 7 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "pmwmeat" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part3] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 3 f PositionX = -234.666565 f PositionY = -874.666809 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 8 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "PMWGreen" st Brain = "tut_04_Urb" l NumCells = 3 l NumStaticVars = 0 [Warrior4Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior4Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior4Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part4] ul ObjectNumber = 246 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 4 f PositionX = -191.999893 f PositionY = 1471.999878 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "UrbanMech" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 9 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,2,3,0,0,0,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 4,0,0,0,0,0,0,0,0,0,0,0, [NavMarkers] ul NumNavMarkers = 0 [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "Tutorial Mission 4: Salvage and Repair" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57048 st Author = "Team Dirty" st Blurb = "" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55028 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56028 f TimeLimit = -1.000000 f DropWeightLimit = 300.000000 l ResourcePoints = 100000 ul IsSinglePlayer = 1 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 0 ul NumRandomRPbuildings = 0 st DownloadURL = "" ul MissionType = 0 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = TRUE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = TRUE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = TRUE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 21 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 4 [Team0Objective0] st Title = "Capture RP Building" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50143 st Description = "Capture RP Building" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50143 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -320.000000 f MarkerY = -320.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective0Condition0] ul ConditionSpecies = 15 st ConditionSpeciesString = "CaptureSpecificStructure" f PositionX = -319.999878 f PositionY = -320.000122 ul CellX = 97 ul CellY = 82 ul Commander = 1 [Team0Objective0Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team0Objective1] st Title = "Destroy Specific Enemy Unit" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50144 st Description = "Destroy Specific Enemy Unit" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50144 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -192.000000 f MarkerY = 1472.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective1Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -191.999893 f PositionY = 1471.999878 ul CellX = 55 ul CellY = 85 ul Commander = 1 ul Group = 0 ul Mate = 0 [Team0Objective1Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "1" b Value = TRUE [Team0Objective2] st Title = "Salvage Enemy 'Mech" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50145 st Description = "Salvage Enemy 'Mech" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50145 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective2Condition0] ul ConditionSpecies = 14 st ConditionSpeciesString = "CaptureSpecificUnit" f PositionX = -191.999893 f PositionY = 1471.999878 ul CellX = 55 ul CellY = 85 ul Commander = 1 ul Group = 0 ul Mate = 0 [Team0Objective2Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "2" b Value = TRUE [Team0Objective3] st Title = "Move All Units To Area" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50146 st Description = "Move All Units To Area" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50146 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = TRUE b DisplayMarker = TRUE f MarkerX = 320.000000 f MarkerY = 2240.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "2" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective3Condition0] ul ConditionSpecies = 21 st ConditionSpeciesString = "MoveAllSurvivingMechsToArea" f TargetCenterX = 320.000000 f TargetCenterY = 2240.000000 f TargetRadius = 256.000000 [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 0 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "tut_04" FITend