FITini FITini [Cameras] f ProjectionAngle = 50.500000 f PositionX = 826.229126 f PositionY = -2525.117676 f PositionZ = 0.000000 b Ready = TRUE uc LightRed = 255 uc LightGreen = 255 uc LightBlue = 255 uc AmbientBlue = 85 uc AmbientGreen = 85 uc AmbientRed = 85 uc TerrainShadowColorEnabled = 1 uc TerrainShadowBlue = 31 uc TerrainShadowGreen = 31 uc TerrainShadowRed = 31 uc DayLightRed = 255 uc DayLightGreen = 255 uc DayLightBlue = 255 uc DayAmbientBlue = 85 uc DayAmbientGreen = 85 uc DayAmbientRed = 85 uc SunsetLightRed = 205 uc SunsetLightGreen = 84 uc SunsetLightBlue = 31 uc NightLightRed = 64 uc NightLightGreen = 64 uc NightLightBlue = 64 uc NightAmbientBlue = 32 uc NightAmbientGreen = 32 uc NightAmbientRed = 32 uc SeenBlue = 255 uc SeenGreen = 0 uc SeenRed = 0 uc BaseBlue = 47 uc BaseGreen = 47 uc BaseRed = 47 f LightDirPitch = 45.000000 f DayLightPitch = 45.000000 f DayToNightTime = -1.000000 f LightDirYaw = -75.000000 f NewScale = 0.585721 f StartRotation = -180.000000 f[3] LODScales = 1.00, 0.50, 0.30, f ElevationAdjustFactor = 150.000000 f ZoomMax = 1.000000 f ZoomMin = 0.100000 f FOVMax = 0.000000 f FOVMin = 0.000000 f FogStart = -1.000000 f FogFull = -2.000000 ul FogColor = 0 f FogTransparency = 0.000000 l UserMin = 0 l UserMax = 500 l BaseTerrain = 1 [Water] f Elevation = 100.000000 f Frequency = 4.000000 f Ampliture = 10.000000 ul AlphaShallow = 1056964608 ul AlphaMiddle = -1358954496 ul AlphaDeep = -16777216 f AlphaDepth = 15.000000 f ShallowDepth = 15.000000 [Terrain] l UserMin = 0 l UserMax = 500 f TerrainMinX = -3840.000000 f TerrainMinY = 3840.000000 uc Noise = 1 uc Threshold = 3 f DetailTextureTilingFactor = 60.000000 f WaterTextureTilingFactor = 20.000000 f WaterDetailTilingFactor = 30.000000 [Warriors] ul NumWarriors = 8 [Parts] ul NumParts = 8 [Warrior1] st Profile = "pmwworm" st Brain = "PBrain" l NumCells = 0 l NumStaticVars = 0 [Part1] ul ObjectNumber = 45 ul ControlType = 2 b PlayerPart = TRUE c MyIcon = 0 c TeamID = 0 c CommanderID = 0 ul Pilot = 1 f PositionX = 832.000122 f PositionY = -2496.000000 f Rotation = 180.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -16711936 ul HighlightColor1 = -16711936 ul HighlightColor2 = -16711936 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM207300" st CSVFile = "Werewolf" ul VariantNumber = 0 ul SquadNum = 1 ul NumAlternatives = 0 ul AlternativeStartIndex = 10 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior2] st Profile = "PMWGreen" st Brain = "tut_05_mechs_2" l NumCells = 3 l NumStaticVars = 0 [Warrior2Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior2Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior2Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part2] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 2 f PositionX = 1600.000244 f PositionY = 3648.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 2 ul NumAlternatives = 0 ul AlternativeStartIndex = 11 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior3] st Profile = "PMWGreen" st Brain = "tut_05_mechs_3" l NumCells = 3 l NumStaticVars = 0 [Warrior3Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior3Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior3Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part3] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 3 f PositionX = 1728.000244 f PositionY = 3648.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 3 ul NumAlternatives = 0 ul AlternativeStartIndex = 12 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior4] st Profile = "PMWGreen" st Brain = "tut_05_mechs_1" l NumCells = 3 l NumStaticVars = 0 [Warrior4Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior4Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior4Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part4] ul ObjectNumber = 1 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 4 f PositionX = 1472.000244 f PositionY = 3648.000000 f Rotation = 0.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "ShaYu" ul VariantNumber = 0 ul SquadNum = 4 ul NumAlternatives = 0 ul AlternativeStartIndex = 13 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior5] st Profile = "PMWGreen" st Brain = "tut_05_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior5Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior5Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior5Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part5] ul ObjectNumber = 16 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 5 f PositionX = 64.000114 f PositionY = -1600.000244 f Rotation = 45.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 1 st ObjectProfile = "PM101100" st CSVFile = "Hunchback" ul VariantNumber = 0 ul SquadNum = 5 ul NumAlternatives = 0 ul AlternativeStartIndex = 14 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior6] st Profile = "PMWGreen" st Brain = "tut_05_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior6Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior6Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior6Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part6] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 6 f PositionX = -1728.000000 f PositionY = 2368.000000 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 6 ul NumAlternatives = 0 ul AlternativeStartIndex = 15 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior7] st Profile = "PMWGreen" st Brain = "tut_05_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior7Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior7Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior7Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part7] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 7 f PositionX = -1472.000000 f PositionY = 2368.000000 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 7 ul NumAlternatives = 0 ul AlternativeStartIndex = 16 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Warrior8] st Profile = "PMWGreen" st Brain = "tut_05_CNV" l NumCells = 3 l NumStaticVars = 0 [Warrior8Cell0] l Cell = 2 l MemType = 1 f Value = 150.000000 [Warrior8Cell1] l Cell = 9 l MemType = 0 f Value = 0.000000 [Warrior8Cell2] l Cell = 28 l MemType = 0 f Value = 0.000000 [Part8] ul ObjectNumber = 148 ul ControlType = 2 b PlayerPart = FALSE c MyIcon = 0 c TeamID = 1 c CommanderID = 1 ul Pilot = 8 f PositionX = -1600.000000 f PositionY = 2368.000000 f Rotation = 90.000000 l Active = 1 l Exists = 1 f Damage = 0.000000 ul BaseColor = -65536 ul HighlightColor1 = -65536 ul HighlightColor2 = -65536 ul SelfRepairBehavior = 1 ul ControlDataType = 2 st ObjectProfile = "pv20500" st CSVFile = "FuelTruck" ul VariantNumber = 0 ul SquadNum = 8 ul NumAlternatives = 0 ul AlternativeStartIndex = 17 l[15] IndicesOfAlternatives = -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, [Teams] [Commander0Group:0] l[12] Mates = 1,0,0,0,0,0,0,0,0,0,0,0, [Commander1Group:0] l[12] Mates = 2,3,4,5,6,7,8,0,0,0,0,0, [NavMarker0] f xPos = 832.000000 f yPos = -1600.000000 f radius = 256.000000 [NavMarker1] f xPos = 832.000000 f yPos = -106.666664 f radius = 256.000000 [NavMarkers] ul NumNavMarkers = 2 [Artillery] l NumLargeStrikes = 0 l NumSmallStrikes = 0 l NumSensorStrikes = 0 l NumCameraStrikes = 0 [MissionSettings] st MissionName = "Tutorial Mission 5: Advanced Support" b MissionNameUseResourceString = TRUE ul MissionNameResourceStringID = 57049 st Author = "Team Dirty" st Blurb = "" b BlurbUseResourceString = TRUE ul BlurbResourceStringID = 55029 st Blurb2 = "" b Blurb2UseResourceString = TRUE ul Blurb2ResourceStringID = 56029 f TimeLimit = -1.000000 f DropWeightLimit = 300.000000 l ResourcePoints = 100000 ul IsSinglePlayer = 1 ul MaximumNumberOfTeams = 2 ul MaximumNumberOfPlayers = 2 uc scenarioTuneNum = 0 st AVIFilename = "" l AdditionalCBills = 0 ul NumRandomRPbuildings = 0 st DownloadURL = "" ul MissionType = 0 b AirStrikesEnabledDefault = TRUE b MineLayersEnabledDefault = TRUE b ScoutCoptersEnabledDefault = TRUE b SensorProbesEnabledDefault = TRUE b UnlimitedAmmoEnabledDefault = TRUE b AllTechEnabledDefault = TRUE b RepairVehicleEnabledDefault = TRUE b SalvageCraftEnabledDefault = TRUE b ResourceBuildingsEnabledDefault = TRUE b NoVariantsEnabledDefault = TRUE b ArtilleryPieceEnabledDefault = TRUE b RPsForMechsEnabledDefault = TRUE [Weather] ul MaxRainDrops = 0 f StartingRainLevel = 0.000000 l ChanceOfRain = 0 f BaseLighteningChance = 0.000000 [TheSky] l SkyNumber = 21 [Objectives Version] ul Version = 3 [Team0Objectives] ul NumObjectives = 6 [Team0Objective0] st Title = "1. Move Unit To Area " b TitleUseResourceString = TRUE ul TitleResourceStringID = 50158 st Description = "1. Move Unit To Area " b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50158 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 832.000000 f MarkerY = -1600.000000 b HiddenTrigger = FALSE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective0Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = 832.000000 f TargetCenterY = -1600.000000 f TargetRadius = 256.000000 [Team0Objective1] st Title = "2. Move Minelayer to Nav Marker" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50159 st Description = "2. Move Minelayer to Nav Marker" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50159 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = 832.000000 f MarkerY = -106.667000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "0" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective1Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = 832.000000 f TargetCenterY = -106.667000 f TargetRadius = 256.000000 [Team0Objective1Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "1" b Value = TRUE [Team0Objective2] st Title = "3. Destroy Approaching Enemy Units" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50160 st Description = "3. Destroy Approaching Enemy Units" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50160 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "1" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 3 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective2Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1472.000244 f PositionY = 3648.000000 ul CellX = 4 ul CellY = 124 ul Commander = 1 ul Group = 2 ul Mate = 0 [Team0Objective2Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1600.000244 f PositionY = 3648.000000 ul CellX = 4 ul CellY = 127 ul Commander = 1 ul Group = 0 ul Mate = 0 [Team0Objective2Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 1728.000244 f PositionY = 3648.000000 ul CellX = 4 ul CellY = 130 ul Commander = 1 ul Group = 1 ul Mate = 0 [Team0Objective2Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "2" b Value = TRUE [Team0Objective3] st Title = "4. Move Scout Copter to Island" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50161 st Description = "4. Move Scout Copter to Island" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50161 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = TRUE f MarkerX = -1472.000000 f MarkerY = 2496.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "2" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective3Condition0] ul ConditionSpecies = 18 st ConditionSpeciesString = "MoveAnyUnitToArea" f TargetCenterX = -1472.000000 f TargetCenterY = 2496.000000 f TargetRadius = 500.000000 [Team0Objective3Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "3" b Value = TRUE [Team0Objective4] st Title = "5. Destroy Convoy" b TitleUseResourceString = TRUE ul TitleResourceStringID = 50162 st Description = "5. Destroy Convoy" b DescriptionUseResourceString = TRUE ul DescriptionResourceStringID = 50162 ul Priority = 1 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = FALSE b ActivateOnFlag = TRUE st ActivateFlagID = "3" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 3 ul NumActions = 0 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective4Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -1728.000000 f PositionY = 2368.000000 ul CellX = 34 ul CellY = 49 ul Commander = 1 ul Group = 4 ul Mate = 0 [Team0Objective4Condition1] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -1600.000000 f PositionY = 2368.000000 ul CellX = 34 ul CellY = 52 ul Commander = 1 ul Group = 6 ul Mate = 0 [Team0Objective4Condition2] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = -1472.000000 f PositionY = 2368.000000 ul CellX = 34 ul CellY = 55 ul Commander = 1 ul Group = 5 ul Mate = 0 [Team0Objective5] st Title = "Hidden Trigger when Hunchback Destroyed" b TitleUseResourceString = FALSE ul TitleResourceStringID = 0 st Description = "Hidden Trigger when Hunchback Destroyed" b DescriptionUseResourceString = FALSE ul DescriptionResourceStringID = 0 ul Priority = 2 ul ResourcePoints = 0 b PreviousPrimaryObjectiveMustBeComplete = FALSE b AllPreviousPrimaryObjectivesMustBeComplete = FALSE b DisplayMarker = FALSE f MarkerX = 0.000000 f MarkerY = 0.000000 b HiddenTrigger = TRUE b ActivateOnFlag = FALSE st ActivateFlagID = "" b ResetStatusOnFlag = FALSE st ResetStatusFlagID = "" ul NumConditions = 1 ul NumActions = 1 ul NumFailureConditions = 0 ul NumFailureActions = 0 st ObjectiveModel = "" l ModelType = 0 l BaseColor = -1 l HighlightColor = -1 l HighlightColor2 = -1 ul ModelID Version = 2 l ModelID = -1 f ModelScale = 1.000000 [Team0Objective5Condition0] ul ConditionSpecies = 3 st ConditionSpeciesString = "DestroySpecificEnemyUnit" f PositionX = 64.000114 f PositionY = -1600.000244 ul CellX = 127 ul CellY = 91 ul Commander = 1 ul Group = 3 ul Mate = 0 [Team0Objective5Action0] ul ActionSpecies = 4 st ActionSpeciesString = "SetBooleanFlag" st FlagID = "0" b Value = TRUE [Team1Objectives] ul NumObjectives = 0 [Team2Objectives] ul NumObjectives = 0 [Team3Objectives] ul NumObjectives = 0 [Team4Objectives] ul NumObjectives = 0 [Team5Objectives] ul NumObjectives = 0 [Team6Objectives] ul NumObjectives = 0 [Team7Objectives] ul NumObjectives = 0 [Player0] ul DefaultTeam = 0 [Player1] ul DefaultTeam = 1 [Player2] ul DefaultTeam = 0 [Player3] ul DefaultTeam = 0 [Player4] ul DefaultTeam = 0 [Player5] ul DefaultTeam = 0 [Player6] ul DefaultTeam = 0 [Player7] ul DefaultTeam = 0 [Music] uc scenarioTuneNum = 0 [Script] st ScenarioScript = "tut_05" FITend