FITini [ObjectClass] l ObjectTypeNum=3 [ObjectType] st Name ="ambulance" st AppearanceName ="ambulance" l ExplosionObject =700 l DestroyedObject =0 f ExtentRadius =20.000000 [General] //Read by Type uc Chassis =0 b MineLayer =FALSE b MineSweeper =FALSE l RefitPoints =0 f ExplosionRadius =0.0 f ExplosionDamage =0.0 //Read by instance l DescIndex =30360 f CurTonnage =10 c Status =0 l BattleRating =25 l IconIndex =5 [InternalStructure] uc Front =1 uc Rear =1 uc Left =1 uc Right =1 uc Turret =1 [VehicleDynamics] f MaxAccel =5.000000 f MaxVelocity =15.000000 l MaxTurretYawRate =0 l MaxTurretYaw =0 l MaxVehicleYawRate =720 [Front] uc CurInternalStructure =1 uc MaxArmorPoints =2 uc CurArmorPoints =2 [Left] uc CurInternalStructure =1 uc MaxArmorPoints =2 uc CurArmorPoints =2 [Right] uc CurInternalStructure =1 uc MaxArmorPoints =2 uc CurArmorPoints =2 [Rear] uc CurInternalStructure =1 uc MaxArmorPoints =2 uc CurArmorPoints =2 [Turret] uc CurInternalStructure =1 uc MaxArmorPoints =2 uc CurArmorPoints =2 [InventoryInfo] uc NumOther =4 uc NumWeapons =0 uc NumAmmo =0 // Inventory Items -- Other [Item:0] uc MasterID =1 //Engine [Item:1] uc MasterID =6 //Cockpit [Item:2] uc MasterID =35 //LifeSupport [Item:3] uc MasterID =36 //Vehicle Sensor // Inventory Items -- Weapons // Inventory Items -- Ammo FITend