FITini // This is the Barrels Object [ObjectClass] l ObjectTypeNum = 0 //Misc Terrain Object [ObjectType] st Name = "barrels" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x7 l Appearance = 0x020000F8 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 42 // Object Class Number of explosion for this building l DestroyedObject = 0 // Object Class Number of Destroyed shape for building f ExtentRadius = 15 // Extent Radius in Meters [TreeData] l BuildingName = 223 ul DmgLevel = 1 // How much damage before changing to destroyed shape FITend