FITini [ObjectClass] l ObjectTypeNum=3 [ObjectType] st Name ="hunter" st AppearanceName ="hunter" l ExplosionObject =700 l DestroyedObject =0 f ExtentRadius =20.000000 [General] //Read by Type uc Chassis =0 b MineLayer =FALSE b MineSweeper =FALSE l RefitPoints =0 f ExplosionRadius =0.0 f ExplosionDamage =0.0 l IconIndex = 12 //Read by instance l DescIndex =30303 f CurTonnage =25 c Status =0 l BattleRating =25 l EncyclopediaID =45201 [InternalStructure] uc Front =1 uc Rear =1 uc Left =1 uc Right =1 uc Turret =1 [VehicleDynamics] f MaxAccel =5.000000 f MaxVelocity =23.000000 l MaxTurretYawRate =150 l MaxTurretYaw =360 l MaxVehicleYawRate =720 [Front] uc CurInternalStructure =1 uc MaxArmorPoints =7 uc CurArmorPoints =7 [Left] uc CurInternalStructure =1 uc MaxArmorPoints =7 uc CurArmorPoints =7 [Right] uc CurInternalStructure =1 uc MaxArmorPoints =7 uc CurArmorPoints =7 [Rear] uc CurInternalStructure =1 uc MaxArmorPoints =7 uc CurArmorPoints =7 [Turret] uc CurInternalStructure =1 uc MaxArmorPoints =5 uc CurArmorPoints =5 [InventoryInfo] uc NumOther =4 uc NumWeapons =3 uc NumAmmo =3 // Inventory Items -- Other [Item:0] uc MasterID =1 //Engine [Item:1] uc MasterID =6 //Cockpit [Item:2] uc MasterID =35 //LifeSupport [Item:3] uc MasterID =36 //Vehicle Sensor // Inventory Items -- Weapons [Item:4] uc MasterID =120 //LRM5 Rack [Item:5] uc MasterID =120 //LRM5 Rack [Item:6] uc MasterID =120 //LRM5 Rack // Inventory Items -- Ammo [Item:7] uc MasterID =220 //LRM5 Ammo [Item:8] uc MasterID =220 //LRM5 Ammo [Item:9] uc MasterID =220 //LRM5 Ammo FITend