FITini [ObjectClass] l ObjectTypeNum=24 [ObjectType] st Name="" l Appearance=0 l ExplosionObject=0 l DestroyedObject=0 f ExtentRadius=0.000000 [BeamProjectileData] l FiringSoundFX = 1 //Sound Effect ID f BulgeWidth = 5.5 ul MidEdgeRGB = 0xFFFFFF //Color of the start of the beam ul MiddleRGB = 0x5A5AFF //Color of the end of the beam uc EdgeAlpha = 0x3f uc BoltAlpha = 0xff b IsBeam = t f BeamDuration = 0.7 //(seconds) f BeamWiggle = 1.0 //(magic/wizard) st TextureName = "fx_laser03" //(located in data\effects directory) f UVAnimRate = 1.0 //Amount UV moves per second) f UVRepeat = 15.0 //Amount UV repeats along beam) f UnitLength = 100.0 //Amount of distance necessary to repeat above times FITend