FITini [ObjectClass] l ObjectTypeNum=3 [ObjectType] st Name ="infantry" st AppearanceName ="infantry" l ExplosionObject =700 l DestroyedObject =0 f ExtentRadius =10.000000 [General] //Read by Type uc Chassis =0 b MineLayer =FALSE b MineSweeper =FALSE b IsSensorContact =FALSE l RefitPoints =0 f ExplosionRadius =0.0 f ExplosionDamage =0.0 b PathLocks =FALSE //Read by instance l DescIndex =30395 f CurTonnage =1 c Status =0 l BattleRating =25 l EncyclopediaID =45225 l IconIndex =24 [InternalStructure] uc Front =1 uc Rear =1 uc Left =1 uc Right =1 uc Turret =1 [VehicleDynamics] f MaxAccel =5.000000 f MaxVelocity =5.000000 l MaxTurretYawRate =150 l MaxTurretYaw =360 l MaxVehicleYawRate =720 [Front] uc CurInternalStructure =1 uc MaxArmorPoints =1 uc CurArmorPoints =1 [Left] uc CurInternalStructure =1 uc MaxArmorPoints =1 uc CurArmorPoints =1 [Right] uc CurInternalStructure =1 uc MaxArmorPoints =1 uc CurArmorPoints =1 [Rear] uc CurInternalStructure =1 uc MaxArmorPoints =1 uc CurArmorPoints =1 [Turret] uc CurInternalStructure =1 uc MaxArmorPoints =1 uc CurArmorPoints =1 [InventoryInfo] uc NumOther =4 uc NumWeapons =1 uc NumAmmo =0 // Inventory Items -- Other [Item:0] uc MasterID =1 //Engine [Item:1] uc MasterID =6 //Cockpit [Item:2] uc MasterID =35 //LifeSupport [Item:3] uc MasterID =36 //Vehicle Sensor // Inventory Items -- Weapons [Item:4] uc MasterID =114 //Laser // Inventory Items -- Ammo [Item:5] FITend