FITini // This is the Light LBX Hit Explosion Data File [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "llbxhit" // Text string giving a descriptive name (only 8 chars long!!) l Type = 902 // ID number for this object type l Appearance = 0x020003B6 // dec= 950 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters l KeepMe = 1 [ExplosionData] ul DmgLevel = .5 ul SoundEffectId = 25 l ExplosionRadius = 30 f DamageChunkSize = 2.0 FITend