FITini // This is the IS Medium LBX Hit Explosion Data File [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "mlbxhit" // Text string giving a descriptive name (only 8 chars long!!) l Type = 902 // ID number for this object type l Appearance = 0x020003D1 // dec= 977 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters l KeepMe = 1 [ExplosionData] ul DmgLevel = 2 ul SoundEffectId = 25 l ExplosionRadius = 30 f DamageChunkSize = 2.0 FITend