FITini [ObjectClass] l ObjectTypeNum=1 [ObjectType] st Name="LiaoLightWallB.fit" st AppearanceName="L_LightPostDiag" l ExplosionObject=42 l DestroyedObject=0 f ExtentRadius=35.000000 [BuildingData] ul DmgLevel=80 f ExtentRadius=35.000000 f ExplosionRadius=0.000000 f ExplosionDamage=0.000000 l BuildingName=30504 l SetImpassable=1 l XImpasse=0 l YImpasse=0 ul NormalEffectId=0 ul BlownEffectId=0 ul DamageEffectId=0 b CanRefit=FALSE b MechBay=FALSE f TimeToBurnDamage=5.000000 f BurnDamagePerTime=1.000000 f DamageLvlForBurn=6.000000 f SensorRange=-1.000000 l TeamID=-1 l Tonnage=20 l BattleRating=20 l NumMarines=0 b blockLineOfFire=FALSE l LowTemplate=268435456 l HighTemplate=14384 l PotentialContact=0 l BasePixelOffsetX=-3 l BasePixelOffsetY=39 b ImpassableWhenDestroyed = false FITend