FITini [ObjectClass] l ObjectTypeNum=1 [ObjectType] st Name="RepairBay" st AppearanceName="RepairBay" l ExplosionObject=727 l DestroyedObject=0 f ExtentRadius=35.000000 l EncyclopediaID = 45413 [BuildingData] ul DmgLevel=360 f ExtentRadius=35.000000 f ExplosionRadius=0.000000 f ExplosionDamage=0.000000 l BuildingName=30213 l BuildingDescription = 45001 l SetImpassable=1 l XImpasse=0 l YImpasse=0 ul NormalEffectId=0 ul BlownEffectId=0 ul DamageEffectId=0 b CanRefit=t b MechBay=true f TimeToBurnDamage=5.000000 f BurnDamagePerTime=1.000000 f DamageLvlForBurn=22.000000 f SensorRange=-1.000000 l TeamID=-1 l Tonnage=20 l BattleRating=20 l NumMarines=0 b blockLineOfFire=FALSE l LowTemplate=2013790208 l HighTemplate=2127992 l PotentialContact=0 l BasePixelOffsetX=11 l BasePixelOffsetY=65 b Capturable = true ul ActivityEffectId=80 FITend