FITini // This is a sample Bullet Data File [ObjectClass] l ObjectTypeNum = 8 [ObjectType] st Name = "missile" // Text string giving a descriptive name (only 8 chars long!!) l Type = 25 // ID number for this object type l Appearance = 0x06000018 l Duration = 2 // Lasts forever = -1 (s) 2 second burst l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [BulletData] f Velocity = 45.0 // m/s f BulletsPerSecond = 2 // number of spheres per second. ul maxBullets = 20 // max number of spheres around. ul DmgLevel = 20 // Damage per Round?? ul SoundEffectId = 8 // Id of soundEffect to play on Fire. f BulletLength = 10.0 // Length of Bullet Effect f CloseDistance = 5.0 // Distance from target when bullet goes away. ul SmokeObjectId = 11 // No smoke on a bullet? ul BulletHitEffect = 39 FITend