FITini [ObjectClass] l ObjectTypeNum=3 [ObjectType] st Name ="MOG" st AppearanceName ="MOG" l ExplosionObject =700 l DestroyedObject =0 f ExtentRadius =70.000000 [General] //Read by Type uc Chassis =0 b MineLayer =FALSE b MineSweeper =FALSE l RefitPoints =0 f ExplosionRadius =50.0 f ExplosionDamage =5.0 l IconIndex = 5 //Read by instance l DescIndex =30554 f CurTonnage =75 c Status =0 l BattleRating =25 [InternalStructure] uc Front =1 uc Rear =1 uc Left =1 uc Right =1 uc Turret =1 [VehicleDynamics] f MaxAccel =0.100000 f MaxVelocity =12.000000 l MaxTurretYawRate =0 l MaxTurretYaw =0 l MaxVehicleYawRate =720 [Front] uc CurInternalStructure =1 uc MaxArmorPoints =50 uc CurArmorPoints =50 [Left] uc CurInternalStructure =1 uc MaxArmorPoints =50 uc CurArmorPoints =50 [Right] uc CurInternalStructure =1 uc MaxArmorPoints =50 uc CurArmorPoints =50 [Rear] uc CurInternalStructure =1 uc MaxArmorPoints =50 uc CurArmorPoints =50 [Turret] uc CurInternalStructure =1 uc MaxArmorPoints =50 uc CurArmorPoints =50 [InventoryInfo] uc NumOther =4 uc NumWeapons =0 uc NumAmmo =0 // Inventory Items -- Other [Item:0] uc MasterID =1 //Engine [Item:1] uc MasterID =6 //Cockpit [Item:2] uc MasterID =35 //LifeSupport [Item:3] uc MasterID =36 //Vehicle Sensor // Inventory Items -- Weapons // Inventory Items -- Ammo FITend