FITini [ObjectClass] l ObjectTypeNum=3 [ObjectType] st Name ="partisan" st AppearanceName ="partisan" l ExplosionObject =700 l DestroyedObject =0 f ExtentRadius =20.000000 [General] //Read by Type uc Chassis =0 b MineLayer =FALSE b MineSweeper =FALSE l RefitPoints =0 f ExplosionRadius =0.0 f ExplosionDamage =0.0 l IconIndex = 17 //Read by instance l DescIndex =30278 f CurTonnage =80 c Status =0 l BattleRating =25 l EncyclopediaID =45206 [InternalStructure] uc Front =1 uc Rear =1 uc Left =1 uc Right =1 uc Turret =1 [VehicleDynamics] f MaxAccel =5.000000 f MaxVelocity =15.000000 l MaxTurretYawRate =120 l MaxTurretYaw =360 l MaxVehicleYawRate =720 [Front] uc CurInternalStructure =1 uc MaxArmorPoints =28 uc CurArmorPoints =28 [Left] uc CurInternalStructure =1 uc MaxArmorPoints =28 uc CurArmorPoints =28 [Right] uc CurInternalStructure =1 uc MaxArmorPoints =28 uc CurArmorPoints =28 [Rear] uc CurInternalStructure =1 uc MaxArmorPoints =28 uc CurArmorPoints =28 [Turret] uc CurInternalStructure =1 uc MaxArmorPoints =20 uc CurArmorPoints =20 [InventoryInfo] uc NumOther =4 uc NumWeapons =4 uc NumAmmo =4 // Inventory Items -- Other [Item:0] uc MasterID =1 //Engine [Item:1] uc MasterID =6 //Cockpit [Item:2] uc MasterID =35 //LifeSupport [Item:3] uc MasterID =36 //Vehicle Sensor // Inventory Items -- Weapons [Item:4] uc MasterID =100 //AC5 [Item:5] uc MasterID =100 //AC5 [Item:6] uc MasterID =100 //AC5 [Item:7] uc MasterID =100 //AC5 // Inventory Items -- Ammo [Item:8] uc MasterID =200 //AC5 Ammo [Item:9] uc MasterID =200 //AC5 Ammo [Item:10] uc MasterID =200 //AC5 Ammo [Item:11] uc MasterID =200 //AC5 Ammo FITend