FITini // This is the red Laser Data File [ObjectClass] l ObjectTypeNum = 6 [ObjectType] st Name = "rlaser" // Text string giving a descriptive name (only 8 chars long!!) l Type = 4 // ID number for this mech type l Appearance = 0x01000000 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters l KeepMe = 1 [LaserData] uc PixelWidth = 1 //Width of laser beam uc NumStages = 2 //Number of distinct laser stages ul DmgLevel = 200 //Amount of Damage laser does ul SoundEffectId = 3 //No SFX yet ul LaserHitEffect = 40 ul LaserMissEffect = 398 //Effect to play when laser misses [Laser0] f StageDuration = 0.1 //Duration of this stage in seconds uc StageCool = 237 //Cool Color of stage uc StageHot = 239 //Hot Color of Stage [Laser1] f StageDuration = 0.1 //Duration of this stage in seconds uc StageCool = 237 //Cool Color of stage uc StageHot = 239 //Hot Color of Stage FITend