FITini [ObjectClass] l ObjectTypeNum=3 [ObjectType] st Name ="smallartillery" st AppearanceName ="smallartillery" l ExplosionObject =700 l DestroyedObject =0 f ExtentRadius =35.000000 [General] //Read by Type uc Chassis =0 b MineLayer =FALSE b MineSweeper =FALSE l RefitPoints =0 f ExplosionRadius =0.0 f ExplosionDamage =0.0 //Read by instance l DescIndex =30279 f CurTonnage =25 c Status =0 l BattleRating =25 [InternalStructure] uc Front =1 uc Rear =1 uc Left =1 uc Right =1 uc Turret =1 [VehicleDynamics] f MaxAccel =18.000000 f MaxVelocity =18.000000 l MaxTurretYawRate =150 l MaxTurretYaw =360 l MaxVehicleYawRate =720 [Front] uc CurInternalStructure =1 uc MaxArmorPoints =12 uc CurArmorPoints =12 [Left] uc CurInternalStructure =1 uc MaxArmorPoints =10 uc CurArmorPoints =10 [Right] uc CurInternalStructure =1 uc MaxArmorPoints =10 uc CurArmorPoints =10 [Rear] uc CurInternalStructure =1 uc MaxArmorPoints =8 uc CurArmorPoints =8 [Turret] uc CurInternalStructure =1 uc MaxArmorPoints =10 uc CurArmorPoints =10 [InventoryInfo] uc NumOther =3 uc NumWeapons =0 uc NumAmmo =0 // Inventory Items -- Other [Item:0] uc MasterID =1 //Engine [Item:1] uc MasterID =6 //Cockpit [Item:2] uc MasterID =35 //LifeSupport // Inventory Items -- Weapons // Inventory Items -- Ammo FITend