FITini [ObjectClass] l ObjectTypeNum=1 [ObjectType] st Name="SteinerMechRepairBay.fit" st AppearanceName="SteinerMechBay" l ExplosionObject=42 l DestroyedObject=0 f ExtentRadius=35.000000 [BuildingData] ul DmgLevel=6 f ExtentRadius=35.000000 f ExplosionRadius=0.000000 f ExplosionDamage=0.000000 l BuildingName=30238 l BuildingDescription = 45001 l SetImpassable=1 l XImpasse=0 l YImpasse=0 ul NormalEffectId=0 ul BlownEffectId=0 ul DamageEffectId=0 b CanRefit=FALSE b MechBay=FALSE f TimeToBurnDamage=5.000000 f BurnDamagePerTime=1.000000 f DamageLvlForBurn=6.000000 f SensorRange=-1.000000 l TeamID=-1 l Tonnage=20 l BattleRating=20 l NumMarines=0 b blockLineOfFire=FALSE l LowTemplate=536870912 l HighTemplate=60 l PotentialContact=0 l BasePixelOffsetX=6 l BasePixelOffsetY=57 FITend