FITini [ObjectClass] l ObjectTypeNum=3 [ObjectType] st Name ="vedette" st AppearanceName ="vedette" l ExplosionObject =700 l DestroyedObject =0 f ExtentRadius =20.000000 [General] //Read by Type uc Chassis =0 b MineLayer =FALSE b MineSweeper =FALSE l RefitPoints =0 f ExplosionRadius =0.0 f ExplosionDamage =0.0 l IconIndex = 23 //Read by instance l DescIndex =30280 f CurTonnage =50 c Status =0 l BattleRating =25 l EncyclopediaID =45204 [InternalStructure] uc Front =1 uc Rear =1 uc Left =1 uc Right =1 uc Turret =1 [VehicleDynamics] f MaxAccel =5.000000 f MaxVelocity =19.000000 l MaxTurretYawRate =180 l MaxTurretYaw =180 l MaxVehicleYawRate =720 [Front] uc CurInternalStructure =1 uc MaxArmorPoints =11 uc CurArmorPoints =11 [Left] uc CurInternalStructure =1 uc MaxArmorPoints =11 uc CurArmorPoints =11 [Right] uc CurInternalStructure =1 uc MaxArmorPoints =11 uc CurArmorPoints =11 [Rear] uc CurInternalStructure =1 uc MaxArmorPoints =11 uc CurArmorPoints =11 [Turret] uc CurInternalStructure =1 uc MaxArmorPoints =5 uc CurArmorPoints =5 [InventoryInfo] uc NumOther =4 uc NumWeapons =1 uc NumAmmo =1 // Inventory Items -- Other [Item:0] uc MasterID =1 //Engine [Item:1] uc MasterID =6 //Cockpit [Item:2] uc MasterID =35 //LifeSupport [Item:3] uc MasterID =36 //Vehicle Sensor // Inventory Items -- Weapons [Item:4] uc MasterID =101 //AC10 // Inventory Items -- Ammo [Item:5] uc MasterID =201 //AC10 Ammo FITend