FITini [ObjectClass] l ObjectTypeNum=3 [ObjectType] st Name ="AeroSpotter" st AppearanceName ="AeroSpotter" l ExplosionObject =700 l DestroyedObject =0 f ExtentRadius =20.000000 [General] //Read by Type uc Chassis =0 b MineLayer =FALSE b MineSweeper =FALSE b AeroSpaceSpotter =TRUE l RefitPoints =0 f ExplosionRadius =150.0 f ExplosionDamage =9.0 //Read by instance l DescIndex =30618 f CurTonnage =20 c Status =0 l BattleRating =25 l EncyclopediaID =45215 l IconIndex =5 [InternalStructure] uc Front =1 uc Rear =1 uc Left =1 uc Right =1 uc Turret =1 [VehicleDynamics] f MaxAccel =5.000000 f MaxVelocity =15.000000 l MaxTurretYawRate =150 l MaxTurretYaw =360 l MaxVehicleYawRate =720 [Front] uc CurInternalStructure =1 uc MaxArmorPoints =33 uc CurArmorPoints =33 [Left] uc CurInternalStructure =1 uc MaxArmorPoints =33 uc CurArmorPoints =33 [Right] uc CurInternalStructure =1 uc MaxArmorPoints =33 uc CurArmorPoints =33 [Rear] uc CurInternalStructure =1 uc MaxArmorPoints =33 uc CurArmorPoints =33 [Turret] uc CurInternalStructure =1 uc MaxArmorPoints =33 uc CurArmorPoints =33 [InventoryInfo] uc NumOther =4 uc NumWeapons =1 uc NumAmmo =0 // Inventory Items -- Other [Item:0] uc MasterID =1 //Engine [Item:1] uc MasterID =6 //Cockpit [Item:2] uc MasterID =35 //LifeSupport [Item:3] uc MasterID =36 //Vehicle Sensor // Inventory Items -- Weapons [Item:4] //DO NOT REMOVE!!!! -- It needs a weapon or it won't attack. It will never fire it! Trust me! -fs uc MasterID =140 //LAC // Inventory Items -- Ammo FITend