FITini //--------------------------------------------------------------------------- // // MapIcon: Small Artillery Strike Indicator // // BASE ID: 58 // //--------------------------------------------------------------------------- [ObjectClass] l ObjectTypeNum = 12 [Artillery] st ArtillerySpriteName = "artlry" //Name of Sprite .SHP file with waypoint icon in it. ul StartFrame = 0 //Frame to start at ul FrameCount = 30 //Number of frames of animation. f FrameRate = 15.0 //Frame Rate to playback animation at. f NominalTimeToImpact = 7.0 //Time it takes strike to arrive. f NominalDamage = 8.0 //Points of Damage per hit. f nominalMajorRange = 25.0 //This is in Meters f nominalMajorHits = 2.0 //Number of hits inside Major Range f nominalMinorRange = 80.0 //This is in Meters f nominalMinorHits = 1.0 //Number of hits inside Minor Range f NominalSensorTime = 0.0 f NominalSensorRange = 0.0 f fontScale = 1.7 f fontXOffset = -14.0 f fontYOffset = -5.0 ul fontColor = 242 l NumExplosions = 6 f ExplosionDelay0 = 0.0; f ExplosionDelay1 = 0.1; f ExplosionDelay2 = 0.2; f ExplosionDelay3 = 0.5; f ExplosionDelay4 = 0.5; f ExplosionDelay5 = 0.9; f ExplosionOffsetX0 = 0.0; f ExplosionOffsetY0 = 0.0; f ExplosionOffsetX1 = 25 f ExplosionOffsetY1 = 25 f ExplosionOffsetX2 = -25 f ExplosionOffsetY2 = 25 f ExplosionOffsetX3 = -25 f ExplosionOffsetY3 = -25 f ExplosionOffsetX4 = 25 f ExplosionOffsetY4 = -25 f ExplosionOffsetX5 = 50 f ExplosionOffsetY5 = 50 l ExplosionsPerExplosion = 1 l ExplosionRandomOffsetX = 25 l ExplosionRandomOffsetY = 25 [ObjectType] st Name = "ARTSml" // Text string giving a descriptive name (only 8 chars long!!) l Type = 58 // ID number for this mech type l Appearance = 0x00000000 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 519 // Object Class Number of explosion l DestroyedObject = -1 // Object Class Number of Destroyed shape f ExtentRadius = 150 // Extent Radius in Meters (0 Can't hit hit ever) FITEnd