FITini //--------------------------------------------------------------------------- // // MapIcon: Sensor Artillery Strike Indicator // // BASE ID: 58 // //--------------------------------------------------------------------------- [ObjectClass] l ObjectTypeNum = 12 [Artillery] st ArtillerySpriteName = "artlry" //Name of Sprite .SHP file with waypoint icon in it. ul StartFrame = 0 //Frame to start at ul FrameCount = 30 //Number of frames of animation. f FrameRate = 15.0 //Frame Rate to playback animation at. f NominalTimeToImpact = 0.0 //Time it takes strike to arrive. f NominalDamage = 0.0 //Points of Damage per hit. f nominalMajorRange = 0.0 //This is in Meters f nominalMajorHits = 0.0 //Number of hits inside Major Range f nominalMinorRange = 0.0 //This is in Meters f nominalMinorHits = 0.0 //Number of hits inside Minor Range f NominalSensorTime = 120.0 //Duration of sensor activity. f NominalSensorRange = 800.0 //This is in meters. Decays at linear m/s rate. //Down 40% from 2000 per MLY on 5/7/98 //Down 30% from 1200 per DT on 5/13/98 f fontScale = 1.7 f fontXOffset = -14.0 f fontYOffset = -5.0 ul fontColor = 242 [ObjectType] st Name = "ARTSns" // Text string giving a descriptive name (only 8 chars long!!) l Type = 58 // ID number for this mech type l Appearance = 0x00000000 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = -1 // Object Class Number of explosion l DestroyedObject = -1 // Object Class Number of Destroyed shape f ExtentRadius = 0 // Extent Radius in Meters (0 Can't hit hit ever) FITEnd