FITini // This is a sample Building Data File [ObjectClass] l ObjectTypeNum = 1 [ObjectType] st Name = "bridge2" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x8 l Appearance = 0x02000008 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 6 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 50 // Extent Radius in Meters [BuildingData] ul DmgLevel = 25 ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed. FITend