FITini // This is the Generic building explosion [ObjectClass] l ObjectTypeNum = 4 [ObjectType] st Name = "stra" // Text string giving a descriptive name (only 8 chars long!!) l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = -1 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [ExplosionData] ul DmgLevel = 0 ul SoundEffectId = 35 [LightData] f LightMinMaxRadius = 50.0 f LightMaxMaxRadius = 150.0 f LightOutMinRadius = 250.0 f LightOutMaxRadius = 500.0 ul LightRGB = 0x00ffffff f MaxIntensity = 1.0 f MinIntensity = 0.05 f Duration = 3.0 FITend