FITini // This is a sample Explosion Data File [ObjectClass] l ObjectTypeNum = 1 [ObjectType] st Name = "bldg" // Text string giving a descriptive name (only 8 chars long!!) l Type = 5 // ID number for this mech type l Appearance = 0x01000000 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 5 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [BuildingData] ul DmgLevel = 20 st ShapeId = "TEMPY" ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed. FITend