FITini // This is the Non-Powered Missile (Dead) turret data file [ObjectClass] l ObjectTypeNum = 18 [ObjectType] st Name = "deadturret" // Text string giving a descriptive name (only 8 chars long!!) l Type = 0x7 l Appearance = 0x020002b1 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 696 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 18 // Extent Radius in Meters [TreeData] l BuildingName = 377 b BlocksLineOfFire = FALSE ul DmgLevel = 33 ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed. l LowTemplate = 0x00000000 l HighTemplate = 0x00000010 FITend