FITini // This is a sample Smoke Data File [ObjectClass] l ObjectTypeNum = 7 [ObjectType] st Name = "dsmoke" // Text string giving a descriptive name (only 8 chars long!!) l Type = 67 // ID number for this mech type l Appearance = 0x03000017 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [SmokeData] f zVelocity = 20.0 // m/s f SlowDownPercent = 0.1 // Percent slower smoke goes then object due to drag. f SmokePerSecond = 18 // number of spheres per second. l Duration = 50 // Lasts forever = -1 (s) ul maxSmokeSpheres = 20 // max number of spheres around. f randomVelX = 8.0 // How much can x/y velocity vary by. f randomVelY = 8.0 // This should get crowded spheres going. f randomVelZ = 3.0 // This should get crowded spheres going. f randomPosX = 5.0 // How much can x/y/z position vary by. f randomPosY = 5.0 // This should get crowded spheres going. f randomPosZ = 5.0 FITend