FITini // This is a sample Smoke Data File [ObjectClass] l ObjectTypeNum = 7 [ObjectType] st Name = "fsmoke" // Text string giving a descriptive name (only 8 chars long!!) l Type = 23 // ID number for this mech type l Appearance = 0x03000017 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 0 // Object Class Number of explosion for Mech l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech f ExtentRadius = 0 // Extent Radius in Meters [SmokeData] s FrameRate = 6.0 // frame rate that sphere animation runs at f zVelocity = 10.0 // m/s f SlowDownPercent = 0.1 // Percent slower smoke goes then object due to drag. f SmokePerSecond = 10 // number of spheres per second. l Duration = 25 // Lasts forever = -1 (s) ul maxSmokeSpheres = 40 // max number of spheres around. f randomVelX = 6.0 // How much can x/y velocity vary by. f randomVelY = 6.0 // This should get crowded spheres going. f randomVelZ = 5.0 // This should get crowded spheres going. f randomPosX = 1.0 // How much can x/y/z position vary by. f randomPosY = 1.0 // This should get crowded spheres going. f randomPosZ = 0.0 st SmokeShape = "bsm" FITend