FITini // This is a sample GroundVehicleBase Data File. [Header] st FileType = "GroundVehicleType" [General] ul ID = 205 // ID number for this mech type uc Type = -1 // 1 = Inner Sphere, -1 = Clan st Name = "Harasser" // mech type description uc Chassis = 2 // 0=wheeled, 1=tracked, 2=hover f TonnageClass = 25.0 // 25 tons //uc EndoSteel = 0 // does not have EndoSteel IS //f InternalStructureTonnage = 2.5 // 2.5 tons [InternalStructure] uc Front = 3 uc Left = 3 uc Right = 3 uc Rear = 3 uc Turret = 3 [HotSpots] st HotSpotFileName = "NOTH'N" //uc[11] DrawFootprint = -1,0,-1,0,1,0,0,1,0,1,0 //l FootprintType = 2 [ObjectType] st Name = "gveht001" // Text string giving a descriptive name (only 8 chars long!!) l Type = 1 // ID number for this vehicle type l Appearance = 0x01000001 l Duration = -1 // Lasts forever = -1 l MaxDamage = 200 // Number of damage points before BOOM! l ExplosionObject = 5 // Object Class Number of explosion for vehicle l DestroyedObject = 101 // Object Class Number of Destroyed shape for vehicle f ExtentRadius = 12 // Extent Radius in Meters [Control] ul Type = 1 //player = 1, ai = 2, net = 3 ul DataType = 2 //vehicle control data = 2? [Dynamics] ul Type = 1 //Vehicle dynamics = 2 [VehicleDynamics] l maxTurretYawRate = 24 //Degrees per sec l maxTurretYaw = 60 //(+/-)Degrees l maxVehicleYawRate = 45 //Degrees per sec f maxAccel = 3.0 //Meters per sec per sec f maxVelocity = 40.0 //Meters per sec [AudioVisual] st Anim = "animString" uc[3] MoveAnimSpeed = 0,2,1 FITEnd