FITini // This is the INDESTRUCTABLE comm_a1 Building Data File [ObjectClass] l ObjectTypeNum = 1 [ObjectType] st Name = "indcomm_a5" // Text string giving a descriptive name (only 8 chars long!!) l Type = 19 l Appearance = 0x070000E6 l Duration = -1 // Lasts forever = -1 l MaxDamage = 0 // Number of damage points before BOOM! l ExplosionObject = 727 // Object Class Number of explosion for this building l DestroyedObject = 0 // Object Class Number of Destroyed shape for building f ExtentRadius = 35 // Extent Radius in Meters [BuildingData] l BuildingName = 231 ul DmgLevel = 950000 b BlocksLineOfFire = FALSE ul BlownEffectId = -1 //Sound Effect played when building dies. ul NormalEffectId = -1 //Sound Effect played when building is normal. ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed. l BasePixelOffsetX = 3 //Where on tile to draw this building. l BasePixelOffsetY = 52 // l CollisionOffsetX = 13 //Some buildings were not rendered to spec. This fixes the problem. l CollisionOffsetY = 32 l LowTemplate = 0x38000000 l HighTemplate = 0x00003838 FITend